pygo/pygo.py

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#!/usr/bin/python
# -*- coding: utf-8 -*-
#
# A GTK Python GO client
import os
import pygame
from pygame.locals import *
def load_png(name):
""" Load image and return image object"""
fullname = os.path.join('res', name)
try:
image = pygame.image.load(fullname)
if image.get_alpha() is None:
image = image.convert()
else:
image = image.convert_alpha()
except pygame.error, message:
print 'Cannot load image:', fullname
raise SystemExit, message
return image
def build_img_res():
ret = {}
triangle = load_png('go_t.png')
ret['w'] = load_png('go_w.png')
ret['wT'] = load_png('go_w.png')
ret['wT'].blit(triangle, (0,0))
ret['b'] = load_png('go_b.png')
ret['bT'] = load_png('go_b.png')
ret['bT'].blit(triangle, (0,0))
circle = load_png('go_c.png')
for d in ('u', 'd', 'l', 'r', 'm', 'dl', 'dr', 'ul', 'ur', 'h'):
ret[d] = load_png('go_' + d + '.png')
ret[d + 'c'] = load_png('go_' + d + '.png')
ret[d + 'c'].blit(circle, (0,0))
return ret
class GobanSquare:
"""A single square on the go board"""
def __init__(self, pos):
self.x, self.y = pos
self.state = 'empty'
if (self.x, self.y) == (1,1):
self.default_draw_code = 'ul'
elif (self.x, self.y) == (1,19):
self.default_draw_code = 'ur'
elif (self.x, self.y) == (19,1):
self.default_draw_code = 'dl'
elif (self.x, self.y) == (19,19):
self.default_draw_code = 'dr'
elif (self.x, self.y) in [(4,4), (4,16), (16,4), (16,16)]:
self.default_draw_code = 'h'
elif self.x == 1:
self.default_draw_code = 'u'
elif self.y == 1:
self.default_draw_code = 'l'
elif self.x == 19:
self.default_draw_code = 'd'
elif self.y == 19:
self.default_draw_code = 'r'
else:
self.default_draw_code = 'm'
def get_draw_code(self):
if self.state == 'empty':
return self.default_draw_code
if self.state == 'marked':
return self.default_draw_code + 'c'
if self.state == 'white':
return 'w'
if self.state == 'black':
return 'b'
return None
def draw_board(goban, size, img_res):
board = pygame.Surface((size,size))
inc = size / 19;
i = 0
for row in goban:
j = 0
for square in row:
s = pygame.transform.scale(img_res[square.get_draw_code()], (inc, inc))
board.blit(s, (j*inc,i*inc))
j += 1
i += 1
return board.convert()
def main():
# Basic screen init
pygame.init()
screen = pygame.display.set_mode((800, 800))
pygame.display.set_caption('pyGo')
# Create the background object, make it blank
background = pygame.Surface(screen.get_size())
background = background.convert()
background.fill((250, 250, 250))
# Build the dict of image objects
img_res = build_img_res()
# Build the 361 board sprites
goban = []
for i in range(19):
goban.append([])
for j in range(19):
goban[i].append(GobanSquare((i+1, j+1)))
board_size = 800
board_inc = board_size / 19
board = draw_board(goban, board_size, img_res)
background.blit(board, (0,0))
screen.blit(background, (0, 0))
pygame.display.flip()
while True:
event = pygame.event.wait()
if event.type == QUIT:
return
if event.type == MOUSEBUTTONDOWN:
if event.button == 1:
state = 'black'
if event.button == 2:
state = 'marked'
if event.button == 3:
state = 'white'
x, y = event.pos
goban[y / board_inc][x / board_inc].state = state
board = draw_board(goban, board_size, img_res)
background.blit(board, (0,0))
screen.blit(background, (0, 0))
pygame.display.flip()
if __name__ == '__main__': main()