treewars/gamevertex.h

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/* This extends a normal vertex to do a bunch of game-specific stuff,
* including handling attack and defense strengths. It is used by the
* GameData class.
*
* Following the lead of the Vertex class (which is more of a glorified struct)
* this will have public data members. Don't judge me.
*/
#ifndef _GAMEVERTEX_H_
#define _GAMEVERTEX_H_
#include "vertex.h"
#include "player.h"
#include "entity.h"
#include <SDL.h>
#include <SDL_ttf.h>
enum VertexType {VERTEX_NONE=0x0, VERTEX_ATTACKER=0x1, VERTEX_DEFENDER=0x2,
VERTEX_PRODUCER=0x4};
class GameVertex : public Vertex, public Entity
{
public:
GameVertex(int x, int y, int z, int r, int colour = 0, int score = 0,
VertexType type = VERTEX_NONE, Player* player = NULL);
bool init();
void iterate() {}
void render(SDL_Surface* display);
VertexType type;
Player* player;
bool attacked; // only applicable for a VERTEX_ATTACKER
float calculate_attack();
float calculate_armor();
private:
float calculate_strength();
float calculate_strength_r(Vertex* node, unsigned int depth, list<Vertex*>& visited);
static TTF_Font* font;
static SDL_Surface* attacker_icon;
static SDL_Surface* defender_icon;
static SDL_Surface* producer_icon;
};
#endif