treewars/gamedata.h

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/* This takes the general graph code and does stuff specific to the game
* with it. It stores the current turn, selected vertex and other useful
* information
*/
#ifndef _GAMEDATA_H_
#define _GAMEDATA_H_
#include "graph.h"
#include "player.h"
#include "gamevertex.h"
enum Mode {MODE_MOVE=0x1, MODE_ATTACK=0x2, MODE_BUILD=0x4, MODE_SELECT=0x8};
class GameData : public Graph
{
public:
GameData();
~GameData();
GameVertex* get_current_vertex(bool only_mine = false) const;
void clear_current_vertex();
// select or add vertex, as appropriate
void handle_click(int x, int y);
bool select_vertex(int x, int y);
void attack_vertex(GameVertex* target);
bool add_vertex(int x, int y, int z, int r, int colour);
Mode get_mode() const { return mode; }
void set_mode(Mode m);
VertexType get_build_type() const { return build_type; }
void set_build_type(VertexType type) { build_type = type; }
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// returns the move/attack range for the specified node
// (or the selected node if node == NULL)
int get_range(GameVertex* node = NULL);
// check for (and set, if needed) winner
bool endgame();
void toggle_turn();
Player* get_turn() const { return turn; }
private:
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int num_vertices_by_type(VertexType type, Player* player = NULL);
void produce_energy();
GameVertex* current;
Player player1, player2;
Player* turn;
Mode mode;
VertexType build_type;
static int PLAYER1_COLOUR;
static int PLAYER2_COLOUR;
static int BASE_BUILD_RADIUS;
static int NODE_RADIUS;
};
#endif