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f4680cc631
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Continued network mode implementation
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2012-04-15 19:52:58 -04:00 |
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4f5227cd82
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Added basic implementation to gtpsocket, started to sketch out networkthread
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2012-04-15 16:54:50 -04:00 |
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da583678c1
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Read config data from pygo.cfg
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2012-04-15 01:00:36 -04:00 |
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16061abf0a
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Refactored gui code into a class to make it more managable
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2012-04-15 00:20:39 -04:00 |
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ac0b65ec62
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Initial work on implementing a network mode for communication with a server program.
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2012-04-14 23:42:56 -04:00 |
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90ff7ceba8
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Added pass, resign, and quit buttons using SGC
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2012-04-14 18:28:34 -04:00 |
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db8eb7aa50
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Don't hover when the cursor is moving fast, to prevent the weird lagging thing.
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2012-04-14 17:10:12 -04:00 |
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de81e9129f
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Rename place_stone to play_move
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2012-04-14 01:58:48 -04:00 |
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1474af0e5f
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Factored the board code into a 'goban' library, and re-implemented it to use simple arrays and to be much, much simpler. Unfortunately, though, it doesn't quite work yet
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2012-04-13 16:53:57 -04:00 |
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55dbed09f5
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Implemented hovering stones under mouse cursor, and implemented a simple game clock
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2012-04-09 20:55:09 -04:00 |
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cf1b892d21
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Fixed infinite recursion bug
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2012-04-08 23:11:49 -04:00 |
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f5d3608ba2
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Added text to display number of captures and whose turn it is.
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2012-04-08 18:24:14 -04:00 |
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8881b1cd38
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Return number of stones captured, keep track of captures for each player
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2012-04-08 18:07:10 -04:00 |
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c925a95ad7
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Goban._valid_move() should allow placing a stone into a liberty-less space if it will result in a capture.
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2012-04-08 17:10:39 -04:00 |
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efa1a4f282
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Fixed Goban._delete_group
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2012-04-08 16:59:38 -04:00 |
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15480ae9e0
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Created a Goban class to handle all of the Go logic
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2012-04-08 16:25:06 -04:00 |
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b7f1d5b58d
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Added missing hoshi points, removed some now unneeded image files
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2012-04-08 02:27:40 -04:00 |
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740f914bd1
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Added ability to place stones and mark intersections, and reduced number of image files needed.
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2012-04-08 02:16:23 -04:00 |
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225f09c98f
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Initial commit - So far we can print the board.
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2012-04-08 01:06:10 -04:00 |
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