pygo/lib/pygogui.py

212 lines
5.8 KiB
Python

import os
import sys
import math
import pygame
from pygame.locals import *
import sgc
from sgc.locals import *
class GUI:
def __init__(self, goban, settings):
# Basic screen init
pygame.init()
# screen = pygame.display.set_mode((1000, 800))
self.screen = sgc.surface.Screen((1000,800))
pygame.display.set_caption('pyGo')
# SGC font color
sgc.Font.col = (10,10,10)
# Create the background object, make it blank
# background = pygame.Surface(screen.get_size())
# background = background.convert()
# background.fill((250, 250, 250))
# Build the dict of image objects
self.img_res = _build_img_res()
self.goban = goban
self.settings = settings
# Network-related settings
self.net_thread = None
self.socket = None
self.network_mode = False
self.our_color = None
self.board_size = 800
self.board_inc = self.board_size / 19
self.screen.fill((250, 250, 250))
self.join_btn = sgc.widgets.Button(label="Join Game", pos=(850,400))
self.join_btn.activate = self.join_game
self.join_btn.add()
self.wait_btn = sgc.widgets.Button(label="Listen", pos=(850,475))
self.wait_btn.activate = self.wait_for_game
self.wait_btn.add()
self.pass_btn = sgc.widgets.Button(label="Pass", pos=(850,550))
self.pass_btn.activate = goban.pass_move
self.pass_btn.add()
self.resign_btn = sgc.widgets.Button(label="Resign", pos=(850,625))
self.resign_btn.activate = goban.resign
self.resign_btn.add()
self.quit_btn = sgc.widgets.Button(label="Quit", pos=(850,700))
self.quit_btn.activate = sys.exit
self.quit_btn.add()
# self.waiting
# pygame.time.set_timer(USEREVENT, 1000)
def do_event(self):
event = pygame.event.wait()
sgc.widgets.event(event)
if event.type == QUIT:
return
if self.network_mode:
# This set of events should only be called if we can currently play
if self.goban.to_move == self.our_color:
# Hover a transparent stone over our
# cursor position, assuming play is legal
if event.type == MOUSEMOTION:
with self.net_thread.goban_lock:
self.do_hover(event)
if event.type == MOUSEBUTTONDOWN:
x, y = event.pos
row = y / self.board_inc
col = x / self.board_inc
if x <= self.board_size:
if event.button == 1:
with self.net_thread.send_lock:
col_letter = chr(col + 96)
self.socket.send(col_letter + str(row))
self.goban.play_move((row, col))
# Local play mode
else:
# Hover a transparent stone over our
# cursor position, assuming play is legal
if event.type == MOUSEMOTION:
self.do_hover(event)
# Place a stone on left-click
if event.type == MOUSEBUTTONDOWN:
x, y = event.pos
row = y / self.board_inc
col = x / self.board_inc
if x <= self.board_size:
if event.button == 1:
self.goban.play_move((row, col))
# if event.type == USEREVENT:
# goban.elapsed_time += 1
# Cleanup removed windows
# for widget in dialogs:
# if not widget.active():
# dialogs.remove(widget)
def update(self):
board = self.goban.draw_board(self.board_size, self.img_res)
self.screen.blit(board, (0,0))
text = self.goban.draw_info()
self.screen.blit(text, (815, 25))
sgc.widgets.update(0)
pygame.display.flip()
# fixme: this uses localhost as a stub
def join_game(self):
pass
# fixme: this uses localhost as a stub
def wait_for_game(self):
pass
def do_hover(self, event):
x, y = event.pos
row = y / self.board_inc
col = x / self.board_inc
if _magnitude(event.rel) < 3:
if x <= self.board_size:
self.goban.set_hover((row,col))
else:
self.goban.clear_hover()
elif self.goban.hover != self.goban._real_pos((row,col)):
self.goban.clear_hover()
def _magnitude(vector):
x,y = vector
return math.sqrt(x*x + y*y)
def _load_png(name, alpha=None):
""" Load image and return image object"""
fullname = os.path.join('res', name)
try:
image = pygame.image.load(fullname)
if image.get_alpha() is None:
image = image.convert()
else:
image = image.convert_alpha()
if alpha is not None:
image.set_alpha(alpha)
except pygame.error, message:
print 'Cannot load image:', fullname
raise SystemExit, message
return image
def _build_img_res():
ret = {}
triangle = _load_png('go_t.png')
ret['w'] = _load_png('go_w.png')
ret['wT'] = _load_png('go_w.png')
ret['wT'].blit(triangle, (0,0))
ret['wH'] = _load_png('go_w.png', 128)
ret['b'] = _load_png('go_b.png')
ret['bT'] = _load_png('go_b.png')
ret['bT'].blit(triangle, (0,0))
ret['bH'] = _load_png('go_b.png', 128)
circle = _load_png('go_c.png')
for d in ('u', 'd', 'l', 'r', 'm', 'dl', 'dr', 'ul', 'ur', 'h'):
ret[d] = _load_png('go_' + d + '.png')
ret[d + 'C'] = _load_png('go_' + d + '.png')
ret[d + 'C'].blit(circle, (0,0))
return ret