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4f5227cd82
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Added basic implementation to gtpsocket, started to sketch out networkthread
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2012-04-15 16:54:50 -04:00 |
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16061abf0a
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Refactored gui code into a class to make it more managable
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2012-04-15 00:20:39 -04:00 |
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6e2f1649c8
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Change our approach to gtpsocket a bit...
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2012-04-14 23:47:55 -04:00 |
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ac0b65ec62
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Initial work on implementing a network mode for communication with a server program.
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2012-04-14 23:42:56 -04:00 |
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90ff7ceba8
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Added pass, resign, and quit buttons using SGC
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2012-04-14 18:28:34 -04:00 |
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79d9fb0d9e
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Implement ko checking
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2012-04-14 02:26:17 -04:00 |
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de81e9129f
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Rename place_stone to play_move
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2012-04-14 01:58:48 -04:00 |
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9a78f2918a
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Add triangle on last move, to make long-running games easier to keep track of.
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2012-04-14 01:57:20 -04:00 |
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21b5930431
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Fixed captures - everything works correctly now
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2012-04-14 01:47:31 -04:00 |
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80f4d11720
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Make white hover stone partially transparent
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2012-04-14 01:28:48 -04:00 |
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96313cd47d
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Fix liberty checking code around the edges, fix the hover code
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2012-04-14 01:21:17 -04:00 |
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7652ddd596
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Fixed a few bugs - stones can now be placed, but captures aren't working right
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2012-04-13 16:59:05 -04:00 |
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1474af0e5f
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Factored the board code into a 'goban' library, and re-implemented it to use simple arrays and to be much, much simpler. Unfortunately, though, it doesn't quite work yet
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2012-04-13 16:53:57 -04:00 |
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