186 lines
3.8 KiB
Scilab
186 lines
3.8 KiB
Scilab
# incident 72
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# A15 and A16 are ko threats. These are of no use but don't hurt the
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# position either. filllib shouldn't play these but they may get
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# played as owl_threaten_attack moves. We include them here to avoid
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# false alarms.
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loadsgf games/incident72.sgf 255
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1 reg_genmove black
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#? [T15|T13|T10|T8|T5|T1|Q1|N1|A15|A16]
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2 reg_genmove white
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#? [A14|A10|A8|A4|A1|E1|G1|J1]
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# incident 187
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loadsgf games/incident187.sgf 227
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3 reg_genmove white
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#? [B15|A15|A17|B14]
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4 reg_genmove black
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#? [B19|A17]*
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# incident 216
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loadsgf games/incident211.sgf 64
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5 reg_genmove black
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#? [PASS]
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6 reg_genmove white
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#? [PASS]
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# incident 296
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loadsgf games/incident291.sgf 274
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7 reg_genmove black
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#? [PASS]
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8 reg_genmove white
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#? [PASS]
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loadsgf games/filllib1.sgf 54
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9 reg_genmove white
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#? [PASS]
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10 reg_genmove black
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#? [PASS]
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loadsgf games/filllib1.sgf 58
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11 reg_genmove white
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#? [PASS]
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12 reg_genmove black
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#? [PASS]
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loadsgf games/filllib1.sgf 60
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13 reg_genmove white
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#? [PASS]
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14 reg_genmove black
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#? [PASS]
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loadsgf games/filllib2.sgf 312
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15 reg_genmove white
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#? [P19]
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16 reg_genmove black
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#? [R19]
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loadsgf games/filllib3.sgf 105
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17 reg_genmove white
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#? [B11|A13]
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18 reg_genmove black
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#? [A10]
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loadsgf games/filllib4.sgf 252
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19 reg_genmove white
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#? [A13]
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20 reg_genmove black
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#? [A13]
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# White A7 may give a point if there are sufficient ko threats. The
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# variation W A7, B A6, W D8, B A8, W B9, B A7 does not lose a point.
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loadsgf games/filllib5.sgf 52
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21 reg_genmove white
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#? [A7|D9|B9]
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22 reg_genmove black
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#? [A7]
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loadsgf games/filllib6.sgf 261
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23 reg_genmove white
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#? [P16]
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24 reg_genmove black
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#? [P16]
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# White J3 is best but with superior ko threats, H1 and J5 can also be
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# played with the same result.
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loadsgf games/filllib7.sgf 72
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25 reg_genmove white
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#? [J3|H1|J5]
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26 reg_genmove black
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#? [J5|H7|J7]
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loadsgf games/filllib8.sgf 303
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27 reg_genmove white
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#? [Q16]
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28 reg_genmove black
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#? [R14]
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# It's not a very good idea to throw in to start a ko, but we accept
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# it anyway.
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loadsgf games/filllib9.sgf 235
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29 reg_genmove white
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#? [B1|A1]
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30 reg_genmove black
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#? [A3|A1|B1]
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# Q19 for white is non-orthodox but doesn't lose points.
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loadsgf games/trevor/auto/d29.sgf 188
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31 reg_genmove white
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#? [S16|T17|O18|Q19]
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32 reg_genmove black
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#? [O18|O19|N18|P19|N19]
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loadsgf games/filllib10.sgf
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33 reg_genmove white
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#? [PASS]
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34 reg_genmove black
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#? [PASS]
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loadsgf games/nngs/speciman-gnugo-3.1.32-200204211014.sgf 53
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35 reg_genmove black
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#? [A8|B8]*
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36 reg_genmove white
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#? [A5|A8|B8]
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loadsgf games/filllib11.sgf
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37 reg_genmove white
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#? [H5]
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38 reg_genmove black
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#? [E4]
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loadsgf games/nngs/gnugo-3.1.34-guest1-200204242025.sgf 86
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39 reg_genmove white
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#? [G12|F12|G13]
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40 reg_genmove black
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#? [K13]
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loadsgf games/nngs/gnugo-3.2-merlin-200205071828.sgf 244
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41 reg_genmove white
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#? [M8]
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loadsgf games/nngs/gnugo-3.3.11-rcde05-200211090008.sgf 271
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42 reg_genmove white
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#? [N19]
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loadsgf games/filllib12.sgf
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43 reg_genmove black
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#? [C6]
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loadsgf games/filllib13.sgf
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44 reg_genmove black
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#? [F4]
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#Moved from 9x9:240
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loadsgf games/nngs/evand-gnugo-3.5.2gf1-200312150903.sgf
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45 reg_genmove black
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#? [G9]
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loadsgf games/filllib14.sgf
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46 reg_genmove white
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#? [N3|H5|M1]*
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# L1 loses one point since we still need to play K2 and one of L2 and J1.
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loadsgf games/filllib15.sgf
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47 reg_genmove black
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#? [L2|K2|J1]
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# F1 is an unsafe backfilling move for J1 and must be preceded by e.g. E2.
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loadsgf games/filllib16.sgf
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48 reg_genmove white
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#? [B4|E2|B2]*
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# The liberty filling move at B16 is a blunder but can be played after
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# either of C18 and E18.
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loadsgf games/filllib17.sgf
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49 reg_genmove white
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#? [C18|E18]*
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# Black must eliminate white's seki potential so that L3 can be played.
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loadsgf games/filllib18.sgf
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50 reg_genmove black
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#? [T2|R2|S1]*
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# GNU Go 3.7.9 tries an illegal liberty filling move at J4.
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loadsgf games/filllib19.sgf
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51 reg_genmove black
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#? [D6|B2]
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