176 lines
4.2 KiB
Python
Executable File
176 lines
4.2 KiB
Python
Executable File
#!/usr/bin/python
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# -*- coding: utf-8 -*-
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#
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# A GTK Python GO client
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import sys
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sys.path.append('lib/')
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import os
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import math
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import pygame
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from pygame.locals import *
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import sgc
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from sgc.locals import *
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import goban
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def load_png(name, alpha=None):
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""" Load image and return image object"""
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fullname = os.path.join('res', name)
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try:
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image = pygame.image.load(fullname)
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if image.get_alpha() is None:
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image = image.convert()
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else:
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image = image.convert_alpha()
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if alpha is not None:
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image.set_alpha(alpha)
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except pygame.error, message:
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print 'Cannot load image:', fullname
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raise SystemExit, message
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return image
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def build_img_res():
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ret = {}
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triangle = load_png('go_t.png')
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ret['w'] = load_png('go_w.png')
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ret['wT'] = load_png('go_w.png')
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ret['wT'].blit(triangle, (0,0))
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ret['wH'] = load_png('go_w.png', 128)
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ret['b'] = load_png('go_b.png')
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ret['bT'] = load_png('go_b.png')
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ret['bT'].blit(triangle, (0,0))
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ret['bH'] = load_png('go_b.png', 128)
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circle = load_png('go_c.png')
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for d in ('u', 'd', 'l', 'r', 'm', 'dl', 'dr', 'ul', 'ur', 'h'):
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ret[d] = load_png('go_' + d + '.png')
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ret[d + 'C'] = load_png('go_' + d + '.png')
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ret[d + 'C'].blit(circle, (0,0))
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return ret
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def magnitude(vector):
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x,y = vector
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return math.sqrt(x*x + y*y)
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def main():
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# Basic screen init
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pygame.init()
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# screen = pygame.display.set_mode((1000, 800))
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screen = sgc.surface.Screen((1000,800))
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pygame.display.set_caption('pyGo')
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# SGC font color
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sgc.Font.col = (10,10,10)
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# Create the background object, make it blank
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# background = pygame.Surface(screen.get_size())
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# background = background.convert()
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# background.fill((250, 250, 250))
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# Build the dict of image objects
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img_res = build_img_res()
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# Data
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gb = goban.Goban()
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network_mode = False
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our_color = None
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board_size = 800
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board_inc = board_size / 19
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screen.fill((250, 250, 250))
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board = gb.draw_board(board_size, img_res)
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screen.blit(board, (0,0))
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text = gb.draw_info()
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screen.blit(text, (815, 25))
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pass_btn = sgc.widgets.Button(label="Pass", pos=(850,500))
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pass_btn.activate = gb.pass_move
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pass_btn.add()
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resign_btn = sgc.widgets.Button(label="Resign", pos=(850,600))
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resign_btn.activate = gb.resign
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resign_btn.add()
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quit_btn = sgc.widgets.Button(label="Quit", pos=(850,700))
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quit_btn.activate = sys.exit
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quit_btn.add()
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pygame.display.flip()
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# pygame.time.set_timer(USEREVENT, 1000)
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while True:
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event = pygame.event.wait()
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sgc.widgets.event(event)
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if event.type == QUIT:
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return
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# This set of events should only be called if we can currently play
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if network_mode == False or gb.to_move == our_color:
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# Hover a transparent stone over our
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# cursor position, assuming play is legal
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if event.type == MOUSEMOTION:
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x, y = event.pos
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row = y / board_inc
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col = x / board_inc
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if magnitude(event.rel) < 3:
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if x <= board_size:
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gb.set_hover((row,col))
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else:
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gb.clear_hover()
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elif gb.hover != gb._real_pos((row,col)):
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gb.clear_hover()
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# Place a stone on left-click
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if event.type == MOUSEBUTTONDOWN:
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x, y = event.pos
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row = y / board_inc
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col = x / board_inc
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if x <= board_size:
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if event.button == 1:
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gb.play_move((row, col))
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# if event.type == USEREVENT:
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# gb.elapsed_time += 1
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# Cleanup removed windows
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# for widget in dialogs:
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# if not widget.active():
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# dialogs.remove(widget)
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board = gb.draw_board(board_size, img_res)
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screen.blit(board, (0,0))
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text = gb.draw_info()
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screen.blit(text, (815, 25))
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sgc.widgets.update(0)
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pygame.display.flip()
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if __name__ == '__main__': main()
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