Initial commit - So far we can print the board.
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pygo.py
Executable file
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#!/usr/bin/python
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# -*- coding: utf-8 -*-
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#
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# A GTK Python GO client
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import os
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import pygame
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from pygame.locals import *
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def load_png(name):
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""" Load image and return image object"""
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fullname = os.path.join('res', name)
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try:
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image = pygame.image.load(fullname)
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if image.get_alpha() is None:
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image = image.convert()
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else:
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image = image.convert_alpha()
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except pygame.error, message:
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print 'Cannot load image:', fullname
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raise SystemExit, message
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return image
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def build_img_res():
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ret = {}
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ret['w'] = load_png('go_w.png')
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ret['wT'] = load_png('go_wT.png')
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ret['b'] = load_png('go_b.png')
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ret['bT'] = load_png('go_bT.png')
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for d in ('u', 'd', 'l', 'r', 'm', 'dl', 'dr', 'ul', 'ur', 'h'):
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ret[d] = load_png('go_' + d + '.png')
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ret[d + 'c'] = load_png('go_' + d + 'c.png')
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return ret
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class GobanSquare:
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"""A single square on the go board"""
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def __init__(self, pos):
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self.x, self.y = pos
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self.state = 'empty'
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if (self.x, self.y) == (1,1):
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self.default_draw_code = 'ul'
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elif (self.x, self.y) == (1,19):
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self.default_draw_code = 'ur'
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elif (self.x, self.y) == (19,1):
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self.default_draw_code = 'dl'
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elif (self.x, self.y) == (19,19):
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self.default_draw_code = 'dr'
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elif (self.x, self.y) in [(4,4), (4,16), (16,4), (16,16)]:
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self.default_draw_code = 'h'
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elif self.x == 1:
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self.default_draw_code = 'u'
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elif self.y == 1:
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self.default_draw_code = 'l'
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elif self.x == 19:
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self.default_draw_code = 'd'
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elif self.y == 19:
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self.default_draw_code = 'r'
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else:
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self.default_draw_code = 'm'
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def get_draw_code(self):
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if self.state == 'empty':
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return self.default_draw_code
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if self.state == 'marked':
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return self.default_draw_code + 'c'
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if self.state == 'white':
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return 'w'
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if self.state == 'black':
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return 'b'
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return None
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def draw_board(goban, size, img_res):
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board = pygame.Surface((size,size))
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inc = size / 19;
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i = 0
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for row in goban:
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j = 0
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for square in row:
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s = pygame.transform.scale(img_res[square.get_draw_code()], (inc, inc))
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board.blit(s, (j*inc,i*inc))
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j += 1
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i += 1
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return board.convert()
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def main():
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# Basic screen init
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pygame.init()
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screen = pygame.display.set_mode((800, 800))
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pygame.display.set_caption('pyGo')
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# Create the background object, make it blank
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background = pygame.Surface(screen.get_size())
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background = background.convert()
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background.fill((250, 250, 250))
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# Build the dict of image objects
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img_res = build_img_res()
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# Build the 361 board sprites
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goban = []
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for i in range(19):
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goban.append([])
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for j in range(19):
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goban[i].append(GobanSquare((i+1, j+1)))
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board = draw_board(goban, 800, img_res)
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background.blit(board, (0,0))
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screen.blit(background, (0, 0))
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pygame.display.flip()
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while True:
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event = pygame.event.wait()
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if event.type == QUIT:
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return
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screen.blit(background, (0,0))
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pygame.display.flip()
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if __name__ == '__main__': main()
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8
readme.markdown
Normal file
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## Installation
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### Dependencies
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You will need:
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pygame
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SDL_ttf
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BIN
res/go_b.png
Normal file
After Width: | Height: | Size: 26 KiB |
BIN
res/go_bT.png
Normal file
After Width: | Height: | Size: 44 KiB |
BIN
res/go_d.png
Normal file
After Width: | Height: | Size: 656 B |
BIN
res/go_dc.png
Normal file
After Width: | Height: | Size: 3.8 KiB |
BIN
res/go_dl.png
Normal file
After Width: | Height: | Size: 1.1 KiB |
BIN
res/go_dlc.png
Normal file
After Width: | Height: | Size: 3.9 KiB |
BIN
res/go_dr.png
Normal file
After Width: | Height: | Size: 1.1 KiB |
BIN
res/go_drc.png
Normal file
After Width: | Height: | Size: 3.8 KiB |
BIN
res/go_h.png
Normal file
After Width: | Height: | Size: 818 B |
BIN
res/go_hc.png
Normal file
After Width: | Height: | Size: 4.0 KiB |
BIN
res/go_l.png
Normal file
After Width: | Height: | Size: 666 B |
BIN
res/go_lc.png
Normal file
After Width: | Height: | Size: 3.9 KiB |
BIN
res/go_m.png
Normal file
After Width: | Height: | Size: 204 B |
BIN
res/go_mc.png
Normal file
After Width: | Height: | Size: 3.9 KiB |
BIN
res/go_r.png
Normal file
After Width: | Height: | Size: 665 B |
BIN
res/go_rc.png
Normal file
After Width: | Height: | Size: 3.9 KiB |
BIN
res/go_u.png
Normal file
After Width: | Height: | Size: 656 B |
BIN
res/go_uc.png
Normal file
After Width: | Height: | Size: 3.7 KiB |
BIN
res/go_ul.png
Normal file
After Width: | Height: | Size: 921 B |
BIN
res/go_ulc.png
Normal file
After Width: | Height: | Size: 3.7 KiB |
BIN
res/go_ur.png
Normal file
After Width: | Height: | Size: 1.1 KiB |
BIN
res/go_urc.png
Normal file
After Width: | Height: | Size: 3.7 KiB |
BIN
res/go_w.png
Normal file
After Width: | Height: | Size: 44 KiB |
BIN
res/go_wT.png
Normal file
After Width: | Height: | Size: 48 KiB |