67 lines
1.4 KiB
Scilab
67 lines
1.4 KiB
Scilab
# This test suite is based on games against the program Viking by
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# Magnus Persson.
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loadsgf games/viking1.sgf 15
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1 reg_genmove white
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#? [O15]*
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loadsgf games/viking1.sgf 23
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2 reg_genmove white
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#? [E2]
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loadsgf games/viking1.sgf 65
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3 reg_genmove white
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#? [M15|B7]
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loadsgf games/viking1.sgf 135
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4 reg_genmove white
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#? [B17|B18]*
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loadsgf games/viking1.sgf 187
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5 reg_genmove white
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#? [S5]
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loadsgf games/viking1.sgf 189
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6 reg_genmove white
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#? [B17|B18]
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# Locally S5 is the only move.
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loadsgf games/viking3.sgf 79
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7 restricted_genmove white T8 T7 S7 R7 T6 T5 S5 T4 T3 T2 T1 S1
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#? [S5]
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# A1 is of course inferior to B3
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loadsgf games/viking3.sgf 93
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8 restricted_genmove white B3 A1
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#? [B3]
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# The position cries out for a move at J13.
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loadsgf games/viking3.sgf 103
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9 reg_genmove white
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#? [J13]
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# K15 leaves too many cutting points.
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loadsgf games/viking3.sgf 113
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10 reg_genmove white
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#? [K16]
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# G19 is a very odd move.
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loadsgf games/viking3.sgf 113
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11 restricted_genmove white G19 J17
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#? [J17]
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loadsgf games/viking3.sgf 137
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12 reg_genmove white
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#? [S14|S15]*
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# J9 is an overplay since it can be cut off.
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#CATEGORY=CONNECTION
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# J10 is not much better either, as black can cut J10/K11 off with M11.
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# This is a non-transitivity connection problem.
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# L10 looks best, but anything repairing the connection K11/N9 should
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# make us happy. /ab
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loadsgf games/viking3.sgf 213
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13 reg_genmove white
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#? [L10|L11|M11|N10|K7]*
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