354 lines
9.3 KiB
Scilab
354 lines
9.3 KiB
Scilab
# Added E3. /ab
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loadsgf games/nngs/whitemouse-gnugo-3.5.2-200312052122.sgf 4
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10 reg_genmove black
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#? [E5|E6|E3]
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loadsgf games/nngs/whitemouse-gnugo-3.5.2-200312052122.sgf 6
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20 reg_genmove black
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#? [!D5]
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loadsgf games/nngs/whitemouse-gnugo-3.5.2-200312052122.sgf 10
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30 reg_genmove black
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#? [D7]*
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loadsgf games/nngs/whitemouse-gnugo-3.5.2-200312052122.sgf 26
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40 reg_genmove black
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#? [D4]*
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# H3 might also be acceptable. /ab
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loadsgf games/nngs/evand-gnugo-3.5.2-200312060932.sgf 4
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50 reg_genmove black
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#? [F4]*
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loadsgf games/nngs/evand-gnugo-3.5.2-200312060932.sgf 8
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60 reg_genmove black
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#? [D4|G5]*
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#C7 is bigger than D8
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loadsgf games/nngs/evand-gnugo-3.5.2-200312060932.sgf 22
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70 reg_genmove black
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#? [C7]
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loadsgf games/nngs/evand-gnugo-3.5.2-200312060932.sgf 32
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80 reg_genmove black
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#? [F8]*
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#something better than H6
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loadsgf games/nngs/whitemouse-gnugo-3.5.2-200312041808.sgf 6
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90 reg_genmove black
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#? [E4|F5|E3]
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loadsgf games/nngs/whitemouse-gnugo-3.5.2-200312041808.sgf 10
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100 reg_genmove black
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#? [F5]*
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#much, much safer than J2
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# yes, safe way to win the game with 77 points. :) /ab
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loadsgf games/nngs/whitemouse-gnugo-3.5.2-200312041808.sgf 40
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110 reg_genmove black
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#? [G2]
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#make the ko threat
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#game move is B1, maybe a caching issue?
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loadsgf games/nngs/whitemouse-gnugo-3.5.2-200312041808.sgf 58
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120 reg_genmove black
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#? [F1]
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#large endgame, white will have to pick up.
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loadsgf games/nngs/whitemouse-gnugo-3.5.2-200312041808.sgf 64
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130 reg_genmove black
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#? [B9]*
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loadsgf games/nngs/speciman-gnugo-3.5.2-200312091734.sgf 7
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140 reg_genmove black
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#? [D7|C7|E4]*
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# Removed E7. Would be huge ko that black loses. /ab
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loadsgf games/nngs/speciman-gnugo-3.5.2-200312091734.sgf 9
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150 reg_genmove black
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#? [E6]*
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# Only move. /ab
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loadsgf games/nngs/speciman-gnugo-3.5.2-200312091734.sgf 13
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160 reg_genmove black
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#? [E7]*
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#something better than C3
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loadsgf games/nngs/speciman-gnugo-3.5.2-200312091734.sgf 15
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170 reg_genmove black
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#? [D3|G7]*
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loadsgf games/nngs/sjfried-gnugo-3.5.2gf1-200312130838.sgf 8
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180 reg_genmove black
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#? [E5]*
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loadsgf games/nngs/sjfried-gnugo-3.5.2gf1-200312130838.sgf 10
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190 reg_genmove black
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#? [F5]*
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# Connect under. /ab
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loadsgf games/nngs/sjfried-gnugo-3.5.2gf1-200312130838.sgf 14
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193 reg_genmove black
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#? [E8]*
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loadsgf games/nngs/sjfried-gnugo-3.5.2gf1-200312130838.sgf 16
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197 reg_genmove black
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#? [E8|H5]
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#D4 only move to connect all black stones. /ab
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loadsgf games/nngs/evand-gnugo-3.5.2gf1-200312130817.sgf 14
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200 reg_genmove black
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#? [D4]*
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loadsgf games/nngs/evand-gnugo-3.5.2gf1-200312130817.sgf 26
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210 reg_genmove black
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#? [F8|E9]*
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#G6 is very hard for gnugo, even if playable
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loadsgf games/nngs/gnugo-3.5.2gf1-kisome-200312131322.sgf 4
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220 reg_genmove white
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#? [C7|C6|D7|D6|G7|F7]
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#I think D2 lives because of a threat to connect under
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#the important thing is to find a way to live, either
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#here or earlier in the game.
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loadsgf games/nngs/gnugo-3.5.2gf1-kisome-200312131322.sgf 22
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230 reg_genmove white
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#? [D2]*
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# Moved to filllib:45 /ab.
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##passing gets the wrong score on go servers, etc.
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##F9 and G9 are dame that need to be filled.
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#loadsgf games/nngs/evand-gnugo-3.5.2gf1-200312150903.sgf
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##240 reg_genmove black
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##? [G9]*
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# See also reading:207-216.
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loadsgf games/nngs/evand-gnugo-3.5.2gf1-200312161910.sgf 52
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250 reg_genmove black
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#? [A2|C1|C2]*
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loadsgf games/nngs/whitemouse-gnugo-3.5.2gf1-200312161704.sgf 10
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260 reg_genmove black
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#? [E6]
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loadsgf games/nngs/whitemouse-gnugo-3.5.2gf1-200312161704.sgf 14
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265 reg_genmove black
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#? [G6]*
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loadsgf games/nngs/whitemouse-gnugo-3.5.2gf1-200312161704.sgf 24
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270 reg_genmove black
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#? [B5|F7|F8|F3]*
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#playing B5 now lets white connect at C6, causing problems for the top.
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loadsgf games/nngs/whitemouse-gnugo-3.5.2gf1-200312161704.sgf 26
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280 reg_genmove black
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#? [E4]*
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loadsgf games/nngs/sjfried-gnugo-3.5.2gf1-200312210441.sgf 22
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290 reg_genmove black
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#? [F5]*
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loadsgf games/nngs/sjfried-gnugo-3.5.2gf1-200312210441.sgf 24
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300 reg_genmove black
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#? [D2]*
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loadsgf games/nngs/sjfried-gnugo-3.5.2gf1-200312210441.sgf 32
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310 reg_genmove black
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#? [H7|H8]
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# E5 is best, all other acceptable. /ab
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loadsgf games/nngs/ruud2d-gnugo-3.5.2gf1-200312241905.sgf 8
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320 reg_genmove black
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#? [E5|F4|D4|E4]*
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# D3 is objectively best but dangerous. /ab
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loadsgf games/nngs/ruud2d-gnugo-3.5.2gf1-200312241905.sgf 20
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330 reg_genmove black
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#? [D3|F3]*
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loadsgf games/nngs/ruud2d-gnugo-3.5.2gf1-200312241905.sgf 28
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340 reg_genmove black
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#? [H8]*
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# Maybe C2 works, too, I am not sure. /ab
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loadsgf games/nngs/ruud2d-gnugo-3.5.2gf1-200312241905.sgf 30
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350 owl_defend C3
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#? [1 (B4|D2)]
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loadsgf games/nngs/ruud2d-gnugo-3.5.2gf1-200312241905.sgf 32
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355 owl_defend C3
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#? [1 (A5|D2)]*
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loadsgf games/nngs/ruud2d-gnugo-3.5.2gf1-200312292348.sgf 8
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360 reg_genmove black
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#? [F4|E6|D5]*
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#E7 appears to be a losing move
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loadsgf games/nngs/gnugo-3.5.2gf1-Kiskol-200401021557.sgf 10
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370 reg_genmove white
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#? [G7|F7]*
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loadsgf games/boardspace/GNUGo-GoFigure0.1-200503171816.sgf 9
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380 reg_genmove black
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#? [C3|D3]*
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loadsgf games/boardspace/GNUGo-GoFigure0.1-200503171816.sgf 17
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390 reg_genmove black
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#? [D7]*
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loadsgf games/boardspace/GNUGo-GoFigure0.1-200503171816.sgf 35
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400 reg_genmove black
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#? [A5|B3]
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loadsgf games/boardspace/GNUGo-GoFigure0.1-200503181316.sgf 11
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410 reg_genmove black
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#? [B5]*
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loadsgf games/boardspace/GNUGo-GoFigure0.1-200503181614.sgf 41
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420 reg_genmove black
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#? [D5]*
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#solve the endgame problem with one move, not 3 like in the game
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loadsgf games/boardspace/GNUGo-GoFigure0.1-200503302359.sgf 41
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430 reg_genmove black
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#? [G7|H7]*
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loadsgf games/bitti-gnug36.sgf 24
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440 restricted_genmove black D6 C6 B7
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#? [C6|B7]*
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# Not A8 as in the game
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loadsgf games/bitti-gnug36.sgf 30
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450 reg_genmove black
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#? [B5|B4]*
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# This is not very obvious, but B9 still wins the whole board.
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loadsgf games/bitti-gnug36.sgf 44
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460 reg_genmove black
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#? [B9]*
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# Need to protect lower right corner
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loadsgf games/nodan-guno.sgf 8
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470 reg_genmove black
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#? [H3|H4|G4|D3]
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loadsgf games/nodan-guno.sgf 24
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480 restricted_genmove black E2 F2
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#? [E2]*
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# E1 is non-sense.
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loadsgf games/nodan-guno.sgf 38
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490 reg_genmove black
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#? [D1|A6|H1]*
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loadsgf games/nodan-guno.sgf 54
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500 reg_genmove black
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#? [H6]
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# Mandatory to stay connected.
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loadsgf games/kgs/tournament8/GNU-AyaBot.sgf 6
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510 reg_genmove white
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#? [C4]*
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# Tenuki from the lower left stones is out of the question. E5 may be
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# best but is complicated. For now we accept any reasonable move that
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# stays on focus. In particular the game move at E7 is not acceptable.
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loadsgf games/kgs/tournament8/GNU-AyaBot.sgf 10
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520 reg_genmove white
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#? [E5|D5|B2|E3|F3|F4]
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# F2 needlessly complicated and/or backfires. F3 solid and effective.
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loadsgf games/kgs/tournament8/indigoBot-GNU.sgf 13
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530 restricted_genmove black F2 F3
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#? [F3]*
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# D8 is too low.
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loadsgf games/kgs/tournament8/CrazyStone-GNU.sgf 5
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540 restricted_genmove black D8 D7
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#? [D7]
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# B8 is nonsensical. There might be better moves but C6 is easy to see
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# that it's effective.
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loadsgf games/kgs/tournament8/CrazyStone-GNU.sgf 9
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550 restricted_genmove black B8 C6
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#? [C6]
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# C5 leaves too much aji for white to work with in the corner.
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loadsgf games/kgs/tournament8/CrazyStone-GNU.sgf 33
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560 reg_genmove black
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#? [B4]*
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# E4 is better than E7 since it splits the opponent while saving the
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# cutting stones.
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loadsgf games/kgs/tournament8/tlsBot-GNU.sgf 13
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570 reg_genmove black
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#? [E4]*
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# More important to close off the center than the edge.
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loadsgf games/kgs/tournament8/firstgo-GNU.sgf 7
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580 restricted_genmove black E2 E6
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#? [E6]*
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# Important to keep white separated in the center.
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loadsgf games/kgs/tournament8/firstgo-GNU.sgf 19
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590 reg_genmove black
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#? [E5]*
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# B7 is too low and in the wrong direction. Many moves are better.
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loadsgf games/kgs/tournament10/GNU-AyaBot.sgf 4
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600 restricted_genmove white B7 F4 F3 G3
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#? [F4|F3|G3]*
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# H9 just doesn't work. The only useful ko threat is E4.
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loadsgf games/kgs/tournament10/GNU-AyaBot.sgf 30
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610 reg_genmove white
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#? [E4]*
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# A7 is a wonderful move, setting up an under the stones tesuji to
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# capture three stones. The move *was* played in the game and this
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# test case is here to make sure that it won't be forgotten.
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loadsgf games/kgs/tournament10/GNU-NeuroGo.sgf 68
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620 reg_genmove white
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#? [A7]
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loadsgf games/9x9-4.sgf 13
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630 reg_genmove black
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#? [J5]*
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# A8 secures seki, winning the game. On the other hand black can't
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# start the ko anyway, so the ordinary endgame moves are also good.
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# The game move at D9 is not good at all, however.
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# See also reading:229,230, owl1:395,396, and semeai:145,146.
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loadsgf games/cgos/25811.sgf 52
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640 reg_genmove white
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#? [A8|G6|J6]*
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# Necessary to start capturing from the left. The game move at J1 is
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# of course futile.
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# See also reading:231.
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loadsgf games/cgos/14198.sgf 53
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650 reg_genmove black
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#? [E1]
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# D3 is the only possible move. Trying to kill all white stones with
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# F2 is an unreasonable overplay.
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loadsgf games/cgos/42896.sgf 33
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660 reg_genmove black
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#? [D3]*
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# E7 is the only way to live on the upper side.
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loadsgf games/cgos/390115.sgf 28
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670 reg_genmove white
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#? [E7]*
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# There's actually nothing difficult with this position, it's only
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# necessary to avoid a few obvious blunders. The real reason for this
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# test is that a fix for an atari-atari problem introduced a crash in
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# this position. Fixing the crash instead reintroduced an atari-atari
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# mistake in ninestones:220. Let's make sure we won't get a crash here
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# once more. See also tickets #77 and #161.
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loadsgf games/atari-crash.sgf
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680 reg_genmove white
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#? [H7]
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