pygo/sgc/widgets/base_widget.py
2012-04-14 18:38:47 -04:00

300 lines
9.0 KiB
Python

#!/usr/bin/env python
# Copyright (C) 2010-2012 Sam Bull
"""
Base widget, all widgets inherit from this.
"""
import pygame
from pygame.locals import Rect
from _locals import *
from _locals import (has_focus, is_active, add_widget, remove_widget_order,
set_cursor, remove_cursor)
try:
import opengl
except ImportError:
print "OpenGL widgets disabled."
class Simple(pygame.sprite.Sprite):
"""
Widget foundations all widgets should inherit from.
This can also be used as a simple widget that does nothing, such as
displaying an image.
Attributes:
image: The current surface that will be drawn to the screen.
rect: The ``pygame.Rect`` used for the widget's position and size.
rect_abs: A ``pygame.Rect`` using the absolute screen position.
pos: The widget's position. Can be retrieved or assigned as a shortcut
for rect.topleft. Also a shortcut for setting pos through config().
pos_abs: The widget's absolute screen position.
"""
# Widget settings
_can_focus = False
_modal = False
_layered = False # Layered updates for dialog windows etc.
_default_size = None
_parent = None
_available_images = ()
_extra_images = {}
_settings_default = {}
_fade = None # Alpha level when fading
_fade_up = True
_custom_image = False
def __init__(self, surf=None, **kwargs):
"""
Args:
surf: The surface that should be drawn to screen, of type:
pygame.Surface: Use an existing surface.
tuple,list: Contains size as (width,height), creates a new surface.
str: Contains file name to load an image.
dict: Contains multiple images to be loaded. The documentation will
specify if a widget uses multiple images and what names to use.
kwargs: Any number of keyword arguments matching those for config().
"""
pygame.sprite.Sprite.__init__(self)
# Implicitly pass attributes into _draw()
# Used to reduce complexity for widget developers
draw = self._draw
self._draw = lambda d=self.get_draw(): draw(d)
# Initialise attributes
self._images = {}
self._available_images = ("image",) + self._available_images
self._settings = self._settings_default.copy()
self.rect = Rect((0,0), (0,0))
# Use default size if none specified
if surf is None:
surf = self._default_size
# Create base surfaces if not None.
# If None, widget is expected to call this function later.
if surf is not None:
self._create_base_images(surf)
self.config(init=None, **kwargs)
def config(self, **kwargs):
"""
Update widget configuration and redraw the widget.
Keyword Args:
pos: ``tuple`` (x,y) Position to set widget to.
"""
if "pos" in kwargs:
self.rect.topleft = kwargs["pos"]
self._config(**kwargs)
self._draw()
def _config(self, **kwargs):
"""Widgets should overload for custom widget configuration."""
pass
def add(self, order=None, fade=True):
"""
Add widget to screen.
Args:
order: Integer representing the order widget should receive focus
when user presses TAB. The widget with the lowest order will
receive focus first, then moving up with increasing values.
fade: True if widget should fade in, False if not.
"""
added = add_widget(self, order)
# Fade widget in
if fade:
self._fade_up = True
if added and self._fade is None: self._fade = 1
self.image.set_alpha(self._fade)
else:
self._fade = None
self.image.set_alpha(255)
def remove(self, fade=True):
"""
Remove widget from screen.
Args:
fade: True if widget should fade out.
"""
if fade: # Fade widget out
self._fade_up = False
if self._fade == None: self._fade = 250
else: # Remove widget immediately
self.kill()
remove_widget_order(self)
def active(self):
"""Return True if widget is active (onscreen)."""
return is_active(self)
def has_focus(self):
"""Return True if this widget has focus."""
return has_focus(self)
def get_draw(self):
"""
Return appropriate draw module for pygame or OpenGL.
Use like:
``draw = self.get_draw()``
``draw.rect(self.image, ...)``
"""
if not get_screen()._opengl:
return pygame.draw
else:
return opengl.draw
def update(self, time):
"""Placeholder for function that updates the widget per frame."""
pass
def _event(self, event):
"""Placeholder for function that receives event for the widget."""
pass
def _draw(self, draw):
"""Widgets should overload to draw default images."""
pass
def _create_base_images(self, surf, parent=None):
"""
Creates the base surfaces to draw on, or uses existing images.
If self._default_size is None, widget is expected to call this
function manually when no size is given.
"""
Image = opengl.OpenGLImage if get_screen()._opengl else pygame.Surface
def create_image(surf):
"""Return a created surface."""
if isinstance(surf, pygame.Surface):
surf.set_colorkey(0)
self._custom_image = True
return surf
elif isinstance(surf, (tuple,list)):
self._custom_image = False
if isinstance(surf[0], (tuple,list)):
surf = (self.rect.w * surf[0][0] + surf[0][1],
self.rect.h * surf[1][0] + surf[1][1])
surf = Image(surf)
surf.set_colorkey(0)
return surf
elif isinstance(surf, str):
self._custom_image = True
return pygame.image.load(surf).convert_alpha()
# Create base images
if isinstance(surf, dict):
for img in surf:
assert (img in self._available_images or
img in self._extra_images), "Incorrect image."
self._images[img] = create_image(surf[img])
else:
self._images["image"] = create_image(surf)
# Copy other images, if any have not been supplied.
assert "image" in self._images, "Must supply 'image'"
for count, name in enumerate(self._available_images):
if name not in self._images:
img = self._images[self._available_images[count-1]]
self._images[name] = img.copy()
self.image = self._images["image"].copy()
self.rect.size = self.image.get_size()
# Set up extra images
for name in self._extra_images:
if name not in self._images:
self._images[name] = create_image(self._extra_images[name])
def _change_focus(self, forward=True):
"""
Called when focus should be changed. Container widget
should override this function.
Args:
forward: True if toggling focus forwards, False if backwards.
Returns:
True if widget should change focus from this widget.
"""
return True
def _focus_enter(self, focus=0):
"""
Called when the widget gains focus.
Args:
focus: 1 if focused by keyboard, 2 if by mouse.
"""
pass
def _focus_exit(self):
"""Called when the widget loses focus."""
pass
def _dotted_rect(self, col=(255,255,255)):
"""Draw a dotted rectangle to show keyboard focus."""
self.image.lock()
for i in range(0, self.rect.w, 3):
# Draw horizontal lines
self.image.set_at((i, 0), col)
self.image.set_at((i, self.rect.h-1), col)
for i in range(0, self.rect.h, 2):
# Draw vertical lines
self.image.set_at((0, i), col)
self.image.set_at((self.rect.w-1, i), col)
self.image.unlock()
def _set_cursor(self, size, hotspot, xormasks, andmasks):
set_cursor(self, size, hotspot, xormasks, andmasks)
def _remove_cursor(self):
remove_cursor(self)
# --PROPERTIES--
@property
def rect_abs(self):
if self._parent is None:
return self.rect
else:
p_abs = self._parent.pos_abs
p = (self.rect.x + p_abs[0], self.rect.y + p_abs[1])
return Rect(p, self.rect.size)
@property
def pos(self):
return self.rect.topleft
@pos.setter
def pos(self, value):
self.rect.topleft = value
@property
def pos_abs(self):
if self._parent is None:
return self.rect.topleft
else:
p_abs = self._parent.pos_abs
return (self.rect.x + p_abs[0], self.rect.y + p_abs[1])