pygo/lib/pygogui.py

232 lines
6.9 KiB
Python

import os
import sys
import math
import pygame
from pygame.locals import *
import sgc
from sgc.locals import *
import socket
import goban
import gtpsocket
import networkthread
class GUI:
def __init__(self, goban, settings):
# Basic screen init
pygame.init()
pygame.fastevent.init()
# screen = pygame.display.set_mode((1000, 800))
self.screen = sgc.surface.Screen((1000,800))
pygame.display.set_caption('pyGo')
# SGC font color
sgc.Font.col = (10,10,10)
# Create the background object, make it blank
# background = pygame.Surface(screen.get_size())
# background = background.convert()
# background.fill((250, 250, 250))
# Build the dict of image objects
self.img_res = _build_img_res()
self.goban = goban
self.settings = settings
# Network-related settings
self.net_thread = None
self.socket = None
self.network_mode = False
self.our_color = None
self.board_size = 800
self.board_inc = self.board_size / 19
self.screen.fill((250, 250, 250))
self.join_btn = sgc.widgets.Button(label="Join Game", pos=(850,400))
self.join_btn.activate = self.join_game
self.join_btn.add()
self.wait_btn = sgc.widgets.Button(label="Listen", pos=(850,475))
self.wait_btn.activate = self.wait_for_game
self.wait_btn.add()
self.pass_btn = sgc.widgets.Button(label="Pass", pos=(850,550))
self.pass_btn.activate = goban.pass_move
self.pass_btn.add()
self.resign_btn = sgc.widgets.Button(label="Resign", pos=(850,625))
self.resign_btn.activate = goban.resign
self.resign_btn.add()
self.quit_btn = sgc.widgets.Button(label="Quit", pos=(850,700))
self.quit_btn.activate = sys.exit
self.quit_btn.add()
wait_label = sgc.widgets.Label(text='Waiting for a connection')
self.wait_dialog = sgc.widgets.Dialog(title="Please wait...", widget=wait_label)
self.wait_dialog.rect.center = self.screen.rect.center
# Generate a spurious event 5 times a second, to force an 'fps' of 5
pygame.time.set_timer(USEREVENT, 200)
def do_event(self):
event = pygame.fastevent.wait()
sgc.widgets.event(event)
if event.type == QUIT:
return
if self.network_mode:
# This set of events should only be called if we can currently play
if self.goban.to_move == self.our_color:
# Hover a transparent stone over our cursor position, assuming play is legal
if event.type == MOUSEMOTION:
with self.net_thread.goban_lock:
self.do_hover(event)
if event.type == MOUSEBUTTONDOWN:
x, y = event.pos
row = y / self.board_inc
col = x / self.board_inc
if x <= self.board_size:
if event.button == 1:
with self.net_thread.send_lock:
col_letter = chr(col + 96)
self.socket.send(col_letter + str(row))
self.goban.play_move((row, col))
# Local play mode
else:
# Hover a transparent stone over our
# cursor position, assuming play is legal
if event.type == MOUSEMOTION:
self.do_hover(event)
# Place a stone on left-click
if event.type == MOUSEBUTTONDOWN:
x, y = event.pos
row = y / self.board_inc
col = x / self.board_inc
if x < self.board_size and y < self.board_size:
if event.button == 1:
self.goban.play_move((row, col))
# if event.type == USEREVENT:
# goban.elapsed_time += 1
# Cleanup removed windows
# for widget in dialogs:
# if not widget.active():
# dialogs.remove(widget)
def update(self):
board = self.goban.draw_board(self.board_size, self.img_res)
self.screen.blit(board, (0,0))
text = self.goban.draw_info()
self.screen.blit(text, (815, 25))
sgc.widgets.update(0)
pygame.display.flip()
# fixme: this uses localhost as a stub
def join_game(self):
try:
sock = socket.create_connection(("127.0.0.1", 6859))
except socket.error as exception:
print 'Error: Socket creation failed: {}'.format(exception.args)
else:
sock.setblocking(0)
self.socket = gtpsocket.GTPSocket(sock)
self.net_thread = networkthread.NetworkThread(self.goban, sock)
self.net_thread.start()
self.network_mode = True
self.our_color = goban.Goban.BLACK
# fixme: this uses localhost as a stub
def wait_for_game(self):
self.wait_dialog.add()
self.update()
try:
sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
sock.bind(("127.0.0.1", 6859))
sock.listen(1)
conn, addr = sock.accept()
conn.setblocking(0)
sock.close()
except socket.error as exception:
print 'Error: Socket creation failed: {}'.format(exception.args)
else:
self.socket = gtpsocket.GTPSocket(conn)
self.net_thread = networkthread.NetworkThread(self.goban, conn)
self.net_thread.start()
self.network_mode = True
self.our_color = goban.Goban.WHITE
finally:
self.wait_dialog.remove()
self.update()
def _magnitude(vector):
x,y = vector
return math.sqrt(x*x + y*y)
def _load_png(name, alpha=None):
""" Load image and return image object"""
fullname = os.path.join('res', name)
try:
image = pygame.image.load(fullname)
if image.get_alpha() is None:
image = image.convert()
else:
image = image.convert_alpha()
if alpha is not None:
image.set_alpha(alpha)
except pygame.error, message:
print 'Cannot load image:', fullname
raise SystemExit, message
return image
def _build_img_res():
ret = {}
triangle = _load_png('go_t.png')
ret['w'] = _load_png('go_w.png')
ret['wT'] = _load_png('go_w.png')
ret['wT'].blit(triangle, (0,0))
ret['wH'] = _load_png('go_w.png', 128)
ret['b'] = _load_png('go_b.png')
ret['bT'] = _load_png('go_b.png')
ret['bT'].blit(triangle, (0,0))
ret['bH'] = _load_png('go_b.png', 128)
circle = _load_png('go_c.png')
for d in ('u', 'd', 'l', 'r', 'm', 'dl', 'dr', 'ul', 'ur', 'h'):
ret[d] = _load_png('go_' + d + '.png')
ret[d + 'C'] = _load_png('go_' + d + '.png')
ret[d + 'C'].blit(circle, (0,0))
return ret