treewars/menubutton.h

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/* A clickable button widget
*
*/
#ifndef _MENUBUTTON_H_
#define _MENUBUTTON_H_
#include <SDL.h>
#include <SDL_ttf.h>
#include <string>
using std::string;
// fixme: there's probably a better way to do this, but SDL's event model
// has me hard-pressed to figure out what it is.
enum ButtonAction {BUTTON_BUILD=0x1, BUTTON_ATTACK=0x2, BUTTON_MOVE=0x4,
BUTTON_BUILD_ATTACKER=0x8, BUTTON_BUILD_DEFENDER=0x10,
BUTTON_BUILD_PRODUCER=0x20, BUTTON_END_TURN=0x40};
class MenuButton
{
public:
MenuButton(string text = "", TTF_Font* font = NULL, int x = 0, int y = 0,
ButtonAction action = BUTTON_BUILD);
// Selectable buttons change colour for the duration they are selected,
// and should ignore clicks while selected
void set_hover(bool is_hovering);
void draw(SDL_Surface* display, int colour = 0x000000,
int background_colour = 0x888888);
bool is_at(int test_x, int test_y);
ButtonAction get_action() const { return action; }
private:
string text;
int x;
int y;
bool hover;
TTF_Font* font;
ButtonAction action;
};
#endif