pygo/pygo.py

130 lines
3.0 KiB
Python
Executable File

#!/usr/bin/python
# -*- coding: utf-8 -*-
#
# A pygame-based Python GO client
import sys
sys.path.append('lib/')
import os
import pygame
from pygame.locals import *
from goban import *
def load_png(name, alpha=None):
""" Load image and return image object"""
fullname = os.path.join('res', name)
try:
image = pygame.image.load(fullname)
if image.get_alpha() is None:
image = image.convert()
else:
image = image.convert_alpha()
if alpha is not None:
image.set_alpha(alpha)
except pygame.error, message:
print 'Cannot load image:', fullname
raise SystemExit, message
return image
def build_img_res():
ret = {}
triangle = load_png('go_t.png')
ret['w'] = load_png('go_w.png')
ret['wT'] = load_png('go_w.png')
ret['wT'].blit(triangle, (0,0))
ret['wH'] = load_png('go_w.png', 128)
ret['b'] = load_png('go_b.png')
ret['bT'] = load_png('go_b.png')
ret['bT'].blit(triangle, (0,0))
ret['bH'] = load_png('go_b.png', 128)
circle = load_png('go_c.png')
for d in ('u', 'd', 'l', 'r', 'm', 'dl', 'dr', 'ul', 'ur', 'h'):
ret[d] = load_png('go_' + d + '.png')
ret[d + 'C'] = load_png('go_' + d + '.png')
ret[d + 'C'].blit(circle, (0,0))
return ret
def main():
# Basic screen init
pygame.init()
screen = pygame.display.set_mode((1000, 800))
pygame.display.set_caption('pyGo')
# Create the background object, make it blank
background = pygame.Surface(screen.get_size())
background = background.convert()
background.fill((250, 250, 250))
# Build the dict of image objects
img_res = build_img_res()
board_size = 800
board_inc = board_size / 19
goban = Goban()
board = goban.draw_board(board_size, img_res)
background.blit(board, (0,0))
text = goban.draw_info()
background.blit(text, (815, 25))
screen.blit(background, (0, 0))
pygame.display.flip()
while True:
event = pygame.event.wait()
if event.type == QUIT:
return
# Hover a transparent stone over our
# cursor position, assuming play is legal
if event.type == MOUSEMOTION:
x, y = event.pos
row = y / board_inc
col = x / board_inc
if x <= board_size:
goban.set_hover((col,row))
else:
goban.clear_hover()
# Place a stone on left-click
if event.type == MOUSEBUTTONDOWN:
x, y = event.pos
row = y / board_inc
col = x / board_inc
if x <= board_size:
if event.button == 1:
goban.play_move((col,row))
board = goban.draw_board(board_size, img_res)
background.blit(board, (0,0))
text = goban.draw_info()
background.blit(text, (815, 25))
screen.blit(background, (0, 0))
pygame.display.flip()
if __name__ == '__main__': main()