287 lines
7.3 KiB
Scilab
287 lines
7.3 KiB
Scilab
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# This is a collection of mistakes by GNU Go in Stefan Mertin's private
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# 13x13 - Computer Go tournament in 2001-2002 (see
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# http://www.geocities.com/comp_go/13x13.html).
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#
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# While the games used in 13x13.tst were played by GNU Go 3.0, this test
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# suite covers games played at the end of the tournament by GNU Go 3.2
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# at level 15.
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#
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# The opponents and results in these games are:
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#
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# Game GNU Go Result Opponent
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# name color
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# DAGN1.sgf white +40.5 Dariush
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# DAGN2.sgf white +52.5 Dariush
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# DAGN3.sgf white + 2.5 Dariush
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# GNDA1.sgf black +39.5 Dariush
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# GNDA2.sgf black +34.5 Dariush
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# GNDA3.sgf black +32.5 Dariush
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# GAGN1.sgf white -29.5 GoAhead
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# GAGN2.sgf white + 0.5 GoAhead
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# GAGN3.sgf white +16.5 GoAhead
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# GNGA1.sgf black + 2.5 GoAhead
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# GNGA2.sgf black +67.5 GoAhead
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# GNGA3.sgf black - 5.5 GoAhead
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# GHGN1.sgf white +33.5 Goliath
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# GHGN2.sgf white + 6.5 Goliath
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# GHGN3.sgf white -48.5 Goliath
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# GNGH1.sgf black + 5.5 Goliath
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# GNGH2.sgf black +13.5 Goliath
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# GNGH3.sgf black -59.5 Goliath
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# GIGN1.sgf white +12.5 Go Intellect
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# GIGN2.sgf white - 0.5 Go Intellect
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# GIGN3.sgf white +21.5 Go Intellect
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# GNGI1.sgf black +31.5 Go Intellect
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# GNGI2.sgf black +18.5 Go Intellect
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# GNGI3.sgf black + 2.5 Go Intellect
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# GMGN1.sgf white + 3.5 GoeMate
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# GMGN2.sgf white -10.5 GoeMate
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# GMGN3.sgf white - 6.5 GoeMate
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# GNGM1.sgf black + 9.5 GoeMate
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# GNGM2.sgf black -12.5 GoeMate
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# GNGM3.sgf black - 6.5 GoeMate
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# GPGN1.sgf white - 6.5 Go Professional
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# GPGN3.sgf white -15.5 Go Professional
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# GPGN5.sgf white -16.5 Go Professional
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# GNGP1.sgf black +27.5 Go Professional
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# GNGP3.sgf black - 0.5 Go Professional
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# GNGP5.sgf black - 1.5 Go Professional
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# GXGN1.sgf white +25.5 Go4++
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# GXGN2.sgf white -20.5 Go4++
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# GXGN3.sgf white -14.5 Go4++
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# GNGX1.sgf black -10.5 Go4++
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# GNGX2.sgf black +11.5 Go4++
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# GNGX3.sgf black - 4.5 Go4++
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# HTGN1.sgf white +10.5 HandTalk
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# HTGN2.sgf white +23.5 HandTalk
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# HTGN3.sgf white + 6.5 HandTalk
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# GNHT1.sgf black + 5.5 HandTalk
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# GNHT2.sgf black -13.5 HandTalk
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# GNHT3.sgf black +16.5 HandTalk
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# MFGN1.sgf white +43.5 Many Faces of Go
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# MFGN2.sgf white +35.5 Many Faces of Go
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# MFGN3.sgf white -42.5 Many Faces of Go
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# GNMF1.sgf black +17.5 Many Faces of Go
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# GNMF2.sgf black +44.5 Many Faces of Go
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# GNMF3.sgf black -18.5 Many Faces of Go
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# WLGN1.sgf white - 1.5 Wulu
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# WLGN2.sgf white -41.5 Wulu
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# WLGN3.sgf white + 5.5 Wulu
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# GNWL1.sgf black +52.5 Wulu
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# GNWL2.sgf black +20.5 Wulu
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# GNWL3.sgf black -13.5 Wulu
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#
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# The variations in the sgf-files are due to Stefan Mertin.
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loadsgf games/mertin13x13/GNDA3.sgf 61
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1 reg_genmove black
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#? [M4]
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loadsgf games/mertin13x13/GAGN1.sgf 12
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2 reg_genmove white
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#? [C12|G10|G12]
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# N5 is locally worse than M5.
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loadsgf games/mertin13x13/GAGN1.sgf 28
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3 restricted_genmove white M5 N5
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#? [M5]
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# Hane at K1 is not appropriate.
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loadsgf games/mertin13x13/GAGN1.sgf 42
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4 restricted_genmove white F4 H2 K1
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#? [F4]
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# Unreasonable to block at A5.
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loadsgf games/mertin13x13/GAGN1.sgf 66
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5 restricted_genmove white A5 B4 C4 C5
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#? [!A5]
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# B4 unreasonable. C4 locally the best move.
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loadsgf games/mertin13x13/GAGN1.sgf 68
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6 restricted_genmove white B4 C4
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#? [C4]*
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# H11 allows a combination attack starting with K10.
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loadsgf games/mertin13x13/GNGA3.sgf 67
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7 reg_genmove black
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#? [J11]
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# F10 blocks and connects in the best way. F11 is clearly inferior.
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loadsgf games/mertin13x13/GNGA3.sgf 81
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8 reg_genmove black
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#? [F10]
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# Most other moves are better than the game move at C6.
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loadsgf games/mertin13x13/GHGN1.sgf 26
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9 owl_attack D7
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#? [0]
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# Most other moves are better than the game move at M6.
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loadsgf games/mertin13x13/GHGN2.sgf 48
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10 restricted_genmove white M4 L6 M6
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#? [M4|L6]
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# L6 urgent.
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loadsgf games/mertin13x13/GHGN2.sgf 52
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11 reg_genmove white
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#? [L6]
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# J5 not joseki.
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loadsgf games/mertin13x13/GHGN3.sgf 8
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12 restricted_genmove white J5 J6
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#? [J6]*
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# M13 is a very odd move.
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loadsgf games/mertin13x13/GHGN3.sgf 38
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13 restricted_genmove white M11 M12 M13 K12
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#? [K12]*
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# J9 is huge.
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loadsgf games/mertin13x13/GNGH2.sgf 23
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14 reg_genmove black
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#? [J9]
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# N11 is meaningless.
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loadsgf games/mertin13x13/GNGH2.sgf 71
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15 reg_genmove black
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#? [B5]
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# H2 completely misses the point. Necessary to block at G4.
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loadsgf games/mertin13x13/GNGH3.sgf 57
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16 reg_genmove black
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#? [G4]
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# F1 gives seki.
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loadsgf games/mertin13x13/GNGH3.sgf 111
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17 reg_genmove black
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#? [F1]*
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# Necessary to defend the bottom.
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loadsgf games/mertin13x13/GIGN2.sgf 18
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18 reg_genmove white
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#? [F3]
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# One critical point left at B5. K10 is dame.
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loadsgf games/mertin13x13/GIGN2.sgf 60
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19 reg_genmove white
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#? [B5]
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# K10 is unreasonable.
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loadsgf games/mertin13x13/GIGN3.sgf 92
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20 reg_genmove white
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#? [J10]
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# J13 fails right out.
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loadsgf games/mertin13x13/GIGN3.sgf 94
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21 restricted_genmove white K11 J13
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#? [K11]
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# A6 bad shape.
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loadsgf games/mertin13x13/GIGN3.sgf 100
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22 reg_genmove white
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#? [B6|B7]
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# J1 gives ko. K1 kills unconditionally.
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loadsgf games/mertin13x13/GNGI1.sgf 95
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23 reg_genmove black
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#? [K1]
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# N11 is clearly the worst way to end the ko. M13 and M9 are both better.
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loadsgf games/mertin13x13/GNGI3.sgf 63
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24 reg_genmove black
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#? [M9|M13]
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# M13 lives independently. K13 gives a semeai.
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loadsgf games/mertin13x13/GNGI3.sgf 65
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25 reg_genmove black
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#? [M13]*
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# Must connect at D3.
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loadsgf games/mertin13x13/GMGN2.sgf 30
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26 reg_genmove white
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#? [D3]
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# B2 inefficient way to live.
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loadsgf games/mertin13x13/GMGN2.sgf 92
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27 reg_genmove white
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#? [C4]
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# Taken out -- H9 seems reasonable nevertheless. /ab
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## H9 can be cut off.
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#loadsgf games/mertin13x13/GMGN3.sgf 30
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#28 reg_genmove white
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##? [!H9]
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# Must connect at F3.
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loadsgf games/mertin13x13/GNGM3.sgf 11
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29 reg_genmove black
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#? [F3]*
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loadsgf games/mertin13x13/GPGN1.sgf 62
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30 reg_genmove white
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#? [N8]*
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loadsgf games/mertin13x13/GPGN1.sgf 64
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31 reg_genmove white
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#? [M7]*
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# G5 is dame. H4 is the point needed to win the game.
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loadsgf games/mertin13x13/GNGP3.sgf 55
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32 reg_genmove black
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#? [H4]
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# F6 clearly better than E6.
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loadsgf games/mertin13x13/GNGP5.sgf 73
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33 restricted_genmove black E6 F6
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#? [F6]
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# E5 is just cut off and captured.
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loadsgf games/mertin13x13/GXGN2.sgf 48
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34 reg_genmove white
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#? [E8|F9|F8|D7]
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# Breakin problem.
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# D10 captures on too small scale.
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loadsgf games/mertin13x13/GXGN2.sgf 52
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35 reg_genmove white
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#? [D7|E8|F9]*
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# Low enclosure better.
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loadsgf games/mertin13x13/GXGN3.sgf 12
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36 restricted_genmove white J3 J4 H3 H4
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#? [J3|H3]*
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# Must follow up A6 with A4, which in any case is sente.
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loadsgf games/mertin13x13/GNGX1.sgf 51
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37 reg_genmove black
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#? [A4]
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# E8 clearly bigger than E7.
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loadsgf games/mertin13x13/HTGN3.sgf 102
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38 restricted_genmove white E7 E8
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#? [E8]*
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# F10 needed for seki.
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loadsgf games/mertin13x13/MFGN3.sgf 58
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39 reg_genmove white
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#? [F10]*
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# Must connect at F8.
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loadsgf games/mertin13x13/WLGN2.sgf 74
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40 reg_genmove white
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#? [F8]
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loadsgf games/mertin13x13/GNWL1.sgf 61
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41 reg_genmove black
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#? [J6]
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# L7 way overconcentrated.
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loadsgf games/mertin13x13/GNWL2.sgf 35
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42 restricted_genmove black L7 L13
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#? [L13]
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# J3 is of course bigger than J1.
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loadsgf games/mertin13x13/GNWL3.sgf 109
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43 restricted_genmove black J1 J2 J3
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#? [J3]*
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