Added basic implementation to gtpsocket, started to sketch out networkthread
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106
lib/gtpsocket.py
106
lib/gtpsocket.py
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@ -1,29 +1,80 @@
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# A class for communicating in Go Text Protocol
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#
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# An already-connected socket should be passed in, then this class
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# can be used to handle GTP simply
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# can be used to handle some aspects of GTP simply
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# Commands that any user of this class *must* support...
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# quit
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# boardsize
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# clear_board
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# komi
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# play
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# genmove
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class GTPSocket:
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# By default the list only has commands we can handle internally in this class.
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# Anything that uses this class should append any commands it can handle to this
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# list. A common pattern would be:
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#
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# dispatcher = {'command1': function_1, 'command_2': function_2, 'command_3': function_3}
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# gtp_socket = GTPSocket(socket)
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# GTPSocket.known_cmds.extend(dispatcher.keys())
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# gtp = gtp_socket.get()
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# if gtp.type == 'command':
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# dispatcher[gtp.command](gtp)
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known_cmds = ['protocol_version', 'name', 'version', 'known_command', 'list_commands']
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def __init__(self, socket):
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self.socket = None
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self.id = None
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self.last_id = None
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def get_gtp(self):
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def get(self):
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msg = None
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while msg is None:
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try:
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msg = self.socket.recv(1024)
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if not self._validate_gtp(msg):
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msg = self.socket.recv(4096)
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if msg[0] == '?':
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print "Error: GTP response: " + msg
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return self._msg_to_response(msg)
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elif msg[0] == '=':
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return self._msg_to_response(msg)
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elif not _validate_gtp(msg):
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print 'Error: Incoming data was not a valid GTP message'
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msg = None
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except:
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pass
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gtp = self._msg_to_gtp(msg)
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def send_gtp(self, msg):
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# Some gtp commands should be handled internally
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if gtp.command == 'protocol_version':
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self.send_response('2', gtp.id)
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elif gtp.command == 'name':
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self.send_response('pygo', gtp.id)
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elif gtp.command == 'version':
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self.send_response('', gtp.id)
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elif gtp.command == 'known_command':
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if gtp.arguments[0] in GTPSocket.known_cmds:
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resp = 'true'
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else:
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resp = 'false'
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self.send_response(resp, gtp.id)
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elif gtp.command == 'list_commands':
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self.send_response(''.join(GTPSocket.known_cmds, '\n'), gtp.id)
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def send(self, msg):
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try:
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msg = str(self.last_id + 1) + ' ' + msg + "\n"
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if _validate_gtp(msg):
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self.last_id += 1
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self.socket.send(msg)
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return True
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else:
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@ -33,5 +84,46 @@ class GTPSocket:
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return False
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def _validate_gtp(self, gtp):
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def send_response(self, msg, resp_id=None, is_error=False):
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try:
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to_send = ''
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if is_error:
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to_send += '?'
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else:
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to_send += '='
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if resp_id is not None:
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to_send += str(resp_id)
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to_send += msg + "\n\n"
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self.socket.send(to_send)
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return True
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except:
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return False
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def _msg_to_gtp(self, msg):
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gtp = Object()
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data = msg.split(' ')
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gtp.type = 'message'
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gtp.id = int(data[0])
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gtp.command = data[1]
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if len(data) > 2:
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gtp.arguments = data[2:]
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return gtp
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def _msg_to_response(self, msg):
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resp = Object()
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resp.type = 'response'
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# For now, we *require* our messages to have an id.
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# This violates the protocol, but we'll deal with the
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# more complicated case later.
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def _validate_gtp(msg):
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return re.match(r'\d+?\s+\w+?', msg)
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33
lib/networkthread.py
Normal file
33
lib/networkthread.py
Normal file
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@ -0,0 +1,33 @@
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# This class implements a thread that handles the networking connection.
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# It expects a copy of the board and an open socket to the remote host, which
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# it will bind to a GTPSocket.
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# This is the only thread that should be calling get(), but send() could be called
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# twice, so we wrap it in a mutex.
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# The board is also wrapped in a mutex, even though only this thread should modify it
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# if it exists.
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import threading
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class NetworkThread(threading.Thread):
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dispatcher = {
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'quit': None,
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'boardsize': None,
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'clear_board': None,
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'komi': None,
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'play': None,
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'genmove': None
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}
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def __init__(self, goban, socket):
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self.goban = goban
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self.goban_lock = threading.Lock()
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self.socket = GTPSocket(socket)
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self.send_lock = threading.Lock()
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GTPSocket.known_cmds.extend(dispatcher.keys())
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def run(self):
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pass
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