278 lines
7.9 KiB
Scilab
278 lines
7.9 KiB
Scilab
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# Q12 might be playable after all but it's very unorthodox and it
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# would be preferrable if GNU Go played some more normal fuseki move.
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loadsgf games/olympiad2004/19x19/gnu-ind.sgf 5
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1 restricted_genmove black Q12 E3 E4
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#? [E3|E4]
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# G14 looks more natural than the played move at G12.
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loadsgf games/olympiad2004/19x19/gnu-ind.sgf 65
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2 restricted_genmove black G14 G12
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#? [G14]
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# Q10 looks too small and overly conservative. There are many
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# larger moves on the board.
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loadsgf games/olympiad2004/19x19/gnu-ind.sgf 79
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3 reg_genmove black
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#? [!Q10]
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# N16 does connect but completely misses the point. GNU Go would win
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# big by just making sure that the thrashing white group in the center
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# doesn't spring to life.
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loadsgf games/olympiad2004/19x19/gnu-ind.sgf 127
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4 reg_genmove black
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#? [G10|G9|G8|G7|J7|J6|K7|H7]*
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# M15 is again too small. Subduing the big thrashing white dragon must
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# have priority.
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loadsgf games/olympiad2004/19x19/gnu-ind.sgf 135
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5 reg_genmove black
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#? [F11|F10|G10|E10|E9|E11|G7|F8]
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# The focus must still be on the left. N18 is big but not big enough.
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loadsgf games/olympiad2004/19x19/gnu-ind.sgf 141
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6 reg_genmove black
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#? [D11|H9|F10]*
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# P18 looks at best like a questionable followup to N18. Playing on
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# the left is urgent.
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loadsgf games/olympiad2004/19x19/gnu-ind.sgf 143
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7 reg_genmove black
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#? [D14|D11]*
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# Better capture than connect.
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loadsgf games/olympiad2004/19x19/gnu-ind.sgf 161
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8 restricted_genmove black D10 C8
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#? [C8]
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# E15 only threatens to make an eye in gote. Locally F15 is a better
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# option but most natural is to block at B15 to secure two eyes and
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# limit white's thrashing potential.
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loadsgf games/olympiad2004/19x19/gnu-ind.sgf 179
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9 reg_genmove black
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#? [B15]*
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# Regardless whether the semeai still can be won after C14, blocking
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# at B15 is the natural and much easier way to live locally and
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# definitely win the semeai.
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loadsgf games/olympiad2004/19x19/gnu-ind.sgf 183
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10 reg_genmove black
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#? [B15]
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# T17 is totally meritless compared to any of the local alternatives.
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loadsgf games/olympiad2004/19x19/gnu-ind.sgf 203
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11 restricted_genmove black T17 S19 R19 O14 O13 S14
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#? [S19|R19|O14|O13|S14]*
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# L9 is zero points gote.
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loadsgf games/olympiad2004/19x19/gnu-ind.sgf 223
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12 restricted_genmove black L9 F7
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#? [F7]*
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# A7 solves the tactical problem as well as B10 but also splits the
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# eyespace into two parts.
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loadsgf games/olympiad2004/19x19/gnu-ind.sgf 235
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13 reg_genmove black
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#? [A7]*
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# T14 is bigger than T4/T5.
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loadsgf games/olympiad2004/19x19/gnu-ind.sgf 249
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14 reg_genmove black
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#? [T14]*
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# G18 is locally bigger than J19.
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loadsgf games/olympiad2004/19x19/gnu-ind.sgf 281
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15 restricted_genmove black J19 G18
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#? [G18]*
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# Since white can get a ko after C11, it is necessary to first settle
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# the semeai.
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loadsgf games/olympiad2004/19x19/gnu-ind.sgf 287
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16 reg_genmove black
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#? [A7|A6|E4|A5]
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# The semeai still needs settling. White can live or get a ko for the
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# life and death of both by the combination of A1 and A7, followed by
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# D4.
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loadsgf games/olympiad2004/19x19/gnu-ind.sgf 289
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17 reg_genmove black
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#? [A7|A6|E4|A5]
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# Force black into bad shape or allowing a ponnuki.
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loadsgf games/olympiad2004/19x19/int-gnu.sgf 8
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101 reg_genmove white
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#? [E2]*
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# Force black into bad shape or allowing a ponnuki.
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loadsgf games/olympiad2004/19x19/int-gnu.sgf 10
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102 reg_genmove white
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#? [E2]
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# C18 is mandatory after D18
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loadsgf games/olympiad2004/19x19/int-gnu.sgf 18
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103 reg_genmove white
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#? [C18]
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# Must at least settle the shape (in sente) before tenuki.
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loadsgf games/olympiad2004/19x19/int-gnu.sgf 20
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104 reg_genmove white
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#? [D14]*
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# Can't tenuki before connecting. Forcing with T17 is also okay.
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loadsgf games/olympiad2004/19x19/int-gnu.sgf 28
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105 reg_genmove white
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#? [O17|N17|T17]
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# K4 is overconcentrated. Which moves more than D14 are good here?
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loadsgf games/olympiad2004/19x19/int-gnu.sgf 42
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106 restricted_genmove white D14 K4
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#? [D14]*
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# With the black stone at R9, R6 is locally better than Q6.
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loadsgf games/olympiad2004/19x19/int-gnu.sgf 46
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107 restricted_genmove white Q6 R6
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#? [R6]*
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# P3 does not look urgent here.
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loadsgf games/olympiad2004/19x19/int-gnu.sgf 50
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108 reg_genmove white
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#? [!P3]
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# First live on the left edge.
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loadsgf games/olympiad2004/19x19/int-gnu.sgf 60
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109 reg_genmove white
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#? [C10]*
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# B10 not sufficient to live.
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loadsgf games/olympiad2004/19x19/int-gnu.sgf 62
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110 reg_genmove white
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#? [!B10]
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# B11 not sufficient to live.
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loadsgf games/olympiad2004/19x19/int-gnu.sgf 64
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111 reg_genmove white
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#? [!B11]
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# T13 is an overplay. T14 works better and also solves the problem
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# with bad aji in the upper right corner.
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loadsgf games/olympiad2004/19x19/int-gnu.sgf 96
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112 reg_genmove white
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#? [T14]*
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# Q10 does not make much good. More interesting to play some move in
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# the center.
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loadsgf games/olympiad2004/19x19/int-gnu.sgf 104
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113 reg_genmove white
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#? [!Q10]
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# K19 is an overplay. After black M18 white has to abandon K19 or risk
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# a ko in the corner.
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loadsgf games/olympiad2004/19x19/int-gnu.sgf 110
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114 restricted_genmove white K19 M18
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#? [M18]*
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# T18 dies right out if white finds the killing move at R19. P19 and
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# R19 both live, but K19 and M19 must be sacrificed. N19 lives with
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# everything except T17 and possibly T19, which are less important.
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loadsgf games/olympiad2004/19x19/int-gnu.sgf 114
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115 reg_genmove white
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#? [N19]*
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# M3 is not necessary. Blocking in the center is big.
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loadsgf games/olympiad2004/19x19/int-gnu.sgf 132
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116 reg_genmove white
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#? [H8]*
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# G10 is locally clearly better than G9 as it threatens to cut.
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loadsgf games/olympiad2004/19x19/int-gnu.sgf 162
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117 restricted_genmove white G9 G10
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#? [G10]*
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# Can't just give up the ko. T16 and L17 should be big enough ko
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# threats. G5 might be barely big enough as well.
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loadsgf games/olympiad2004/19x19/int-gnu.sgf 170
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118 reg_genmove white
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#? [T16|L17|M17|G5]*
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# O15 is bigger than H4.
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loadsgf games/olympiad2004/19x19/int-gnu.sgf 178
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119 restricted_genmove white H4 O15
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#? [O15]
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# N13 is worthless.
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loadsgf games/olympiad2004/19x19/int-gnu.sgf 194
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120 restricted_genmove white N13 M12
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#? [M12]*
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# H6 is completely worthless. The other atari is clearly better.
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loadsgf games/olympiad2004/19x19/int-gnu.sgf 196
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121 restricted_genmove white H6 G5
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#? [G5]
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# The ko can at least be captured once before connecting.
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loadsgf games/olympiad2004/19x19/int-gnu.sgf 202
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122 restricted_genmove white C6 E7
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#? [C6]*
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# We are ahead. Even if owl misreads, the thrashing dragon
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# suppression should generate a move at L3 or K3.
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# See also owl1:355,356.
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loadsgf games/olympiad2004/19x19/int-gnu.sgf 242
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123 reg_genmove white
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#? [K3|L3|L1]
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# More important to build towards center than closing off edge.
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loadsgf games/olympiad2004/19x19/gnu-int.sgf 67
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201 restricted_genmove black C11 E11 E12
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#? [E11]*
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# Really bad shape at G7.
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loadsgf games/olympiad2004/19x19/gnu-int.sgf 113
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202 restricted_genmove black G7 G8
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#? [G8]
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# O10 protects against both cuts!
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loadsgf games/olympiad2004/19x19/gnu-int.sgf 205
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203 restricted_genmove black M13 O10
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#? [O10]*
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# Black will break through somewhere after D4.
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loadsgf games/olympiad2004/9x9/gnu-int.sgf 9
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301 reg_genmove black
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#? [D4]*
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# H6 is bigger than J7.
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loadsgf games/olympiad2004/9x9/int-gnu.sgf 42
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401 reg_genmove white
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#? [H6]*
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# Better to allow G7 to get cut off than E3.
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loadsgf games/olympiad2004/9x9/gnu-mag.sgf 9
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501 reg_genmove black
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#? [F3]
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# Hane at A6 leads nowhere. The clamp at B5 has more potential.
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# The cut at C6 is captured right out in a ladder.
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loadsgf games/olympiad2004/9x9/gnu-mag.sgf 25
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502 restricted_genmove black A6 B5 C6
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#? [B5]*
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# Wrong atari. F6 is better than E7.
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loadsgf games/olympiad2004/9x9/gnu-mag.sgf 35
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503 restricted_genmove black E7 F6
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#? [F6]*
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# F6 really bad shape.
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loadsgf games/olympiad2004/9x9/gnu-dbg.sgf 11
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601 restricted_genmove black F7 F6 H4 G3
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#? [F7|H4|G3]
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# G6 about as bad shape as one can get. E6 has more promise.
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loadsgf games/olympiad2004/9x9/gnu-dbg.sgf 23
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602 reg_genmove black
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#? [E6]*
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# Always connect from the secure end. A1 goes before A4.
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loadsgf games/olympiad2004/9x9/gnu-dbg.sgf 63
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603 reg_genmove black
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#? [A1]*
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