1059 lines
23 KiB
Plaintext
1059 lines
23 KiB
Plaintext
# Microsoft Developer Studio Project File - Name="patterns" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Static Library" 0x0104
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CFG=patterns - Win32 Debug
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "patterns.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "patterns.mak" CFG="patterns - Win32 Debug"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "patterns - Win32 Release" (based on "Win32 (x86) Static Library")
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!MESSAGE "patterns - Win32 Debug" (based on "Win32 (x86) Static Library")
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!MESSAGE
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# Begin Project
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# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName ""
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# PROP Scc_LocalPath ""
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CPP=cl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "patterns - Win32 Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "Release"
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# PROP BASE Intermediate_Dir "Release"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "Release"
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# PROP Intermediate_Dir "Release"
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
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# ADD CPP /GX /Zi /O2 /I "." /I ".." /I "..\engine" /I "../sgf" /I "../utils" /D "WIN32" /D "NDEBUG" /D "HAVE_CONFIG_H" /D "_MBCS" /D "_LIB" /YX"patterns.h" /Fd"Release/patterns" /FD /c
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# ADD BASE RSC /l 0x409 /d "NDEBUG"
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# ADD RSC /l 0x409 /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LIB32=link.exe -lib
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# ADD BASE LIB32 /nologo
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# ADD LIB32 /nologo
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!ELSEIF "$(CFG)" == "patterns - Win32 Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "Debug"
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# PROP BASE Intermediate_Dir "Debug"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "Debug"
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# PROP Intermediate_Dir "Debug"
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
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# ADD CPP /W2 /Gm /GX /Zi /Od /I "." /I ".." /I "..\engine" /I "../sgf" /I "../utils" /D "WIN32" /D "_DEBUG" /D "HAVE_CONFIG_H" /D "_MBCS" /D "_LIB" /FR /YX"patterns.h" /Fd"Debug/patterns" /FD /GZ /c
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# ADD BASE RSC /l 0x409 /d "_DEBUG"
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# ADD RSC /l 0x409 /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LIB32=link.exe -lib
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# ADD BASE LIB32 /nologo
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# ADD LIB32 /nologo
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!ENDIF
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# Begin Target
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# Name "patterns - Win32 Release"
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# Name "patterns - Win32 Debug"
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# Begin Group "Source Files"
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# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
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# Begin Source File
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SOURCE=.\aa_attackpat.c
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# End Source File
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# Begin Source File
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SOURCE=.\apatterns.c
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# End Source File
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# Begin Source File
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SOURCE=.\barriers.c
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# End Source File
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# Begin Source File
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SOURCE=.\conn.c
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# End Source File
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# Begin Source File
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SOURCE=.\connections.c
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# End Source File
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# Begin Source File
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SOURCE=.\dpatterns.c
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# End Source File
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# Begin Source File
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SOURCE=.\endgame.c
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# End Source File
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# Begin Source File
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SOURCE=.\eyes.c
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# SUBTRACT CPP /YX
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# End Source File
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# Begin Source File
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SOURCE=.\fuseki13.c
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# End Source File
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# Begin Source File
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SOURCE=.\fuseki19.c
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# End Source File
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# Begin Source File
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SOURCE=.\fuseki9.c
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# End Source File
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# Begin Source File
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SOURCE=.\fusekipat.c
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# End Source File
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# Begin Source File
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SOURCE=.\handipat.c
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# End Source File
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# Begin Source File
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SOURCE=.\helpers.c
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# End Source File
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# Begin Source File
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SOURCE=.\influence.c
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# End Source File
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# Begin Source File
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SOURCE=.\josekidb.c
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# End Source File
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# Begin Source File
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SOURCE=.\mcpat.c
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# End Source File
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# Begin Source File
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SOURCE=.\owl_attackpat.c
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# End Source File
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# Begin Source File
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SOURCE=.\owl_defendpat.c
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!IF "$(CFG)" == "patterns - Win32 Release"
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# ADD CPP /Zi /O2 /YX
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!ELSEIF "$(CFG)" == "patterns - Win32 Debug"
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\owl_vital_apat.c
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# End Source File
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# Begin Source File
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SOURCE=.\patterns.c
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# End Source File
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# End Group
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# Begin Group "Header Files"
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# PROP Default_Filter "h;hpp;hxx;hm;inl"
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# Begin Source File
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SOURCE=.\dfa.h
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# End Source File
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# Begin Source File
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SOURCE=.\eyes.h
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# End Source File
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# Begin Source File
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SOURCE=.\patlib.h
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# End Source File
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# Begin Source File
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SOURCE=.\patterns.h
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# End Source File
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# End Group
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# Begin Group "db files"
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# PROP Default_Filter "*.db"
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# Begin Group "nobuild"
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# PROP Default_Filter ""
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# Begin Source File
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SOURCE=.\gogo.db
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# End Source File
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# Begin Source File
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SOURCE=.\hoshi_other.db
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# End Source File
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# Begin Source File
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SOURCE=.\komoku.db
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# End Source File
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# Begin Source File
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SOURCE=.\mc_mogo_classic.db
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# End Source File
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# Begin Source File
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SOURCE=.\mc_montegnu_classic.db
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# End Source File
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# Begin Source File
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SOURCE=.\mokuhazushi.db
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# End Source File
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# Begin Source File
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SOURCE=.\patterns2.db
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# End Source File
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# Begin Source File
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SOURCE=.\sansan.db
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# End Source File
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# Begin Source File
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SOURCE=.\takamoku.db
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# End Source File
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# End Group
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# Begin Source File
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SOURCE=.\aa_attackpats.db
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!IF "$(CFG)" == "patterns - Win32 Release"
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USERDEP__AA_AT="$(IntDir)\mkpat.exe"
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# Begin Custom Build
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IntDir=.\Release
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InputPath=.\aa_attackpats.db
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"aa_attackpat.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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$(IntDir)\mkpat -D -m -b -t ..\patterns\aa_attackpats.dtr aa_attackpat -i ..\patterns\aa_attackpats.db -o aa_attackpat.c
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# End Custom Build
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!ELSEIF "$(CFG)" == "patterns - Win32 Debug"
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USERDEP__AA_AT="$(IntDir)\mkpat.exe"
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# Begin Custom Build
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IntDir=.\Debug
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InputPath=.\aa_attackpats.db
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"aa_attackpat.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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$(IntDir)\mkpat -D -m -b -t ..\patterns\aa_attackpats.dtr aa_attackpat -i ..\patterns\aa_attackpats.db -o aa_attackpat.c
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# End Custom Build
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\attack.db
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!IF "$(CFG)" == "patterns - Win32 Release"
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USERDEP__ATTAC="$(IntDir)\mkpat.exe"
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# Begin Custom Build
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IntDir=.\Release
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InputPath=.\attack.db
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"apatterns.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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$(IntDir)\mkpat -X attpat -i ..\patterns\attack.db -o apatterns.c
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# End Custom Build
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!ELSEIF "$(CFG)" == "patterns - Win32 Debug"
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USERDEP__ATTAC="$(IntDir)\mkpat.exe"
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# Begin Custom Build
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IntDir=.\Debug
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InputPath=.\attack.db
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"apatterns.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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$(IntDir)\mkpat -X attpat -i ..\patterns\attack.db -o apatterns.c
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# End Custom Build
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\barriers.db
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!IF "$(CFG)" == "patterns - Win32 Release"
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USERDEP__BARRI="$(IntDir)\mkpat.exe"
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# Begin Custom Build
|
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IntDir=.\Release
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InputPath=.\barriers.db
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"barriers.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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$(IntDir)\mkpat -c -b barrierspat -i ..\patterns\barriers.db -o barriers.c
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|
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# End Custom Build
|
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|
|
!ELSEIF "$(CFG)" == "patterns - Win32 Debug"
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USERDEP__BARRI="$(IntDir)\mkpat.exe"
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# Begin Custom Build
|
|
IntDir=.\Debug
|
|
InputPath=.\barriers.db
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|
|
|
"barriers.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
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$(IntDir)\mkpat -c -b barrierspat -i ..\patterns\barriers.db -o barriers.c
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|
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# End Custom Build
|
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|
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!ENDIF
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|
|
# End Source File
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# Begin Source File
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|
|
SOURCE=.\conn.db
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|
|
!IF "$(CFG)" == "patterns - Win32 Release"
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|
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USERDEP__CONN_="$(IntDir)\mkpat.exe"
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# Begin Custom Build
|
|
IntDir=.\Release
|
|
InputPath=.\conn.db
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|
|
"conn.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
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$(IntDir)\mkpat -c conn -i ..\patterns\conn.db -o conn.c
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|
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# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "patterns - Win32 Debug"
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|
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USERDEP__CONN_="$(IntDir)\mkpat.exe"
|
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# Begin Custom Build
|
|
IntDir=.\Debug
|
|
InputPath=.\conn.db
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|
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"conn.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
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$(IntDir)\mkpat -c conn -i ..\patterns\conn.db -o conn.c
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|
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# End Custom Build
|
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|
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!ENDIF
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|
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# End Source File
|
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# Begin Source File
|
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|
|
SOURCE=.\defense.db
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|
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!IF "$(CFG)" == "patterns - Win32 Release"
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|
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USERDEP__DEFEN="$(IntDir)\mkpat.exe"
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# Begin Custom Build
|
|
IntDir=.\Release
|
|
InputPath=.\defense.db
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|
|
"dpatterns.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
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$(IntDir)\mkpat defpat -i ..\patterns\defense.db -o dpatterns.c
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|
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# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "patterns - Win32 Debug"
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|
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USERDEP__DEFEN="$(IntDir)\mkpat.exe"
|
|
# Begin Custom Build
|
|
IntDir=.\Debug
|
|
InputPath=.\defense.db
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|
|
|
"dpatterns.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
$(IntDir)\mkpat defpat -i ..\patterns\defense.db -o dpatterns.c
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|
|
# End Custom Build
|
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|
|
!ENDIF
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|
|
# End Source File
|
|
# Begin Source File
|
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|
|
SOURCE=.\endgame.db
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|
|
!IF "$(CFG)" == "patterns - Win32 Release"
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|
|
USERDEP__ENDGA="$(IntDir)\mkpat.exe"
|
|
# Begin Custom Build
|
|
IntDir=.\Release
|
|
InputPath=.\endgame.db
|
|
|
|
"endgame.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
$(IntDir)\mkpat -b endpat -i ..\patterns\endgame.db -o endgame.c
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|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "patterns - Win32 Debug"
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|
|
USERDEP__ENDGA="$(IntDir)\mkpat.exe"
|
|
# Begin Custom Build
|
|
IntDir=.\Debug
|
|
InputPath=.\endgame.db
|
|
|
|
"endgame.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
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$(IntDir)\mkpat -b endpat -i ..\patterns\endgame.db -o endgame.c
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# End Custom Build
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!ENDIF
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|
|
# End Source File
|
|
# Begin Source File
|
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|
|
SOURCE=.\eyes.db
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|
|
!IF "$(CFG)" == "patterns - Win32 Release"
|
|
|
|
USERDEP__EYES_="$(IntDir)\mkeyes.exe"
|
|
# Begin Custom Build
|
|
IntDir=.\Release
|
|
InputPath=.\eyes.db
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|
|
|
"eyes.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
$(IntDir)\mkeyes <eyes.db >eyes.c
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|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "patterns - Win32 Debug"
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|
|
|
USERDEP__EYES_="$(IntDir)\mkeyes.exe"
|
|
# Begin Custom Build
|
|
IntDir=.\Debug
|
|
InputPath=.\eyes.db
|
|
|
|
"eyes.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
$(IntDir)\mkeyes <eyes.db >eyes.c
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|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\fuseki.db
|
|
|
|
!IF "$(CFG)" == "patterns - Win32 Release"
|
|
|
|
USERDEP__FUSEK="$(IntDir)\mkpat.exe"
|
|
# Begin Custom Build
|
|
IntDir=.\Release
|
|
InputPath=.\fuseki.db
|
|
|
|
"fusekipat.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
$(IntDir)\mkpat -b fusekipat -i ..\patterns\fuseki.db -o fusekipat.c
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "patterns - Win32 Debug"
|
|
|
|
USERDEP__FUSEK="$(IntDir)\mkpat.exe"
|
|
# Begin Custom Build
|
|
IntDir=.\Debug
|
|
InputPath=.\fuseki.db
|
|
|
|
"fusekipat.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
$(IntDir)\mkpat -b fusekipat -i ..\patterns\fuseki.db -o fusekipat.c
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|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\fuseki13.dbz
|
|
|
|
!IF "$(CFG)" == "patterns - Win32 Release"
|
|
|
|
USERDEP__FUSEKI="$(IntDir)\uncompress_fuseki.exe"
|
|
# Begin Custom Build
|
|
IntDir=.\Release
|
|
InputPath=.\fuseki13.dbz
|
|
|
|
"fuseki13.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
$(IntDir)\uncompress_fuseki 13 ..\patterns\fuseki13.dbz c >fuseki13.c
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "patterns - Win32 Debug"
|
|
|
|
USERDEP__FUSEKI="$(IntDir)\uncompress_fuseki.exe"
|
|
# Begin Custom Build
|
|
IntDir=.\Debug
|
|
InputPath=.\fuseki13.dbz
|
|
|
|
"fuseki13.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
$(IntDir)\uncompress_fuseki 13 ..\patterns\fuseki13.dbz c >fuseki13.c
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\fuseki19.dbz
|
|
|
|
!IF "$(CFG)" == "patterns - Win32 Release"
|
|
|
|
USERDEP__FUSEKI1="$(IntDir)\uncompress_fuseki.exe"
|
|
# Begin Custom Build
|
|
IntDir=.\Release
|
|
InputPath=.\fuseki19.dbz
|
|
|
|
"fuseki19.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
$(IntDir)\uncompress_fuseki 19 ..\patterns\fuseki19.dbz c >fuseki19.c
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "patterns - Win32 Debug"
|
|
|
|
USERDEP__FUSEKI1="$(IntDir)\uncompress_fuseki.exe"
|
|
# Begin Custom Build
|
|
IntDir=.\Debug
|
|
InputPath=.\fuseki19.dbz
|
|
|
|
"fuseki19.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
$(IntDir)\uncompress_fuseki 19 ..\patterns\fuseki19.dbz c >fuseki19.c
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\fuseki9.dbz
|
|
|
|
!IF "$(CFG)" == "patterns - Win32 Release"
|
|
|
|
USERDEP__FUSEKI9="$(IntDir)\uncompress_fuseki.exe"
|
|
# Begin Custom Build
|
|
IntDir=.\Release
|
|
InputPath=.\fuseki9.dbz
|
|
|
|
"fuseki9.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
$(IntDir)\uncompress_fuseki 9 ..\patterns\fuseki9.dbz c >fuseki9.c
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "patterns - Win32 Debug"
|
|
|
|
USERDEP__FUSEKI9="$(IntDir)\uncompress_fuseki.exe"
|
|
# Begin Custom Build
|
|
IntDir=.\Debug
|
|
InputPath=.\fuseki9.dbz
|
|
|
|
"fuseki9.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
$(IntDir)\uncompress_fuseki 9 ..\patterns\fuseki9.dbz c >fuseki9.c
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\handicap.db
|
|
|
|
!IF "$(CFG)" == "patterns - Win32 Release"
|
|
|
|
USERDEP__HANDI="$(IntDir)\mkpat.exe"
|
|
# Begin Custom Build
|
|
IntDir=.\Release
|
|
InputPath=.\handicap.db
|
|
|
|
"handipat.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
$(IntDir)\mkpat -b handipat -i ..\patterns\handicap.db -o handipat.c
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "patterns - Win32 Debug"
|
|
|
|
USERDEP__HANDI="$(IntDir)\mkpat.exe"
|
|
# Begin Custom Build
|
|
IntDir=.\Debug
|
|
InputPath=.\handicap.db
|
|
|
|
"handipat.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
$(IntDir)\mkpat -b handipat -i ..\patterns\handicap.db -o handipat.c
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\hoshi_keima.db
|
|
|
|
!IF "$(CFG)" == "patterns - Win32 Release"
|
|
|
|
USERDEP__HOSHI="$(IntDir)\mkpat.exe" "hoshi_other.db" "komoku.db" "sansan.db" "mokuhazushi.db" "takamoku.db" "gogo.db"
|
|
# Begin Custom Build
|
|
IntDir=.\Release
|
|
InputPath=.\hoshi_keima.db
|
|
|
|
"josekidb.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
$(IntDir)\mkpat -C joseki -i hoshi_keima.db -i hoshi_other.db -i komoku.db -i sansan.db -i mokuhazushi.db -i takamoku.db -i gogo.db -o josekidb.c
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "patterns - Win32 Debug"
|
|
|
|
USERDEP__HOSHI="$(IntDir)\mkpat.exe" "hoshi_other.db" "komoku.db" "sansan.db" "mokuhazushi.db" "takamoku.db" "gogo.db"
|
|
# Begin Custom Build
|
|
IntDir=.\Debug
|
|
InputPath=.\hoshi_keima.db
|
|
|
|
"josekidb.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
$(IntDir)\mkpat -C joseki -i hoshi_keima.db -i hoshi_other.db -i komoku.db -i sansan.db -i mokuhazushi.db -i takamoku.db -i gogo.db -o josekidb.c
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\influence.db
|
|
|
|
!IF "$(CFG)" == "patterns - Win32 Release"
|
|
|
|
USERDEP__INFLU="$(IntDir)\mkpat.exe"
|
|
# Begin Custom Build
|
|
IntDir=.\Release
|
|
InputPath=.\influence.db
|
|
|
|
"influence.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
$(IntDir)\mkpat -c influencepat -i ..\patterns\influence.db -o influence.c
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "patterns - Win32 Debug"
|
|
|
|
USERDEP__INFLU="$(IntDir)\mkpat.exe"
|
|
# Begin Custom Build
|
|
IntDir=.\Debug
|
|
InputPath=.\influence.db
|
|
|
|
"influence.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
$(IntDir)\mkpat -c influencepat -i ..\patterns\influence.db -o influence.c
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\mc_uniform.db
|
|
|
|
!IF "$(CFG)" == "patterns - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
IntDir=.\Release
|
|
InputPath=.\mc_uniform.db
|
|
|
|
"mcpat.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
$(IntDir)\mkmcpat mc_mogo_classic.db mc_montegnu_classic.db mc_uniform.db >mcpat.c
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "patterns - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
IntDir=.\Debug
|
|
InputPath=.\mc_uniform.db
|
|
|
|
"mcpat.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
$(IntDir)\mkmcpat mc_mogo_classic.db mc_montegnu_classic.db mc_uniform.db >mcpat.c
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\owl_attackpats.db
|
|
|
|
!IF "$(CFG)" == "patterns - Win32 Release"
|
|
|
|
USERDEP__OWL_A="$(IntDir)\mkpat.exe"
|
|
# Begin Custom Build
|
|
IntDir=.\Release
|
|
InputPath=.\owl_attackpats.db
|
|
|
|
"owl_attackpat.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
$(IntDir)\mkpat -D -m -b -t ..\patterns\owl_attackpats.dtr owl_attackpat -i ..\patterns\owl_attackpats.db -o owl_attackpat.c
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "patterns - Win32 Debug"
|
|
|
|
USERDEP__OWL_A="$(IntDir)\mkpat.exe"
|
|
# Begin Custom Build
|
|
IntDir=.\Debug
|
|
InputPath=.\owl_attackpats.db
|
|
|
|
"owl_attackpat.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
$(IntDir)\mkpat -D -m -b -t ..\patterns\owl_attackpats.dtr owl_attackpat -i ..\patterns\owl_attackpats.db -o owl_attackpat.c
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\owl_defendpats.db
|
|
|
|
!IF "$(CFG)" == "patterns - Win32 Release"
|
|
|
|
USERDEP__OWL_D="$(IntDir)\mkpat.exe"
|
|
# Begin Custom Build
|
|
IntDir=.\Release
|
|
InputPath=.\owl_defendpats.db
|
|
|
|
"owl_defendpat.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
$(IntDir)\mkpat -D -m -b -t ..\patterns\owl_defendpats.dtr owl_defendpat -i ..\patterns\owl_defendpats.db -o owl_defendpat.c
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "patterns - Win32 Debug"
|
|
|
|
USERDEP__OWL_D="$(IntDir)\mkpat.exe"
|
|
# Begin Custom Build
|
|
IntDir=.\Debug
|
|
InputPath=.\owl_defendpats.db
|
|
|
|
"owl_defendpat.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
$(IntDir)\mkpat -D -m -b -t ..\patterns\owl_defendpats.dtr owl_defendpat -i ..\patterns\owl_defendpats.db -o owl_defendpat.c
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\owl_vital_apats.db
|
|
|
|
!IF "$(CFG)" == "patterns - Win32 Release"
|
|
|
|
USERDEP__OWL_V="$(IntDir)\mkpat.exe"
|
|
# Begin Custom Build
|
|
IntDir=.\Release
|
|
InputPath=.\owl_vital_apats.db
|
|
|
|
"owl_vital_apat.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
$(IntDir)\mkpat -D -m -b -t ..\patterns\owl_vital_apats.dtr owl_vital_apat -i ..\patterns\owl_vital_apats.db -o owl_vital_apat.c
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "patterns - Win32 Debug"
|
|
|
|
USERDEP__OWL_V="$(IntDir)\mkpat.exe"
|
|
# Begin Custom Build
|
|
IntDir=.\Debug
|
|
InputPath=.\owl_vital_apats.db
|
|
|
|
"owl_vital_apat.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
$(IntDir)\mkpat -D -m -b -t ..\patterns\owl_vital_apats.dtr owl_vital_apat -i ..\patterns\owl_vital_apats.db -o owl_vital_apat.c
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\patterns.db
|
|
|
|
!IF "$(CFG)" == "patterns - Win32 Release"
|
|
|
|
USERDEP__PATTE="$(IntDir)\mkpat.exe" "patterns2.db"
|
|
# Begin Custom Build
|
|
IntDir=.\Release
|
|
InputPath=.\patterns.db
|
|
|
|
"patterns.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
$(IntDir)\mkpat -b pat -i patterns.db -i patterns2.db -o patterns.c
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "patterns - Win32 Debug"
|
|
|
|
USERDEP__PATTE="$(IntDir)\mkpat.exe" "patterns2.db"
|
|
# Begin Custom Build
|
|
IntDir=.\Debug
|
|
InputPath=.\patterns.db
|
|
|
|
"patterns.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
$(IntDir)\mkpat -b pat -i patterns.db -i patterns2.db -o patterns.c
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# End Group
|
|
# Begin Group "sgf files"
|
|
|
|
# PROP Default_Filter "sgf"
|
|
# Begin Source File
|
|
|
|
SOURCE=.\gogo.sgf
|
|
|
|
!IF "$(CFG)" == "patterns - Win32 Release"
|
|
|
|
USERDEP__GOGO_="$(IntDir)\joseki.exe"
|
|
# Begin Custom Build
|
|
IntDir=.\Release
|
|
InputPath=.\gogo.sgf
|
|
|
|
"gogo.db" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
$(IntDir)\joseki JG gogo.sgf >gogo.db
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "patterns - Win32 Debug"
|
|
|
|
USERDEP__GOGO_="$(IntDir)\joseki.exe"
|
|
# Begin Custom Build
|
|
IntDir=.\Debug
|
|
InputPath=.\gogo.sgf
|
|
|
|
"gogo.db" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
$(IntDir)\joseki JG gogo.sgf >gogo.db
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\hoshi_keima.sgf
|
|
|
|
!IF "$(CFG)" == "patterns - Win32 Release"
|
|
|
|
# PROP Ignore_Default_Tool 1
|
|
USERDEP__HOSHI_="$(IntDir)\joseki.exe"
|
|
# Begin Custom Build
|
|
IntDir=.\Release
|
|
InputPath=.\hoshi_keima.sgf
|
|
|
|
"hoshi_keima.db" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
$(IntDir)\joseki JHK hoshi_keima.sgf >hoshi_keima.db
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "patterns - Win32 Debug"
|
|
|
|
# PROP Ignore_Default_Tool 1
|
|
USERDEP__HOSHI_="$(IntDir)\joseki.exe"
|
|
# Begin Custom Build
|
|
IntDir=.\Debug
|
|
InputPath=.\hoshi_keima.sgf
|
|
|
|
"hoshi_keima.db" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
$(IntDir)\joseki JHK hoshi_keima.sgf >hoshi_keima.db
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\hoshi_other.sgf
|
|
|
|
!IF "$(CFG)" == "patterns - Win32 Release"
|
|
|
|
# PROP Ignore_Default_Tool 1
|
|
USERDEP__HOSHI_O="$(IntDir)\joseki.exe"
|
|
# Begin Custom Build
|
|
IntDir=.\Release
|
|
InputPath=.\hoshi_other.sgf
|
|
|
|
"hoshi_other.db" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
$(IntDir)\joseki JHO hoshi_other.sgf >hoshi_other.db
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "patterns - Win32 Debug"
|
|
|
|
# PROP Ignore_Default_Tool 1
|
|
USERDEP__HOSHI_O="$(IntDir)\joseki.exe"
|
|
# Begin Custom Build
|
|
IntDir=.\Debug
|
|
InputPath=.\hoshi_other.sgf
|
|
|
|
"hoshi_other.db" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
$(IntDir)\joseki JHO hoshi_other.sgf >hoshi_other.db
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\komoku.sgf
|
|
|
|
!IF "$(CFG)" == "patterns - Win32 Release"
|
|
|
|
USERDEP__KOMOK="$(IntDir)\joseki.exe"
|
|
# Begin Custom Build
|
|
IntDir=.\Release
|
|
InputPath=.\komoku.sgf
|
|
|
|
"komoku.db" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
$(IntDir)\joseki JK komoku.sgf >komoku.db
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "patterns - Win32 Debug"
|
|
|
|
USERDEP__KOMOK="$(IntDir)\joseki.exe"
|
|
# Begin Custom Build
|
|
IntDir=.\Debug
|
|
InputPath=.\komoku.sgf
|
|
|
|
"komoku.db" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
$(IntDir)\joseki JK komoku.sgf >komoku.db
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\mokuhazushi.sgf
|
|
|
|
!IF "$(CFG)" == "patterns - Win32 Release"
|
|
|
|
USERDEP__MOKUH="$(IntDir)\joseki.exe"
|
|
# Begin Custom Build
|
|
IntDir=.\Release
|
|
InputPath=.\mokuhazushi.sgf
|
|
|
|
"mokuhazushi.db" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
$(IntDir)\joseki JM mokuhazushi.sgf >mokuhazushi.db
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "patterns - Win32 Debug"
|
|
|
|
USERDEP__MOKUH="$(IntDir)\joseki.exe"
|
|
# Begin Custom Build
|
|
IntDir=.\Debug
|
|
InputPath=.\mokuhazushi.sgf
|
|
|
|
"mokuhazushi.db" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
$(IntDir)\joseki JM mokuhazushi.sgf >mokuhazushi.db
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\sansan.sgf
|
|
|
|
!IF "$(CFG)" == "patterns - Win32 Release"
|
|
|
|
USERDEP__SANSA="$(IntDir)\joseki.exe"
|
|
# Begin Custom Build
|
|
IntDir=.\Release
|
|
InputPath=.\sansan.sgf
|
|
|
|
"sansan.db" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
$(IntDir)\joseki JS sansan.sgf > sansan.db
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "patterns - Win32 Debug"
|
|
|
|
USERDEP__SANSA="$(IntDir)\joseki.exe"
|
|
# Begin Custom Build
|
|
IntDir=.\Debug
|
|
InputPath=.\sansan.sgf
|
|
|
|
"sansan.db" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
$(IntDir)\joseki JS sansan.sgf > sansan.db
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\takamoku.sgf
|
|
|
|
!IF "$(CFG)" == "patterns - Win32 Release"
|
|
|
|
USERDEP__TAKAM="$(IntDir)\joseki.exe"
|
|
# Begin Custom Build
|
|
IntDir=.\Release
|
|
InputPath=.\takamoku.sgf
|
|
|
|
"takamoku.db" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
$(IntDir)\joseki JT takamoku.sgf > takamoku.db
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "patterns - Win32 Debug"
|
|
|
|
USERDEP__TAKAM="$(IntDir)\joseki.exe"
|
|
# Begin Custom Build
|
|
IntDir=.\Debug
|
|
InputPath=.\takamoku.sgf
|
|
|
|
"takamoku.db" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
$(IntDir)\joseki JT takamoku.sgf > takamoku.db
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# End Group
|
|
# End Target
|
|
# End Project
|