Start using dynamic_casts where appropriate, cleaned up some bugs
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1
game.cpp
1
game.cpp
@ -122,6 +122,7 @@ void Game::draw_stats(Vertex* v)
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int y = display->h - (num_lines * 14) - 20;
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DrawUtils::draw_text(display, "player:", x, y, font);
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DrawUtils::draw_text(display, dynamic_cast<GameVertex*>(v)->player->get_name(), x + 50, y, font);
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DrawUtils::draw_text(display, "str:", x, y + 14, font);
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DrawUtils::draw_text(display, itos(data.calculate_strength(v)),
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