Fully implemented loading SGF files, although we can only look at the main sequence for now
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49
lib/goban.py
49
lib/goban.py
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@ -1,17 +1,17 @@
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import gomill.sgf
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from gomill import sgf
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class Goban:
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"""Represents the go board. Handles stone placement, captures, etc"""
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# enum values for the board array
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EMPTY=0
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WHITE=1
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BLACK=2
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SCORE_BLACK=3
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SCORE_WHITE=4
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SCORE_DAME=5
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SCORING=6
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EMPTY='.'
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WHITE='w'
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BLACK='b'
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SCORE_BLACK='B'
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SCORE_WHITE='W'
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SCORE_DAME='d'
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SCORING='s'
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def __init__(self, board_size=19, file_name=None):
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@ -20,12 +20,6 @@ class Goban:
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num_points = board_size * board_size
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self.board = [Goban.EMPTY] * num_points
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self.file_name = file_name
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self.sgf_game = None
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if self.file_name is not None:
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self.load_sgf(file_name)
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self.def_draw_codes = self._make_default_draw_codes()
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self.to_move = Goban.BLACK
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@ -38,22 +32,35 @@ class Goban:
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self.elapsed_time = 0
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self.winner = Goban.EMPTY
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self.file_name = file_name
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self.sgf_game = None
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def load_sgf(self):
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if self.file_name is not None:
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self.load_sgf(file_name)
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def load_sgf(self, file_name):
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try:
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with open(self.file_name, 'r') as fn:
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with open(file_name, 'r') as fn:
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self.sgf_game = sgf.Sgf_game.from_string(fn.read())
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except IOError:
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# fixme - this should be convertable into a dialog box... perhaps it should throw an exception of its own
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print 'There was a problem loading the SGF file.'
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# Do initial layout
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root = self.sgf_game.get_root()
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if root.has_setup_stones():
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black, white, empty = root.get_setup_stones()
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for point in black:
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self.board[self._real_pos(point)] = Goban.BLACK
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for point in white:
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self.board[self._real_pos(point)] = Goban.WHITE
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for node in self.sgf_game.get_main_sequence():
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color, pos = node.get_move()
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if color == 'b':
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color = Goban.BLACK
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elif color == 'w':
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color = Goban.WHITE
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self.play_move(color, pos)
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if color is not None:
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self.play_move(color, pos)
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def set_hover(self, pos):
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27
pygo.py
27
pygo.py
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@ -68,14 +68,31 @@ class Pygo():
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def on_local_new(self, widget):
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game = gogame.GoGame(goban.Goban())
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self.games.append_page(game, gtk.Label('Local Game'))
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self.games.set_tab_reorderable(game, True)
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game.show_all()
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game.winner_box.hide()
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self._add_game(game, 'Local Game')
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def on_local_load_sgf(self, widget):
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print 'stub: Pygo.on_local_load_sgf()'
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dialog = gtk.FileChooserDialog(title='Choose SGF File', action=gtk.FILE_CHOOSER_ACTION_OPEN,
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buttons=(gtk.STOCK_CANCEL,gtk.RESPONSE_CANCEL,gtk.STOCK_OPEN,gtk.RESPONSE_OK))
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dialog.set_default_response(gtk.RESPONSE_OK)
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# fixme - add filters and such?
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resp = dialog.run()
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if resp == gtk.RESPONSE_OK:
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game = gogame.GoGame(goban.Goban(file_name=dialog.get_filename()))
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self._add_game(game, 'Loaded SGF') # fixme - put something more interesting in the label
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dialog.destroy()
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def _add_game(self, game, label):
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self.games.append_page(game, gtk.Label(label))
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self.games.set_tab_reorderable(game, True)
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game.show_all()
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game.winner_box.hide()
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def on_net_direct(self, widget):
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@ -101,11 +101,24 @@
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</child>
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<child>
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<widget class="GtkMenuItem" id="load_sgf">
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<widget class="GtkImageMenuItem" id="load_sgf">
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<property name="visible">True</property>
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<property name="label" translatable="yes">_Load SGF</property>
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<property name="use_underline">True</property>
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<signal name="activate" handler="on_local_load_sgf" last_modification_time="Sat, 21 Apr 2012 08:07:07 GMT"/>
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<signal name="activate" handler="on_local_load_sgf" last_modification_time="Sat, 21 Apr 2012 21:10:09 GMT"/>
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<accelerator key="O" modifiers="GDK_CONTROL_MASK" signal="activate"/>
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<child internal-child="image">
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<widget class="GtkImage" id="image1">
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<property name="visible">True</property>
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<property name="stock">gtk-open</property>
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<property name="icon_size">1</property>
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<property name="xalign">0.5</property>
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<property name="yalign">0.5</property>
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<property name="xpad">0</property>
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<property name="ypad">0</property>
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</widget>
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</child>
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</widget>
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</child>
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</widget>
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