Use console.
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cb759ccdc2
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@ -5,7 +5,7 @@ namespace IngameScript
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{
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{
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public class Door
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public class Door
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{
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{
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private MyGridProgram _p;
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private PrefixedConsole _console;
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private List<DoorHinge> _hinges;
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private List<DoorHinge> _hinges;
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public bool Locked
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public bool Locked
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@ -20,16 +20,16 @@ namespace IngameScript
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}
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}
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}
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}
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public Door(MyGridProgram p)
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public Door(Console console, string name)
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{
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{
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_p = p;
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_console = new PrefixedConsole(console, name);
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_hinges = new List<DoorHinge>();
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_hinges = new List<DoorHinge>();
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}
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}
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// Add a hinge to the door
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// Add a hinge to the door
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public void AddHinge(IMyMotorStator hinge)
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public void AddHinge(IMyMotorStator hinge)
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{
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{
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_hinges.Add(new DoorHinge(_p, hinge));
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_hinges.Add(new DoorHinge(_console, hinge));
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}
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}
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public void OpenDoor()
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public void OpenDoor()
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@ -8,7 +8,7 @@ namespace IngameScript
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{
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{
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public bool Locked { get { return _hinge.RotorLock; } }
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public bool Locked { get { return _hinge.RotorLock; } }
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private MyGridProgram _p;
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private PrefixedConsole _console;
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private IMyMotorStator _hinge;
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private IMyMotorStator _hinge;
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private float _targetAngle;
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private float _targetAngle;
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private float _lastAngle;
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private float _lastAngle;
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@ -16,10 +16,10 @@ namespace IngameScript
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private float _closedAngle = 0F;
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private float _closedAngle = 0F;
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private float _velocity = 5F;
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private float _velocity = 5F;
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public DoorHinge(MyGridProgram p, IMyMotorStator hinge)
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public DoorHinge(PrefixedConsole console, IMyMotorStator hinge)
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{
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{
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_p = p;
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_hinge = hinge;
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_hinge = hinge;
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_console = console;
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ConfigParser config = new ConfigParser(_hinge);
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ConfigParser config = new ConfigParser(_hinge);
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_openAngle = config.GetValue("OpenAngle", 90F);
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_openAngle = config.GetValue("OpenAngle", 90F);
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@ -30,7 +30,7 @@ namespace IngameScript
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string doorName = hinge.CustomName.Split(' ')[0];
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string doorName = hinge.CustomName.Split(' ')[0];
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if (!_doors.ContainsKey(doorName))
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if (!_doors.ContainsKey(doorName))
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{
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{
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_doors[doorName] = new Door(this);
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_doors[doorName] = new Door(_console, doorName);
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}
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}
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_doors[doorName].AddHinge(hinge);
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_doors[doorName].AddHinge(hinge);
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}
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}
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