131 lines
2.9 KiB
Scilab
131 lines
2.9 KiB
Scilab
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# N3 is ineffective. N2 and N1 differ in that the latter move gives
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# white the option to defend with a (disadvantageous) ko. L3 and K2
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# are also effective but miss the point and waste good ko threats.
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loadsgf games/incident107.sgf 216
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1 combination_attack black
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#? [N2|N1|L3|K2]
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loadsgf games/atari_atari01.sgf 235
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2 combination_attack black
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#? [PASS]
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loadsgf games/arb/game02.sgf 69
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3 combination_attack black
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#? [PASS]
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loadsgf games/incident156.sgf 232
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4 combination_attack white
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#? [K17]
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# K12 doesn't work.
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loadsgf games/ego.sgf 246
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5 combination_attack black
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#? [PASS]
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# Retired as endgame1.sgf is no longer in CVS. /ab
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# # E8 is bogus
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# loadsgf games/endgame1.sgf 3
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# 6 combination_attack black
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# #? [PASS]
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# D11 can be answered at C12.
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loadsgf games/scoring/score30.sgf
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7 combination_attack black
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#? [PASS]
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loadsgf games/atari_atari02.sgf 140
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8 combination_attack black
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#? [PASS]
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loadsgf games/atari_atari03.sgf 222
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9 combination_attack white
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#? [A11]
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# Both G5 and J4 capture (at least) the G6 string. After endgame
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# considerations, J4 turns out to be one point bigger.
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loadsgf games/atari_atari04.sgf 279
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10 combination_attack white
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#? [J4|G5]
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loadsgf games/viking2.sgf 140
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11 combination_attack white
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#? [M14]
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loadsgf games/viking2.sgf 146
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12 combination_attack white
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#? [N13|Q12]
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loadsgf games/trevor/auto/c24.sgf 62
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13 combination_attack black
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#? [D8]
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loadsgf games/nngs/gnugo-3.1.18-gopriest-200201072104.sgf 104
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14 combination_attack black
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#? [PASS]
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loadsgf games/atari_atari05.sgf 291
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15 combination_attack black
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#? [B13]
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loadsgf games/atari_atari06.sgf
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16 combination_attack white
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#? [K3]
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loadsgf games/nngs/Lazarus-gnugo-3.1.34-200204280120.sgf 194
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17 combination_attack white
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#? [S10]
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loadsgf games/nngs/gnugo-3.3.12-guest-200212171626.sgf 148
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18 combination_attack black
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#? [R11|R14]
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loadsgf games/nngs/gnugo-3.3.10-deye-200210211347.sgf 135
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19 combination_attack black
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#? [P9|Q7]
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# See also nando:25
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loadsgf games/nando/auto017.sgf
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white P16
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20 combination_attack black
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#? [L17]*
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loadsgf games/nngs/leftd-gnugo-3.3.16-200302252226.sgf 256
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21 combination_attack black
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#? [Q9|N13|O13]
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loadsgf games/nngs/gnugo-3.3.16-ccwills-200303030550.sgf
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22 combination_attack black
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#? [L10]
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loadsgf games/atari_atari07.sgf
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23 combination_attack black
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#? [C8]
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loadsgf games/atari_atari08.sgf 227
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24 combination_defend black
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#? [!.*(K16|A12|R12|S12|T12|A11|B11|C11|R11|S11|T11|A10|C10|Q10|S10|D9).*]*
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# T14 is a blunder. GNU Go should know how to punish it.
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loadsgf games/atari_atari09.sgf
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play black T14
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25 combination_attack white
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#? [R16]
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loadsgf games/self_play/354-34-2.sgf 150
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26 combination_defend white
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#? [E11|E12]*
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loadsgf games/filllib14.sgf
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play white H5
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27 combination_attack black
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#? [0]*
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# See also nngs:1060. Black has no combination attack at R3.
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loadsgf games/nngs/gnugo-3.1.18-goku-200201042350.sgf 52
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28 combination_attack black
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#? [0]*
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loadsgf games/atari_atari10.sgf
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29 combination_attack white
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#? [K5]
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