treewars/gamedata.cpp

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#include "gamedata.h"
#include "mathutils.h"
int GameData::PLAYER1_COLOUR = 0x4a483f;
int GameData::PLAYER2_COLOUR = 0x090c7a;
GameData::GameData()
: Graph(true)
{
current = NULL;
player = PLAYER1;
}
GameData::~GameData() { }
void GameData::toggle_turn()
{
if (player == PLAYER1) player = PLAYER2;
else if (player == PLAYER2) player = PLAYER1;
}
void GameData::do_vertex(int x, int y, int r)
{
int colour;
if (player == PLAYER1) colour = PLAYER1_COLOUR;
if (player == PLAYER2) colour = PLAYER2_COLOUR;
if (point_in_vertex(x, y, r)) select_vertex(x, y);
else add_vertex(x, y, r, colour);
}
void GameData::select_vertex(int x, int y)
{
for (list<Vertex*>::iterator cursor = vertices.begin();
cursor != vertices.end(); cursor++)
{
Vertex* v = *cursor;
if ((MathUtils::distance(v->x, v->y, x, y) <= v->r) &&
(v->colour == PLAYER1_COLOUR && player == PLAYER1 ||
v->colour == PLAYER2_COLOUR && player == PLAYER2))
{
current = v;
return;
}
}
}
bool GameData::add_vertex(int x, int y, int r, int colour)
{
// this is the special case for adding the first vertex for each player
if (current == NULL)
{
if ((player == PLAYER1 && !player1_played) ||
(player == PLAYER2 && !player2_played))
{
Graph::add_vertex(x, y, r, colour, 10);
if (player == PLAYER1) player1_played = true;
if (player == PLAYER2) player2_played = true;
toggle_turn();
return true;
}
return false;
}
if (Graph::add_vertex(x, y, r, colour, 10, current))
{
clear_current_vertex();
toggle_turn();
return true;
}
return false;
}