Fully implemented loading SGF files, although we can only look at the main sequence for now

This commit is contained in:
2012-04-21 18:25:04 -04:00
parent 692dc294d6
commit 40d9c6c08f
3 changed files with 65 additions and 28 deletions

View File

@ -1,17 +1,17 @@
import gomill.sgf
from gomill import sgf
class Goban:
"""Represents the go board. Handles stone placement, captures, etc"""
# enum values for the board array
EMPTY=0
WHITE=1
BLACK=2
SCORE_BLACK=3
SCORE_WHITE=4
SCORE_DAME=5
SCORING=6
EMPTY='.'
WHITE='w'
BLACK='b'
SCORE_BLACK='B'
SCORE_WHITE='W'
SCORE_DAME='d'
SCORING='s'
def __init__(self, board_size=19, file_name=None):
@ -20,12 +20,6 @@ class Goban:
num_points = board_size * board_size
self.board = [Goban.EMPTY] * num_points
self.file_name = file_name
self.sgf_game = None
if self.file_name is not None:
self.load_sgf(file_name)
self.def_draw_codes = self._make_default_draw_codes()
self.to_move = Goban.BLACK
@ -38,22 +32,35 @@ class Goban:
self.elapsed_time = 0
self.winner = Goban.EMPTY
self.file_name = file_name
self.sgf_game = None
def load_sgf(self):
if self.file_name is not None:
self.load_sgf(file_name)
def load_sgf(self, file_name):
try:
with open(self.file_name, 'r') as fn:
with open(file_name, 'r') as fn:
self.sgf_game = sgf.Sgf_game.from_string(fn.read())
except IOError:
# fixme - this should be convertable into a dialog box... perhaps it should throw an exception of its own
print 'There was a problem loading the SGF file.'
# Do initial layout
root = self.sgf_game.get_root()
if root.has_setup_stones():
black, white, empty = root.get_setup_stones()
for point in black:
self.board[self._real_pos(point)] = Goban.BLACK
for point in white:
self.board[self._real_pos(point)] = Goban.WHITE
for node in self.sgf_game.get_main_sequence():
color, pos = node.get_move()
if color == 'b':
color = Goban.BLACK
elif color == 'w':
color = Goban.WHITE
self.play_move(color, pos)
if color is not None:
self.play_move(color, pos)
def set_hover(self, pos):