113 lines
3.0 KiB
Plaintext
113 lines
3.0 KiB
Plaintext
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# Microsoft Developer Studio Project File - Name="sgf" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Static Library" 0x0104
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CFG=sgf - Win32 Release
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "sgf.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "sgf.mak" CFG="sgf - Win32 Release"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "sgf - Win32 Release" (based on "Win32 (x86) Static Library")
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!MESSAGE "sgf - Win32 Debug" (based on "Win32 (x86) Static Library")
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!MESSAGE
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# Begin Project
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# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName ""
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# PROP Scc_LocalPath ""
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CPP=cl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "sgf - Win32 Release"
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# PROP Use_MFC 0
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# ADD CPP /GX /Zi /I ".." /I "..\interface" /I "..\engine" /I "..\utils" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "_CONSOLE" /D "HAVE_CONFIG_H" /Fo"Release/" /Fd"Release/sgf" /FD /c
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# ADD BASE RSC /l 0x809
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# ADD RSC /l 0x809
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BSC32=bscmake.exe
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LIB32=link.exe -lib
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# ADD LIB32 /nologo /out:"Release\sgf.lib"
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!ELSEIF "$(CFG)" == "sgf - Win32 Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "Debug"
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# PROP BASE Intermediate_Dir "Debug"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "Debug"
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# PROP Intermediate_Dir "Debug"
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "_DEBUG" /YX /FD /GZ /c
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# ADD CPP /W2 /Gm /GX /ZI /Od /I ".." /I "..\engine" /I "..\interface" /I "../utils" /D "WIN32" /D "_MBCS" /D "_LIB" /D "_DEBUG" /D "_CONSOLE" /D "HAVE_CONFIG_H" /FR /Fd"Debug/sgf" /FD /GZ /c
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# ADD BASE RSC /l 0x809 /d "NDEBUG" /d "_DEBUG"
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# ADD RSC /l 0x809 /d "NDEBUG" /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LIB32=link.exe -lib
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# ADD BASE LIB32 /nologo
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# ADD LIB32 /nologo
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!ENDIF
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# Begin Target
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# Name "sgf - Win32 Release"
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# Name "sgf - Win32 Debug"
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# Begin Group "Source Files"
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# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
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# Begin Source File
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SOURCE=..\sgf\sgf_utils.c
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!IF "$(CFG)" == "sgf - Win32 Release"
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# ADD CPP /W3
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!ELSEIF "$(CFG)" == "sgf - Win32 Debug"
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\sgfnode.c
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# End Source File
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# Begin Source File
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SOURCE=.\sgftree.c
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# End Source File
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# End Group
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# Begin Group "Header Files"
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# PROP Default_Filter "h;hpp;hxx;hm;inl"
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# Begin Source File
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SOURCE=.\sgf_properties.h
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# End Source File
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# Begin Source File
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SOURCE=.\sgf_utils.h
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# End Source File
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# Begin Source File
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SOURCE=.\sgftree.h
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# End Source File
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# End Group
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# End Target
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# End Project
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