1318 lines
34 KiB
C
1318 lines
34 KiB
C
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/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *\
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* This is GNU Go, a Go program. Contact gnugo@gnu.org, or see *
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* http://www.gnu.org/software/gnugo/ for more information. *
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* *
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* Copyright 1999, 2000, 2001, 2002, 2003, 2004, 2005, 2006, 2007, *
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* 2008 and 2009 by the Free Software Foundation. *
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* *
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* This program is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU General Public License as *
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* published by the Free Software Foundation - version 3 or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License in file COPYING for more details. *
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* *
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* You should have received a copy of the GNU General Public *
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* License along with this program; if not, write to the Free *
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* Software Foundation, Inc., 51 Franklin Street, Fifth Floor, *
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* Boston, MA 02111, USA. *
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\* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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#include "gnugo.h"
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <ctype.h>
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#if READLINE
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#include <readline/readline.h>
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#include <readline/history.h>
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#endif
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#include "liberty.h"
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#include "interface.h"
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#include "sgftree.h"
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#include "gg_utils.h"
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#define DEBUG_COMMANDS "\
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capture <pos> try to capture indicated group\n\
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dead Toggle display of dead stones\n\
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defend <pos> try to defend indicated group\n\
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listdragons print dragon info \n\
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showarea display area\n\
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showdragons display dragons\n\
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showmoyo display moyo\n\
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showterri display territory\n\
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"
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/* some options for the ascii interface */
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static int opt_showboard = 1;
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static int showdead = 0;
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static SGFTree sgftree;
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static int resignation_allowed;
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static int clock_on = 0;
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/* Unreasonable score used to detect missing information. */
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#define NO_SCORE 4711
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/* Keep track of the score estimated before the last computer move. */
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static int current_score_estimate = NO_SCORE;
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static void do_play_ascii(Gameinfo *gameinfo);
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static int ascii_endgame(Gameinfo *gameinfo, int reason);
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static void ascii_count(Gameinfo *gameinfo);
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static void showcapture(char *line);
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static void showdefense(char *line);
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static void ascii_goto(Gameinfo *gameinfo, char *line);
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static void ascii_free_handicap(Gameinfo *gameinfo, char *handicap_string);
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/* If sgf game info is written can't reset parameters like handicap, etc. */
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static int sgf_initialized;
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/*
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* Create letterbar for the top and bottom of the ASCII board.
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*/
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static void
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make_letterbar(int boardsize, char *letterbar)
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{
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int i, letteroffset;
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char spaces[64];
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char letter[64];
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if (boardsize <= 25)
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strcpy(spaces, " ");
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strcpy(letterbar, " ");
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for (i = 0; i < boardsize; i++) {
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letteroffset = 'A';
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if (i+letteroffset >= 'I')
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letteroffset++;
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strcat(letterbar, spaces);
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sprintf(letter, "%c", i+letteroffset);
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strcat(letterbar, letter);
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}
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}
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/* This array contains +'s and -'s for the empty board positions.
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* hspot_size contains the board size that the grid has been
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* initialized to.
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*/
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static int hspot_size;
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static char hspots[MAX_BOARD][MAX_BOARD];
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/*
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* Mark the handicap spots on the board.
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*/
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static void
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set_handicap_spots(int boardsize)
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{
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if (hspot_size == boardsize)
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return;
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hspot_size = boardsize;
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memset(hspots, '.', sizeof(hspots));
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if (boardsize == 5) {
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/* place the outer 4 */
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hspots[1][1] = '+';
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hspots[boardsize-2][1] = '+';
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hspots[1][boardsize-2] = '+';
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hspots[boardsize-2][boardsize-2] = '+';
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/* and the middle one */
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hspots[boardsize/2][boardsize/2] = '+';
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return;
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}
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if (!(boardsize%2)) {
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/* If the board size is even, no center handicap spots. */
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if (boardsize > 2 && boardsize < 12) {
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/* Place the outer 4 only. */
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hspots[2][2] = '+';
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hspots[boardsize-3][2] = '+';
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hspots[2][boardsize-3] = '+';
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hspots[boardsize-3][boardsize-3] = '+';
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}
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else {
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/* Place the outer 4 only. */
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hspots[3][3] = '+';
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hspots[boardsize-4][3] = '+';
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hspots[3][boardsize-4] = '+';
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hspots[boardsize-4][boardsize-4] = '+';
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}
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}
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else {
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/* Uneven board size */
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if (boardsize > 2 && boardsize < 12) {
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/* Place the outer 4... */
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hspots[2][2] = '+';
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hspots[boardsize-3][2] = '+';
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hspots[2][boardsize-3] = '+';
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hspots[boardsize-3][boardsize-3] = '+';
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/* ...and the middle one. */
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hspots[boardsize/2][boardsize/2] = '+';
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}
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else if (boardsize > 12) {
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/* Place the outer 4... */
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hspots[3][3] = '+';
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hspots[boardsize-4][3] = '+';
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hspots[3][boardsize-4] = '+';
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hspots[boardsize-4][boardsize-4] = '+';
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/* ...and the inner 4... */
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hspots[3][boardsize/2] = '+';
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hspots[boardsize/2][3] = '+';
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hspots[boardsize/2][boardsize-4] = '+';
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hspots[boardsize-4][boardsize/2] = '+';
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/* ...and the middle one. */
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hspots[boardsize/2][boardsize/2] = '+';
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}
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}
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return;
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}
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/*
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* Display the board position when playing in ASCII.
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*/
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static void
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ascii_showboard(void)
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{
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int i, j;
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char letterbar[64];
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int last_pos_was_move;
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int pos_is_move;
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int dead;
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int last_move = get_last_move();
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make_letterbar(board_size, letterbar);
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set_handicap_spots(board_size);
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printf("\n");
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printf(" White (O) has captured %d pieces\n", black_captured);
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printf(" Black (X) has captured %d pieces\n", white_captured);
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if (showscore) {
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if (current_score_estimate == NO_SCORE)
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printf(" No score estimate is available yet.\n");
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else if (current_score_estimate < 0)
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printf(" Estimated score: Black is ahead by %d\n",
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-current_score_estimate);
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else if (current_score_estimate > 0)
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printf(" Estimated score: White is ahead by %d\n",
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current_score_estimate);
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else
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printf(" Estimated score: Even!\n");
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}
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printf("\n");
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fflush(stdout);
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printf("%s", letterbar);
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if (get_last_player() != EMPTY) {
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gfprintf(stdout, " Last move: %s %1m",
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get_last_player() == WHITE ? "White" : "Black",
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last_move);
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}
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printf("\n");
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fflush(stdout);
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for (i = 0; i < board_size; i++) {
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printf(" %2d", board_size - i);
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last_pos_was_move = 0;
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for (j = 0; j < board_size; j++) {
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if (POS(i, j) == last_move)
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pos_is_move = 128;
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else
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pos_is_move = 0;
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dead = (dragon_status(POS(i, j)) == DEAD) && showdead;
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switch (BOARD(i, j) + pos_is_move + last_pos_was_move) {
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case EMPTY+128:
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case EMPTY:
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printf(" %c", hspots[i][j]);
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last_pos_was_move = 0;
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break;
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case BLACK:
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printf(" %c", dead ? 'x' : 'X');
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last_pos_was_move = 0;
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break;
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case WHITE:
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printf(" %c", dead ? 'o' : 'O');
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last_pos_was_move = 0;
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break;
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case BLACK+128:
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printf("(%c)", 'X');
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last_pos_was_move = 256;
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break;
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case WHITE+128:
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printf("(%c)", 'O');
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last_pos_was_move = 256;
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break;
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case EMPTY+256:
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printf("%c", hspots[i][j]);
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last_pos_was_move = 0;
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break;
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case BLACK+256:
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printf("%c", dead ? 'x' : 'X');
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last_pos_was_move = 0;
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break;
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case WHITE+256:
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printf("%c", dead ? 'o' : 'O');
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last_pos_was_move = 0;
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break;
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default:
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fprintf(stderr, "Illegal board value %d\n", (int) BOARD(i, j));
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exit(EXIT_FAILURE);
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break;
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}
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}
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if (last_pos_was_move == 0) {
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if (board_size > 10)
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printf(" %2d", board_size - i);
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else
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printf(" %1d", board_size - i);
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}
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else {
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if (board_size > 10)
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printf("%2d", board_size - i);
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else
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printf("%1d", board_size - i);
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}
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printf("\n");
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}
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fflush(stdout);
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printf("%s\n\n", letterbar);
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fflush(stdout);
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if (clock_on) {
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clock_print(WHITE);
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clock_print(BLACK);
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}
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} /* end ascii_showboard */
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/*
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* command help
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*/
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static void
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show_commands(void)
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{
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printf("\nCommands:\n");
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printf(" back Take back your last move\n");
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printf(" boardsize Set boardsize (on move 1 only)\n");
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printf(" comment Write a comment to outputfile\n");
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printf(" depth <num> Set depth for reading\n");
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printf(" display Display game board\n");
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printf(" exit Exit GNU Go\n");
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printf(" force <move> Force a move for current color\n");
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printf(" forward Go to next node in game tree\n");
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printf(" goto <movenum> Go to movenum in game tree\n");
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printf(" level <amount> Playing level (default = 10)\n");
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printf(" handicap <num> Set fixed handicap (on move 1 only)\n");
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printf(" freehandicap <num> Place free handicap (on move 1 only)\n");
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printf(" Omit <num> to place handicap yourself\n");
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printf(" help Display this help menu\n");
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printf(" helpdebug Display debug help menu\n");
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printf(" info Display program settings\n");
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printf(" komi Set komi (on move 1 only)\n");
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printf(" last Goto last node in game tree\n");
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printf(" pass Pass on your move\n");
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printf(" play <num> Play <num> moves\n");
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printf(" playblack Play as Black (switch if White)\n");
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printf(" playwhite Play as White (switch if Black)\n");
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printf(" quit Exit GNU Go\n");
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printf(" resign Resign the current game\n");
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printf(" save <file> Save the current game\n");
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printf(" load <file> Load a game from file\n");
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printf(" score Toggle display of score On/Off\n");
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printf(" showboard Toggle display of board On/Off\n");
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printf(" switch Switch the color you are playing\n");
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printf(" undo Take the last move back (same as back)\n");
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printf(" <move> A move of the format <letter><number>");
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printf("\n");
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}
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enum commands {INVALID = -1, END, EXIT, QUIT, RESIGN,
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PASS, MOVE, FORCE, SWITCH,
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PLAY, PLAYBLACK, PLAYWHITE,
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SETHANDICAP, FREEHANDICAP, SETBOARDSIZE, SETKOMI,
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SETDEPTH,
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INFO, DISPLAY, SHOWBOARD, HELP, UNDO, COMMENT, SCORE,
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CMD_DEAD, CMD_BACK, CMD_FORWARD, CMD_LAST,
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CMD_CAPTURE, CMD_DEFEND,
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CMD_HELPDEBUG, CMD_SHOWAREA, CMD_SHOWMOYO, CMD_SHOWTERRI,
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CMD_GOTO, CMD_SAVE, CMD_LOAD, CMD_SHOWDRAGONS, CMD_LISTDRAGONS,
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SETLEVEL, NEW, COUNT, CONTINUE
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};
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/*
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* Check if we have a valid command.
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*/
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static int
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get_command(char *command)
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{
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char c;
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int d;
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/* Check to see if a move was input. */
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if (!((sscanf(command, "%c%d", &c, &d) != 2)
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|| ((c = toupper((int) c)) < 'A')
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|| ((c = toupper((int) c)) > 'Z')
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|| (c == 'I')))
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return MOVE;
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/* help shortcut */
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||
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if (command[0] == '?')
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return HELP;
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||
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/* Kill leading spaces. */
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||
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while (command[0] == ' ')
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command++;
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if (!strncmp(command, "playblack", 9)) return PLAYBLACK;
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if (!strncmp(command, "playwhite", 9)) return PLAYWHITE;
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if (!strncmp(command, "showboard", 9)) return SHOWBOARD;
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if (!strncmp(command, "showdragons", 9)) return CMD_SHOWDRAGONS;
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if (!strncmp(command, "listdragons", 9)) return CMD_LISTDRAGONS;
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if (!strncmp(command, "boardsize", 9)) return SETBOARDSIZE;
|
||
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if (!strncmp(command, "freehandicap", 9)) return FREEHANDICAP;
|
||
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if (!strncmp(command, "handicap", 5)) return SETHANDICAP;
|
||
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if (!strncmp(command, "display", 7)) return DISPLAY;
|
||
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if (!strncmp(command, "helpdebug", 7)) return CMD_HELPDEBUG;
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||
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if (!strncmp(command, "resign", 6)) return RESIGN;
|
||
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if (!strncmp(command, "showmoyo", 6)) return CMD_SHOWMOYO;
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if (!strncmp(command, "showterri", 6)) return CMD_SHOWTERRI;
|
||
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if (!strncmp(command, "showarea", 6)) return CMD_SHOWAREA;
|
||
|
if (!strncmp(command, "depth", 5)) return SETDEPTH;
|
||
|
if (!strncmp(command, "switch", 5)) return SWITCH;
|
||
|
if (!strncmp(command, "komi", 4)) return SETKOMI;
|
||
|
if (!strncmp(command, "play", 4)) return PLAY;
|
||
|
if (!strncmp(command, "info", 4)) return INFO;
|
||
|
if (!strncmp(command, "force", 4)) return FORCE;
|
||
|
if (!strncmp(command, "level", 5)) return SETLEVEL;
|
||
|
if (!strncmp(command, "pass", 4)) return PASS;
|
||
|
if (!strncmp(command, "save", 3)) return CMD_SAVE;
|
||
|
if (!strncmp(command, "load", 3)) return CMD_LOAD;
|
||
|
if (!strncmp(command, "end", 3)) return END;
|
||
|
if (!strncmp(command, "move", 3)) return MOVE;
|
||
|
if (!strncmp(command, "undo", 3)) return UNDO;
|
||
|
if (!strncmp(command, "comment", 3)) return COMMENT;
|
||
|
if (!strncmp(command, "score", 3)) return SCORE;
|
||
|
if (!strncmp(command, "dead", 3)) return CMD_DEAD;
|
||
|
if (!strncmp(command, "capture", 3)) return CMD_CAPTURE;
|
||
|
if (!strncmp(command, "defend", 3)) return CMD_DEFEND;
|
||
|
if (!strncmp(command, "exit", 4)) return EXIT;
|
||
|
if (!strncmp(command, "quit", 4)) return QUIT;
|
||
|
if (!strncmp(command, "help", 1)) return HELP;
|
||
|
if (!strncmp(command, "back", 2)) return CMD_BACK;
|
||
|
if (!strncmp(command, "forward", 2)) return CMD_FORWARD;
|
||
|
if (!strncmp(command, "last", 2)) return CMD_LAST;
|
||
|
if (!strncmp(command, "goto", 2)) return CMD_GOTO;
|
||
|
if (!strncmp(command, "game", 2)) return NEW;
|
||
|
if (!strncmp(command, "count", 3)) return COUNT;
|
||
|
if (!strncmp(command, "continue", 4)) return CONTINUE;
|
||
|
|
||
|
/* No valid command was found. */
|
||
|
return INVALID;
|
||
|
}
|
||
|
|
||
|
|
||
|
/*
|
||
|
* Write sgf root node.
|
||
|
*/
|
||
|
|
||
|
static void
|
||
|
init_sgf(Gameinfo *ginfo)
|
||
|
{
|
||
|
if (sgf_initialized)
|
||
|
return;
|
||
|
sgf_initialized = 1;
|
||
|
|
||
|
sgf_write_header(sgftree.root, 1, get_random_seed(), komi,
|
||
|
ginfo->handicap, get_level(), chinese_rules);
|
||
|
if (ginfo->handicap > 0)
|
||
|
sgffile_recordboard(sgftree.root);
|
||
|
}
|
||
|
|
||
|
|
||
|
/*
|
||
|
* Generate the computer move.
|
||
|
*/
|
||
|
|
||
|
static int
|
||
|
computer_move(Gameinfo *gameinfo, int *passes)
|
||
|
{
|
||
|
int move;
|
||
|
float move_value;
|
||
|
int resign;
|
||
|
int resignation_declined = 0;
|
||
|
float upper_bound, lower_bound;
|
||
|
|
||
|
init_sgf(gameinfo);
|
||
|
|
||
|
/* Generate computer move. */
|
||
|
if (autolevel_on)
|
||
|
adjust_level_offset(gameinfo->to_move);
|
||
|
move = genmove(gameinfo->to_move, &move_value, &resign);
|
||
|
if (resignation_allowed && resign) {
|
||
|
int state = ascii_endgame(gameinfo, 2);
|
||
|
if (state != -1)
|
||
|
return state;
|
||
|
|
||
|
/* The opponent declined resignation. Remember not to resign again. */
|
||
|
resignation_allowed = 0;
|
||
|
resignation_declined = 1;
|
||
|
}
|
||
|
|
||
|
if (showscore) {
|
||
|
gnugo_estimate_score(&upper_bound, &lower_bound);
|
||
|
current_score_estimate = (int) ((lower_bound + upper_bound) / 2.0);
|
||
|
}
|
||
|
|
||
|
mprintf("%s(%d): %1m\n", color_to_string(gameinfo->to_move),
|
||
|
movenum + 1, move);
|
||
|
if (is_pass(move))
|
||
|
(*passes)++;
|
||
|
else
|
||
|
*passes = 0;
|
||
|
|
||
|
gnugo_play_move(move, gameinfo->to_move);
|
||
|
sgffile_add_debuginfo(sgftree.lastnode, move_value);
|
||
|
sgftreeAddPlay(&sgftree, gameinfo->to_move, I(move), J(move));
|
||
|
if (resignation_declined)
|
||
|
sgftreeAddComment(&sgftree, "GNU Go resignation was declined");
|
||
|
sgffile_output(&sgftree);
|
||
|
|
||
|
gameinfo->to_move = OTHER_COLOR(gameinfo->to_move);
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
|
||
|
/*
|
||
|
* Make a move.
|
||
|
*/
|
||
|
|
||
|
static int
|
||
|
do_move(Gameinfo *gameinfo, char *command, int *passes, int force)
|
||
|
{
|
||
|
int move = string_to_location(board_size, command);
|
||
|
|
||
|
if (move == NO_MOVE) {
|
||
|
printf("\nInvalid move: %s\n", command);
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
if (!is_allowed_move(move, gameinfo->to_move)) {
|
||
|
printf("\nIllegal move: %s", command);
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
*passes = 0;
|
||
|
TRACE("\nyour move: %1m\n\n", move);
|
||
|
init_sgf(gameinfo);
|
||
|
gnugo_play_move(move, gameinfo->to_move);
|
||
|
sgffile_add_debuginfo(sgftree.lastnode, 0.0);
|
||
|
sgftreeAddPlay(&sgftree, gameinfo->to_move, I(move), J(move));
|
||
|
sgffile_output(&sgftree);
|
||
|
|
||
|
if (opt_showboard) {
|
||
|
ascii_showboard();
|
||
|
printf("GNU Go is thinking...\n");
|
||
|
}
|
||
|
|
||
|
if (force) {
|
||
|
gameinfo->computer_player = OTHER_COLOR(gameinfo->computer_player);
|
||
|
gameinfo->to_move = OTHER_COLOR(gameinfo->to_move);
|
||
|
sgftreeAddComment(&sgftree, "forced");
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
gameinfo->to_move = OTHER_COLOR(gameinfo->to_move);
|
||
|
return computer_move(gameinfo, passes);
|
||
|
}
|
||
|
|
||
|
|
||
|
/*
|
||
|
* Make a pass.
|
||
|
*/
|
||
|
|
||
|
static int
|
||
|
do_pass(Gameinfo *gameinfo, int *passes, int force)
|
||
|
{
|
||
|
(*passes)++;
|
||
|
init_sgf(gameinfo);
|
||
|
gnugo_play_move(PASS_MOVE, gameinfo->to_move);
|
||
|
sgffile_add_debuginfo(sgftree.lastnode, 0.0);
|
||
|
sgftreeAddPlay(&sgftree, gameinfo->to_move, -1, -1);
|
||
|
sgffile_output(&sgftree);
|
||
|
|
||
|
gameinfo->to_move = OTHER_COLOR(gameinfo->to_move);
|
||
|
if (force) {
|
||
|
gameinfo->computer_player = OTHER_COLOR(gameinfo->computer_player);
|
||
|
sgftreeAddComment(&sgftree, "forced");
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
return computer_move(gameinfo, passes);
|
||
|
}
|
||
|
|
||
|
|
||
|
/*
|
||
|
* Play a game against an ascii client.
|
||
|
*/
|
||
|
|
||
|
void
|
||
|
play_ascii(SGFTree *tree, Gameinfo *gameinfo, char *filename, char *until)
|
||
|
{
|
||
|
int sz;
|
||
|
|
||
|
setvbuf(stdout, (char *)NULL, _IONBF, 0); /* No buffering. */
|
||
|
|
||
|
sgftree = *tree;
|
||
|
|
||
|
if (filename) {
|
||
|
/* No need to check for failure here since that was already done
|
||
|
* when it was loaded in main().
|
||
|
*
|
||
|
* FIXME: Why do we load the game again?
|
||
|
*/
|
||
|
gameinfo_play_sgftree(gameinfo, &sgftree, until);
|
||
|
sgf_initialized = 1;
|
||
|
}
|
||
|
else {
|
||
|
if (sgfGetIntProperty(sgftree.root, "SZ", &sz))
|
||
|
gnugo_clear_board(sz);
|
||
|
if (gameinfo->handicap == 0)
|
||
|
gameinfo->to_move = BLACK;
|
||
|
else {
|
||
|
gameinfo->handicap = place_fixed_handicap(gameinfo->handicap);
|
||
|
gameinfo->to_move = WHITE;
|
||
|
}
|
||
|
sgf_initialized = 0;
|
||
|
}
|
||
|
|
||
|
do_play_ascii(gameinfo);
|
||
|
printf("\nThanks! for playing GNU Go.\n\n");
|
||
|
|
||
|
/* main() frees the tree and we might have changed it. */
|
||
|
*tree = sgftree;
|
||
|
}
|
||
|
|
||
|
|
||
|
void
|
||
|
do_play_ascii(Gameinfo *gameinfo)
|
||
|
{
|
||
|
int m, num;
|
||
|
float fnum;
|
||
|
int passes = 0; /* two passes and its over */
|
||
|
int tmp;
|
||
|
char line[80];
|
||
|
char *line_ptr = line;
|
||
|
char *command;
|
||
|
char *tmpstring;
|
||
|
int state = 1;
|
||
|
|
||
|
if (have_time_settings())
|
||
|
clock_on = 1;
|
||
|
|
||
|
while (state == 1) {
|
||
|
state = 0;
|
||
|
|
||
|
/* No score is estimated yet. */
|
||
|
current_score_estimate = NO_SCORE;
|
||
|
|
||
|
/* Allow resignation at interface level (the engine may still be not
|
||
|
* allowed to resign.
|
||
|
*/
|
||
|
resignation_allowed = 1;
|
||
|
|
||
|
printf("\nBeginning ASCII mode game.\n\n");
|
||
|
gameinfo_print(gameinfo);
|
||
|
|
||
|
/* Does the computer play first? If so, make a move. */
|
||
|
if (gameinfo->computer_player == gameinfo->to_move)
|
||
|
state = computer_move(gameinfo, &passes);
|
||
|
|
||
|
/* main ASCII Play loop */
|
||
|
while (state == 0) {
|
||
|
/* Display game board. */
|
||
|
if (opt_showboard)
|
||
|
ascii_showboard();
|
||
|
|
||
|
#if !READLINE
|
||
|
/* Print the prompt */
|
||
|
mprintf("%s(%d): ", color_to_string(gameinfo->to_move), movenum + 1);
|
||
|
|
||
|
/* Read a line of input. */
|
||
|
line_ptr = line;
|
||
|
if (!fgets(line, 80, stdin))
|
||
|
return;
|
||
|
#else
|
||
|
snprintf(line, 79, "%s(%d): ",
|
||
|
color_to_string(gameinfo->to_move), movenum + 1);
|
||
|
if (!(line_ptr = readline(line)))
|
||
|
return;
|
||
|
|
||
|
add_history(line_ptr);
|
||
|
#endif
|
||
|
|
||
|
while (state == 0
|
||
|
&& (command = strtok(line_ptr, ";"), line_ptr = 0, command)) {
|
||
|
/* Get the command or move. */
|
||
|
switch (get_command(command)) {
|
||
|
case RESIGN:
|
||
|
state = ascii_endgame(gameinfo, 1);
|
||
|
break;
|
||
|
|
||
|
case END:
|
||
|
case EXIT:
|
||
|
case QUIT:
|
||
|
return;
|
||
|
|
||
|
case HELP:
|
||
|
show_commands();
|
||
|
break;
|
||
|
|
||
|
case CMD_HELPDEBUG:
|
||
|
printf(DEBUG_COMMANDS);
|
||
|
break;
|
||
|
|
||
|
case SHOWBOARD:
|
||
|
opt_showboard = !opt_showboard;
|
||
|
break;
|
||
|
|
||
|
case INFO:
|
||
|
printf("\n");
|
||
|
gameinfo_print(gameinfo);
|
||
|
break;
|
||
|
|
||
|
case SETBOARDSIZE:
|
||
|
if (sgf_initialized) {
|
||
|
printf("Boardsize cannot be changed after record is started!\n");
|
||
|
break;
|
||
|
}
|
||
|
command += 10;
|
||
|
if (sscanf(command, "%d", &num) != 1) {
|
||
|
printf("\nInvalid command syntax!\n");
|
||
|
break;
|
||
|
}
|
||
|
if (!check_boardsize(num, stdout))
|
||
|
break;
|
||
|
/* Init board. */
|
||
|
board_size = num;
|
||
|
clear_board();
|
||
|
/* In case max handicap changes on smaller board. */
|
||
|
gameinfo->handicap = place_fixed_handicap(gameinfo->handicap);
|
||
|
sgfOverwritePropertyInt(sgftree.root, "SZ", board_size);
|
||
|
sgfOverwritePropertyInt(sgftree.root, "HA", gameinfo->handicap);
|
||
|
break;
|
||
|
|
||
|
case SETHANDICAP:
|
||
|
if (sgf_initialized) {
|
||
|
printf("Handicap cannot be changed after game is started!\n");
|
||
|
break;
|
||
|
}
|
||
|
command += 9;
|
||
|
if (sscanf(command, "%d", &num) != 1) {
|
||
|
printf("\nInvalid command syntax!\n");
|
||
|
break;
|
||
|
}
|
||
|
if (num < 0 || num > MAX_HANDICAP) {
|
||
|
printf("\nInvalid handicap: %d\n", num);
|
||
|
break;
|
||
|
}
|
||
|
/* Init board. */
|
||
|
clear_board();
|
||
|
/* Place stones on board but don't record sgf
|
||
|
* in case we change more info. */
|
||
|
gameinfo->handicap = place_fixed_handicap(num);
|
||
|
printf("\nSet handicap to %d\n", gameinfo->handicap);
|
||
|
gameinfo->to_move = (gameinfo->handicap ? WHITE : BLACK);
|
||
|
break;
|
||
|
|
||
|
case FREEHANDICAP:
|
||
|
if (sgf_initialized) {
|
||
|
printf("Handicap cannot be changed after game is started!\n");
|
||
|
break;
|
||
|
}
|
||
|
while (*command && *command != ' ')
|
||
|
command++;
|
||
|
ascii_free_handicap(gameinfo, command);
|
||
|
break;
|
||
|
|
||
|
case SETKOMI:
|
||
|
if (sgf_initialized) {
|
||
|
printf("Komi cannot be modified after game record is started!\n");
|
||
|
break;
|
||
|
}
|
||
|
command += 5;
|
||
|
if (sscanf(command, "%f", &fnum) != 1) {
|
||
|
printf("\nInvalid command syntax!\n");
|
||
|
break;
|
||
|
}
|
||
|
komi = fnum;
|
||
|
printf("\nSet Komi to %.1f\n", komi);
|
||
|
break;
|
||
|
|
||
|
case SETDEPTH:
|
||
|
command += 6;
|
||
|
if (sscanf(command, "%d", &num) != 1) {
|
||
|
printf("\nInvalid command syntax!\n");
|
||
|
break;
|
||
|
}
|
||
|
mandated_depth = num;
|
||
|
printf("\nSet depth to %d\n", mandated_depth);
|
||
|
break;
|
||
|
|
||
|
case SETLEVEL:
|
||
|
command += 6;
|
||
|
if (sscanf(command, "%d", &num) != 1) {
|
||
|
printf("\nInvalid command syntax!\n");
|
||
|
break;
|
||
|
}
|
||
|
set_level(num);
|
||
|
printf("\nSet level to %d\n", num);
|
||
|
break;
|
||
|
|
||
|
case DISPLAY:
|
||
|
if (!opt_showboard)
|
||
|
ascii_showboard();
|
||
|
break;
|
||
|
|
||
|
case FORCE:
|
||
|
command += 6; /* skip the force part... */
|
||
|
switch (get_command(command)) {
|
||
|
case MOVE:
|
||
|
state = do_move(gameinfo, command, &passes, 1);
|
||
|
break;
|
||
|
case PASS:
|
||
|
state = do_pass(gameinfo, &passes, 1);
|
||
|
break;
|
||
|
default:
|
||
|
printf("Illegal forced move: %s %d\n", command,
|
||
|
get_command(command));
|
||
|
break;
|
||
|
}
|
||
|
break;
|
||
|
|
||
|
case MOVE:
|
||
|
state = do_move(gameinfo, command, &passes, 0);
|
||
|
break;
|
||
|
|
||
|
case PASS:
|
||
|
state = do_pass(gameinfo, &passes, 0);
|
||
|
break;
|
||
|
|
||
|
case PLAY:
|
||
|
command += 5;
|
||
|
if (sscanf(command, "%d", &num) != 1) {
|
||
|
printf("\nInvalid command syntax!\n");
|
||
|
break;
|
||
|
}
|
||
|
if (num >= 0)
|
||
|
for (m = 0; m < num; m++) {
|
||
|
gameinfo->computer_player
|
||
|
= OTHER_COLOR(gameinfo->computer_player);
|
||
|
state = computer_move(gameinfo, &passes);
|
||
|
if (state)
|
||
|
break;
|
||
|
if (passes >= 2)
|
||
|
break;
|
||
|
}
|
||
|
else {
|
||
|
printf("\nInvalid number of moves specified: %d\n", num);
|
||
|
break;
|
||
|
}
|
||
|
break;
|
||
|
|
||
|
case PLAYBLACK:
|
||
|
if (gameinfo->computer_player == WHITE)
|
||
|
gameinfo->computer_player = BLACK;
|
||
|
if (gameinfo->computer_player == gameinfo->to_move)
|
||
|
state = computer_move(gameinfo, &passes);
|
||
|
break;
|
||
|
|
||
|
case PLAYWHITE:
|
||
|
if (gameinfo->computer_player == BLACK)
|
||
|
gameinfo->computer_player = WHITE;
|
||
|
if (gameinfo->computer_player == gameinfo->to_move)
|
||
|
state = computer_move(gameinfo, &passes);
|
||
|
break;
|
||
|
|
||
|
case SWITCH:
|
||
|
gameinfo->computer_player = OTHER_COLOR(gameinfo->computer_player);
|
||
|
state = computer_move(gameinfo, &passes);
|
||
|
break;
|
||
|
|
||
|
case UNDO:
|
||
|
case CMD_BACK:
|
||
|
if (undo_move(1)) {
|
||
|
sgftreeAddComment(&sgftree, "undone");
|
||
|
sgftreeBack(&sgftree);
|
||
|
gameinfo->to_move = OTHER_COLOR(gameinfo->to_move);
|
||
|
}
|
||
|
else
|
||
|
printf("\nCan't undo.\n");
|
||
|
break;
|
||
|
|
||
|
case CMD_FORWARD:
|
||
|
if (sgftreeForward(&sgftree))
|
||
|
gameinfo->to_move = gnugo_play_sgfnode(sgftree.lastnode,
|
||
|
gameinfo->to_move);
|
||
|
else
|
||
|
printf("\nEnd of game tree.\n");
|
||
|
break;
|
||
|
|
||
|
case CMD_LAST:
|
||
|
while (sgftreeForward(&sgftree))
|
||
|
gameinfo->to_move = gnugo_play_sgfnode(sgftree.lastnode,
|
||
|
gameinfo->to_move);
|
||
|
break;
|
||
|
|
||
|
case COMMENT:
|
||
|
printf("\nEnter comment. Press ENTER when ready.\n");
|
||
|
fgets(line, 80, stdin);
|
||
|
sgftreeAddComment(&sgftree, line);
|
||
|
break;
|
||
|
|
||
|
case SCORE:
|
||
|
showscore = !showscore;
|
||
|
if (!showscore)
|
||
|
current_score_estimate = NO_SCORE;
|
||
|
break;
|
||
|
|
||
|
case CMD_DEAD:
|
||
|
silent_examine_position(FULL_EXAMINE_DRAGONS);
|
||
|
showdead = !showdead;
|
||
|
break;
|
||
|
|
||
|
case CMD_CAPTURE:
|
||
|
strtok(command, " ");
|
||
|
showcapture(strtok(NULL, " "));
|
||
|
break;
|
||
|
|
||
|
case CMD_DEFEND:
|
||
|
strtok(command, " ");
|
||
|
showdefense(strtok(NULL, " "));
|
||
|
break;
|
||
|
|
||
|
case CMD_SHOWMOYO:
|
||
|
tmp = printmoyo;
|
||
|
printmoyo = PRINTMOYO_MOYO;
|
||
|
silent_examine_position(EXAMINE_DRAGONS);
|
||
|
printmoyo = tmp;
|
||
|
break;
|
||
|
|
||
|
case CMD_SHOWTERRI:
|
||
|
tmp = printmoyo;
|
||
|
printmoyo = PRINTMOYO_TERRITORY;
|
||
|
silent_examine_position(EXAMINE_DRAGONS);
|
||
|
printmoyo = tmp;
|
||
|
break;
|
||
|
|
||
|
case CMD_SHOWAREA:
|
||
|
tmp = printmoyo;
|
||
|
printmoyo = PRINTMOYO_AREA;
|
||
|
silent_examine_position(EXAMINE_DRAGONS);
|
||
|
printmoyo = tmp;
|
||
|
break;
|
||
|
|
||
|
case CMD_SHOWDRAGONS:
|
||
|
silent_examine_position(EXAMINE_DRAGONS);
|
||
|
showboard(1);
|
||
|
break;
|
||
|
|
||
|
case CMD_GOTO:
|
||
|
strtok(command, " ");
|
||
|
ascii_goto(gameinfo, strtok(NULL, " "));
|
||
|
break;
|
||
|
|
||
|
case CMD_SAVE:
|
||
|
strtok(command, " ");
|
||
|
tmpstring = strtok(NULL, " ");
|
||
|
if (tmpstring) {
|
||
|
/* discard newline */
|
||
|
tmpstring[strlen(tmpstring) - 1] = 0;
|
||
|
/* make sure we are saving proper handicap */
|
||
|
init_sgf(gameinfo);
|
||
|
writesgf(sgftree.root, tmpstring);
|
||
|
printf("You may resume the game");
|
||
|
printf(" with -l %s --mode ascii\n", tmpstring);
|
||
|
printf("or load %s\n", tmpstring);
|
||
|
}
|
||
|
else
|
||
|
printf("Please specify filename\n");
|
||
|
break;
|
||
|
|
||
|
case CMD_LOAD:
|
||
|
strtok(command, " ");
|
||
|
tmpstring = strtok(NULL, " ");
|
||
|
if (tmpstring) {
|
||
|
/* discard newline */
|
||
|
tmpstring[strlen(tmpstring) - 1] = 0;
|
||
|
if (!sgftree_readfile(&sgftree, tmpstring)) {
|
||
|
fprintf(stderr, "Cannot open or parse '%s'\n", tmpstring);
|
||
|
break;
|
||
|
}
|
||
|
/* to avoid changing handicap etc. */
|
||
|
if (gameinfo_play_sgftree(gameinfo, &sgftree, NULL) == EMPTY)
|
||
|
fprintf(stderr, "Cannot load '%s'\n", tmpstring);
|
||
|
else {
|
||
|
sgf_initialized = 1;
|
||
|
sgfOverwritePropertyInt(sgftree.root, "HA", gameinfo->handicap);
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
printf("Please specify a filename\n");
|
||
|
break;
|
||
|
|
||
|
case CMD_LISTDRAGONS:
|
||
|
silent_examine_position(EXAMINE_DRAGONS);
|
||
|
show_dragons();
|
||
|
break;
|
||
|
|
||
|
default:
|
||
|
printf("\nInvalid command: %s", command);
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
if (passes >= 2)
|
||
|
state = ascii_endgame(gameinfo, 0);
|
||
|
}
|
||
|
#if READLINE
|
||
|
free(line_ptr);
|
||
|
#endif
|
||
|
|
||
|
}
|
||
|
|
||
|
sgffile_output(&sgftree);
|
||
|
passes = 0;
|
||
|
|
||
|
/* Play a different game next time. */
|
||
|
update_random_seed();
|
||
|
|
||
|
/* Free the sgf tree and prepare for a new game. */
|
||
|
sgfFreeNode(sgftree.root);
|
||
|
sgftree_clear(&sgftree);
|
||
|
sgftreeCreateHeaderNode(&sgftree, board_size, komi, gameinfo->handicap);
|
||
|
sgf_initialized = 0;
|
||
|
|
||
|
gameinfo_clear(gameinfo);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
/* Communicates with user after a game has ended. */
|
||
|
static int
|
||
|
ascii_endgame(Gameinfo *gameinfo, int reason)
|
||
|
{
|
||
|
char line[80];
|
||
|
char *line_ptr;
|
||
|
char *command;
|
||
|
char *tmpstring;
|
||
|
int state = 0;
|
||
|
|
||
|
if (reason == 0) { /* Two passes, game is over. */
|
||
|
who_wins(gameinfo->computer_player, stdout);
|
||
|
printf("\nIf you disagree, we may count the game together.\n");
|
||
|
|
||
|
sgftreeWriteResult(&sgftree, (white_score + black_score)/2.0, 1);
|
||
|
}
|
||
|
else {
|
||
|
int color = OTHER_COLOR(gameinfo->to_move);
|
||
|
|
||
|
if (reason == 1) /* Our opponent has resigned. */
|
||
|
printf("GNU Go wins by resignation.\n");
|
||
|
else /* We have resigned. */
|
||
|
printf("You win by resignation.\n");
|
||
|
|
||
|
printf("Result: %c+Resign\n\n", color == WHITE ? 'W' : 'B');
|
||
|
sgftreeWriteResult(&sgftree, color == WHITE ? 1000.0 : -1000.0, 1);
|
||
|
}
|
||
|
|
||
|
while (state == 0) {
|
||
|
printf("You may optionally save the game as an SGF file.\n\n");
|
||
|
printf("Type \"save <filename>\" to save,\n");
|
||
|
if (reason == 0)
|
||
|
printf(" \"count\" to recount,\n");
|
||
|
else if (reason == 2)
|
||
|
printf(" \"continue\" to decline resignation and continue the game,\n");
|
||
|
printf(" \"quit\" to quit\n");
|
||
|
printf(" or \"game\" to play again\n");
|
||
|
|
||
|
line_ptr = line;
|
||
|
if (!fgets(line, 80, stdin))
|
||
|
break;
|
||
|
|
||
|
command = strtok(line_ptr, "");
|
||
|
switch (get_command(command)) {
|
||
|
case CMD_SAVE:
|
||
|
strtok(command, " ");
|
||
|
tmpstring = strtok(NULL, " ");
|
||
|
if (tmpstring) {
|
||
|
/* discard newline */
|
||
|
tmpstring[strlen(tmpstring) - 1] = 0;
|
||
|
init_sgf(gameinfo);
|
||
|
writesgf(sgftree.root, tmpstring);
|
||
|
}
|
||
|
else
|
||
|
printf("Please specify filename\n");
|
||
|
break;
|
||
|
|
||
|
case COUNT:
|
||
|
if (reason == 0)
|
||
|
ascii_count(gameinfo);
|
||
|
break;
|
||
|
|
||
|
case CONTINUE:
|
||
|
state = -1;
|
||
|
break;
|
||
|
|
||
|
case NEW:
|
||
|
state = 1;
|
||
|
break;
|
||
|
|
||
|
case QUIT:
|
||
|
state = 2;
|
||
|
break;
|
||
|
|
||
|
default:
|
||
|
state = 0;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return state;
|
||
|
}
|
||
|
|
||
|
|
||
|
/* ascii_count() scores the game.
|
||
|
*/
|
||
|
static void
|
||
|
ascii_count(Gameinfo *gameinfo)
|
||
|
{
|
||
|
char line[12];
|
||
|
int done = 0;
|
||
|
int i;
|
||
|
int xyzzy = 1;
|
||
|
|
||
|
printf("\nGame over. Let's count!.\n");
|
||
|
showdead = 1;
|
||
|
ascii_showboard();
|
||
|
while (!done) {
|
||
|
printf("Dead stones are marked with small letters (x,o).\n");
|
||
|
printf("\nIf you don't agree, enter the location of a group\n");
|
||
|
printf("to toggle its state or \"done\".\n");
|
||
|
|
||
|
if (!fgets(line, 12, stdin))
|
||
|
return; /* EOF or some error */
|
||
|
|
||
|
for (i = 0; i < 12; i++)
|
||
|
line[i] = tolower((int) line[i]);
|
||
|
if (!strncmp(line, "done", 4))
|
||
|
done = 1;
|
||
|
else if (!strncmp(line, "quit", 4))
|
||
|
return;
|
||
|
else if (!strncmp(line, "xyzzy", 5)) {
|
||
|
if (xyzzy) {
|
||
|
printf("\nYou are in a debris room filled with stuff washed in from the\n");
|
||
|
printf("surface. A low wide passage with cobbles becomes plugged\n");
|
||
|
printf("with mud and debris here, but an awkward canyon leads\n");
|
||
|
printf("upward and west. A note on the wall says:\n");
|
||
|
printf(" Magic Word \"XYZZY\"\n\n");
|
||
|
xyzzy = 0;
|
||
|
}
|
||
|
else {
|
||
|
printf("You are inside a building, a well house for a large spring.\n\n");
|
||
|
xyzzy = 1;
|
||
|
}
|
||
|
}
|
||
|
else if (!strncmp(line, "help", 4)) {
|
||
|
printf("\nIf there are dead stones on the board I will remove them.\n");
|
||
|
printf("You must tell me where they are. Type the coordinates of a\n");
|
||
|
printf("dead group, or type \"done\"\n");
|
||
|
}
|
||
|
else if (!strncmp(line, "undo", 4)) {
|
||
|
printf("UNDO not allowed anymore. The status of the stones now\n");
|
||
|
printf("toggles after entering the location of it.\n");
|
||
|
ascii_showboard();
|
||
|
}
|
||
|
else {
|
||
|
int pos = string_to_location(board_size, line);
|
||
|
if (pos == NO_MOVE || board[pos] == EMPTY)
|
||
|
printf("\ninvalid!\n");
|
||
|
else {
|
||
|
enum dragon_status status = dragon_status(pos);
|
||
|
status = (status == DEAD) ? ALIVE : DEAD;
|
||
|
change_dragon_status(pos, status);
|
||
|
ascii_showboard();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
who_wins(gameinfo->computer_player, stdout);
|
||
|
}
|
||
|
|
||
|
|
||
|
static void
|
||
|
showcapture(char *line)
|
||
|
{
|
||
|
int str;
|
||
|
int move;
|
||
|
|
||
|
gg_assert(line);
|
||
|
str = string_to_location(board_size, line);
|
||
|
if (str == NO_MOVE || board[str] == EMPTY) {
|
||
|
printf("\ninvalid point!\n");
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if (attack(str, &move))
|
||
|
mprintf("\nSuccessful attack of %1m at %1m\n", str, move);
|
||
|
else
|
||
|
mprintf("\n%1m cannot be attacked\n", str);
|
||
|
}
|
||
|
|
||
|
|
||
|
static void
|
||
|
showdefense(char *line)
|
||
|
{
|
||
|
int str;
|
||
|
int move;
|
||
|
|
||
|
gg_assert(line);
|
||
|
str = string_to_location(board_size, line);
|
||
|
if (str == NO_MOVE || board[str] == EMPTY) {
|
||
|
printf("\ninvalid point!\n");
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if (attack(str, NULL)) {
|
||
|
if (find_defense(str, &move))
|
||
|
mprintf("\nSuccessful defense of %1m at %1m\n", str, move);
|
||
|
else
|
||
|
mprintf("\n%1m cannot be defended\n", str);
|
||
|
}
|
||
|
else
|
||
|
mprintf("\nThere is no need to defend %1m\n", str);
|
||
|
}
|
||
|
|
||
|
|
||
|
static void
|
||
|
ascii_goto(Gameinfo *gameinfo, char *line)
|
||
|
{
|
||
|
const char *movenumber = line;
|
||
|
|
||
|
if (!line)
|
||
|
return;
|
||
|
|
||
|
if (!strncmp(line, "last", 4))
|
||
|
movenumber = "9999";
|
||
|
else if (!strncmp(line, "first", 4))
|
||
|
movenumber = "1";
|
||
|
|
||
|
printf("goto %s\n", movenumber);
|
||
|
gameinfo_play_sgftree(gameinfo, &sgftree, movenumber);
|
||
|
}
|
||
|
|
||
|
|
||
|
static void
|
||
|
ascii_free_handicap(Gameinfo *gameinfo, char *handicap_string)
|
||
|
{
|
||
|
int handi;
|
||
|
int i;
|
||
|
char line[80];
|
||
|
int stones[MAX_BOARD*MAX_BOARD];
|
||
|
|
||
|
if (sscanf(handicap_string, "%d", &handi) == 1) {
|
||
|
/* GNU Go is to place handicap */
|
||
|
if (handi < 0 || handi == 1) {
|
||
|
printf("\nInvalid command syntax!\n");
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
clear_board();
|
||
|
handi = place_free_handicap(handi);
|
||
|
printf("\nPlaced %d stones of free handicap.\n", handi);
|
||
|
}
|
||
|
else { /* User is to place handicap */
|
||
|
clear_board();
|
||
|
handi = 0;
|
||
|
|
||
|
while (1) {
|
||
|
ascii_showboard();
|
||
|
printf("\nType in coordinates of next handicap stone, or one of the following commands:\n");
|
||
|
printf(" undo take back the last stone placed\n");
|
||
|
printf(" clear remove all the stones placed so far\n");
|
||
|
printf(" done finish placing handicap\n\n");
|
||
|
printf("You have placed %d handicap stone(s) so far.\n\n", handi);
|
||
|
|
||
|
if (!fgets(line, 80, stdin))
|
||
|
return; /* EOF or some error */
|
||
|
for (i = 0; i < 80; i++)
|
||
|
line[i] = tolower((int) line[i]);
|
||
|
|
||
|
if (!strncmp(line, "undo", 4)) {
|
||
|
if (!handi)
|
||
|
printf("\nNothing to undo.\n");
|
||
|
else {
|
||
|
remove_stone(stones[--handi]);
|
||
|
gprintf("\nRemoved the stone at %m.\n", I(stones[handi]),
|
||
|
J(stones[handi]));
|
||
|
}
|
||
|
}
|
||
|
else if (!strncmp(line, "clear", 5)) {
|
||
|
clear_board();
|
||
|
handi = 0;
|
||
|
}
|
||
|
else if (!strncmp(line, "done", 4)) {
|
||
|
if (handi == 1) /* Don't bother with checks later */
|
||
|
printf("\nHandicap cannot be one stone. Either add "
|
||
|
"some more, or delete the only stone.\n");
|
||
|
else
|
||
|
break;
|
||
|
}
|
||
|
else {
|
||
|
int pos = string_to_location(board_size, line);
|
||
|
if (pos != NO_MOVE) {
|
||
|
if (board[pos] != EMPTY)
|
||
|
printf("\nThere's already a stone there.\n");
|
||
|
else {
|
||
|
add_stone(pos, BLACK);
|
||
|
stones[handi++] = pos;
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
printf("\nInvalid command: %s", line);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
gameinfo->handicap = handi;
|
||
|
gameinfo->to_move = (handi ? WHITE : BLACK);
|
||
|
}
|
||
|
|
||
|
|
||
|
/*
|
||
|
* Local Variables:
|
||
|
* tab-width: 8
|
||
|
* c-basic-offset: 2
|
||
|
* End:
|
||
|
*/
|