554 lines
16 KiB
Scilab
554 lines
16 KiB
Scilab
|
# M19 is a serious blunder.
|
||
|
loadsgf games/nngs/gnugo-3.3.10-viking4-200210261703.sgf 181
|
||
|
1 reg_genmove white
|
||
|
#? [M17]
|
||
|
|
||
|
# D19 is locally worse than both E17 and E18.
|
||
|
loadsgf games/nngs/gnugo-3.3.10-rcde05-200210280427.sgf 83
|
||
|
2 restricted_genmove white D19 E18 E17
|
||
|
#? [E17|E18]
|
||
|
|
||
|
# Just connect at K17. Don't make it difficult.
|
||
|
loadsgf games/nngs/gnugo-3.3.10-rcde05-200210280427.sgf 157
|
||
|
3 reg_genmove white
|
||
|
#? [K17]*
|
||
|
|
||
|
# L17 is horribly overconcentrated
|
||
|
loadsgf games/nngs/gnugo-3.3.10-rcde05-200210300235.sgf 27
|
||
|
4 restricted_genmove white L17 O18
|
||
|
#? [O18]
|
||
|
|
||
|
# G1 is the wrong way to defend G2. Both F2 and K2/K3 are locally better.
|
||
|
# But what's really urgent is a move around F12.
|
||
|
# An invasion around R8 would also be big but must wait until the left
|
||
|
# edge has been settled.
|
||
|
loadsgf games/nngs/gnugo-3.3.10-rcde05-200210300235.sgf 51
|
||
|
5 reg_genmove white
|
||
|
#? [F12]*
|
||
|
|
||
|
# B17 is unreasonable. Locally E16 only move.
|
||
|
loadsgf games/nngs/gnugo-3.3.11-ccwills-200211031528.sgf 35
|
||
|
6 restricted_genmove white B17 E16
|
||
|
#? [E16]
|
||
|
|
||
|
# O14 adds nothing at all to the position.
|
||
|
loadsgf games/nngs/niko-gnugo-3.3.11-200211201651.sgf 216
|
||
|
7 restricted_genmove black O14 M19
|
||
|
#? [M19]
|
||
|
|
||
|
# O13 is completely wasted.
|
||
|
loadsgf games/nngs/niko-gnugo-3.3.11-200211201651.sgf 222
|
||
|
8 restricted_genmove black M19 O13
|
||
|
#? [M19]
|
||
|
|
||
|
# Critical to keep black split up.
|
||
|
loadsgf games/gunnar/gunnar1.sgf 34
|
||
|
9 reg_genmove white
|
||
|
#? [F13]*
|
||
|
|
||
|
# Q15 was supposed to attack either Q14 or Q16 but obviously doesn't work.
|
||
|
# R12 is probably better than R14 but both get the point.
|
||
|
loadsgf games/gunnar/gunnar1.sgf 96
|
||
|
10 reg_genmove white
|
||
|
#? [R12|R14]
|
||
|
|
||
|
# L8 doesn't suffice for local life.
|
||
|
loadsgf games/gunnar/gunnar1.sgf 126
|
||
|
11 reg_genmove white
|
||
|
#? [K9]
|
||
|
|
||
|
# C13 is nonsense. Just connect with B13.
|
||
|
loadsgf games/gunnar/gunnar2.sgf 72
|
||
|
12 reg_genmove white
|
||
|
#? [B13]
|
||
|
|
||
|
# Q5 is 3 points reverse sente. Q12 is of similar size.
|
||
|
# E4 is only one point reverse sente.
|
||
|
loadsgf games/gunnar/gunnar2.sgf 164
|
||
|
13 reg_genmove white
|
||
|
#? [Q5|Q12]
|
||
|
|
||
|
# Necessary to block at Q11. O13 is a rather bad idea.
|
||
|
loadsgf games/gunnar/gunnar2.sgf 168
|
||
|
14 reg_genmove white
|
||
|
#? [Q11]*
|
||
|
|
||
|
# O6 is clearly locally better than P6.
|
||
|
loadsgf games/gunnar/gunnar3.sgf 140
|
||
|
15 restricted_genmove white O6 P6
|
||
|
#? [O6]
|
||
|
|
||
|
# T5 is huge. See next test case.
|
||
|
loadsgf games/gunnar/gunnar3.sgf 190
|
||
|
16 reg_genmove white
|
||
|
#? [T5]*
|
||
|
|
||
|
# T6 allows a combination attack. Necessary to fall back.
|
||
|
loadsgf games/gunnar/gunnar3.sgf 192
|
||
|
17 reg_genmove white
|
||
|
#? [S7]*
|
||
|
|
||
|
# Q15 is just swallowed.
|
||
|
loadsgf games/gunnar/gunnar4.sgf 180
|
||
|
18 restricted_genmove white P15 Q15
|
||
|
#? [P15]
|
||
|
|
||
|
# No reason to play ko with L3.
|
||
|
loadsgf games/gunnar/gunnar4.sgf 198
|
||
|
19 reg_genmove white
|
||
|
#? [L4]
|
||
|
|
||
|
# H14 and J14 are blunders.
|
||
|
loadsgf games/gunnar/gunnar5.sgf 198
|
||
|
20 reg_genmove black
|
||
|
#? [F16|K14]
|
||
|
|
||
|
# P17 only helps black and leaves white with bad shape. Locally Q17 is
|
||
|
# superior. A move around K16 may be even better to start with.
|
||
|
loadsgf games/nngs/gnugo-3.3.16-rubus-200302281805.sgf 17
|
||
|
21 restricted_genmove white P17 Q17 K16 K17
|
||
|
#? [Q17|K16|K17]*
|
||
|
|
||
|
# Same problem as 21 but with slightly different surroundings.
|
||
|
loadsgf games/nngs/gnugo-3.3.16-rubus-200302281805.sgf 19
|
||
|
22 restricted_genmove white E17 D17 K16 K17
|
||
|
#? [D17|K16|K17]*
|
||
|
|
||
|
# Must not play empty triangle at O5. N5 superior local shape.
|
||
|
loadsgf games/nngs/gnugo-3.3.16-rubus-200302281805.sgf 69
|
||
|
23 restricted_genmove white O4 O5 N4 N5
|
||
|
#? [N5]
|
||
|
|
||
|
# L17 and P9 are both -1 point gote. K3 is just a random dame point.
|
||
|
# See also owl1:300
|
||
|
loadsgf games/gunnar/gunnar7.sgf
|
||
|
24 restricted_genmove black L17 K3
|
||
|
#? [K3]
|
||
|
25 restricted_genmove black P9 K3
|
||
|
#? [K3]*
|
||
|
|
||
|
# J2 is not a relevant cutstone and saving it should not be worth a bonus.
|
||
|
loadsgf games/gunnar/gunnar8.sgf
|
||
|
26 restricted_genmove black K1 H1 J3 J4 F9
|
||
|
#? [F9]
|
||
|
|
||
|
# White cannot make two proper eyes but can make life with
|
||
|
# topologically false eyes. G18 and M19 both live but G18 is
|
||
|
# slightly bigger. M12 is a well timed double sente move which of
|
||
|
# course also makes life. F19, G19, K19, and N19 all die.
|
||
|
# See also owl1:301
|
||
|
loadsgf games/gunnar/rbm-bobk-200303111815.sgf 159
|
||
|
27 reg_genmove white
|
||
|
#? [G18|M12|M19]*
|
||
|
|
||
|
# T9 is maybe okay but it seems to end in ko for the life of one of
|
||
|
# the white dragons. Anything is better than the game move at N1, but
|
||
|
# it looks like S9 is the correct move. For the time being we allow
|
||
|
# also T9, though.
|
||
|
loadsgf games/nngs/gnugo-3.3.17-joshj-200304172202.sgf 226
|
||
|
28 reg_genmove white
|
||
|
#? [S9|T9]
|
||
|
|
||
|
# H5 is the only move. H11 can connect to either of two invincible
|
||
|
# dragons and is therefore not weak at all.
|
||
|
loadsgf games/gunnar/gunnar9.sgf 1
|
||
|
29 reg_genmove white
|
||
|
#? [H5]*
|
||
|
|
||
|
# F18 should be a better and bigger way to live than B18.
|
||
|
loadsgf games/nngs/gnugo-3.3.18-overziel7-200304281000.sgf 110
|
||
|
30 restricted_genmove white F18 B18
|
||
|
#? [F18]
|
||
|
|
||
|
# F18 is clearly bigger and better shape than E17.
|
||
|
loadsgf games/nngs/gnugo-3.3.18-overziel7-200304281000.sgf 120
|
||
|
31 restricted_genmove white F18 E17
|
||
|
#? [F18]*
|
||
|
|
||
|
# C18 looks like the simplest way to live. There may be other effective
|
||
|
# moves which should also be accepted.
|
||
|
loadsgf games/nngs/gnugo-3.3.18-overziel7-200304281000.sgf 124
|
||
|
32 reg_genmove white
|
||
|
#? [C18]*
|
||
|
|
||
|
# Important to strengthen the wall at M11. P10 is not so large.
|
||
|
loadsgf games/nngs/gnugo-3.3.18-overziel7-200304281000.sgf 184
|
||
|
33 restricted_genmove white M11 P10
|
||
|
#? [M11]*
|
||
|
|
||
|
# The game move at P7 is worthless. M4 or M5 take the last point.
|
||
|
loadsgf games/nngs/gnugo-3.3.18-overziel7-200304281000.sgf 234
|
||
|
34 reg_genmove white
|
||
|
#? [M4|M5]
|
||
|
|
||
|
# D5 is a ko threat which loses two points. Better let black connect
|
||
|
# the ko.
|
||
|
loadsgf games/gunnar/gunnar10.sgf
|
||
|
35 reg_genmove white
|
||
|
#? [C7|D7|E7]*
|
||
|
|
||
|
# The break-in code of GNU Go 3.3.21 wants to play J12, H11, or K13.
|
||
|
# Clearly filling ko at B18 is the only worthwhile move here.
|
||
|
loadsgf games/gunnar/gunnar11.sgf
|
||
|
36 reg_genmove white
|
||
|
#? [B18]
|
||
|
|
||
|
# The game move at S8 was found as a bogus endgame backfilling dame
|
||
|
# move.
|
||
|
loadsgf games/nngs/tommmal-gnugo-3.4-200309021655.sgf 106
|
||
|
37 restricted_genmove black S8 Q15
|
||
|
#? [Q15]*
|
||
|
|
||
|
# The semeai can still be won.
|
||
|
loadsgf games/nngs/tommmal-gnugo-3.5.1-200309081210.sgf 208
|
||
|
38 reg_genmove black
|
||
|
#? [M7|N1]*
|
||
|
|
||
|
# Keep the connection to save everything without ko.
|
||
|
loadsgf games/nngs/gnugo-3.5.1-viking4-200309231039.sgf 123
|
||
|
39 reg_genmove white
|
||
|
#? [N4]*
|
||
|
|
||
|
# A14 is huge, determining the entire upper left part of the board.
|
||
|
# The lower right corner is also critical but much smaller.
|
||
|
# See also owl1:332.
|
||
|
loadsgf games/nngs/tommmal-gnugo-3.5.1-200310071202.sgf 194
|
||
|
40 reg_genmove black
|
||
|
#? [A14]
|
||
|
|
||
|
# 3.5.1 finds an owl attack on H17 at E16 but no defense. The semeai
|
||
|
# code correctly understands the vitality of D13 for both players and
|
||
|
# revises the status to critical. However, the attack point is not
|
||
|
# revised.
|
||
|
loadsgf games/nngs/tommmal-gnugo-3.5.1-200310140825.sgf 142
|
||
|
41 reg_genmove black
|
||
|
#? [D13]
|
||
|
|
||
|
# Make seki with B18. The problem for 3.5.1 is that the semeai code is
|
||
|
# not called since E19 is considered owl alive and B18 owl dead.
|
||
|
loadsgf games/gunnar/gunnar12.sgf
|
||
|
42 reg_genmove white
|
||
|
#? [B19]
|
||
|
|
||
|
# Q19 lets white make seki. T17 dies.
|
||
|
loadsgf games/nngs/Minori-gnugo-3.5.2gf1-200312161433.sgf 130
|
||
|
43 reg_genmove black
|
||
|
#? [R18|S18]*
|
||
|
|
||
|
# T18 still gives seki. T17 dies.
|
||
|
loadsgf games/nngs/Minori-gnugo-3.5.2gf1-200312161433.sgf 132
|
||
|
44 reg_genmove black
|
||
|
#? [T18]*
|
||
|
|
||
|
# The played move here was H13, caused by incorrect delta territory
|
||
|
# but ultimately by a bug in break_through(). Naturally there is no
|
||
|
# way for white to break through G13, H14, G15.
|
||
|
#
|
||
|
# Original problem solved, but there's a better move than just
|
||
|
# filling dames at Q7|Q6|J16|J17|E7|N4 /nn
|
||
|
loadsgf games/nngs/Minori-gnugo-3.5.2gf1-200312161433.sgf 254
|
||
|
45 reg_genmove black
|
||
|
#? [K1]
|
||
|
|
||
|
# Don't leave aji around, capture the white stones solidly.
|
||
|
loadsgf games/nngs/joshj-gnugo-3.5.2gf1-200312171536.sgf 140
|
||
|
46 restricted_genmove black O11 O9 N10 N9 M9
|
||
|
#? [O11]*
|
||
|
|
||
|
# F15 is about 6 points plus some reverse followup. A4 is three points
|
||
|
# reverse sente.
|
||
|
loadsgf games/nngs/gnugo-3.5.2gf1-wingjk-200312301242.sgf 114
|
||
|
47 restricted_genmove white F15 A4
|
||
|
#? [F15]*
|
||
|
|
||
|
# Saving M13 is small compared to stopping a black incursion.
|
||
|
loadsgf games/nngs/gnugo-3.5.2gf1-wingjk-200312301242.sgf 122
|
||
|
48 restricted_genmove white M12 P11
|
||
|
#? [P11]*
|
||
|
|
||
|
# In 3.5.2 the breakin code hallucinates that white A10 would suddenly
|
||
|
# let black break into the territory around F6.
|
||
|
loadsgf games/nngs/gnugo-3.5.2gf1-wingjk-200312301242.sgf 164
|
||
|
49 reg_genmove white
|
||
|
#? [A10]
|
||
|
|
||
|
# R13 very inefficient.
|
||
|
loadsgf games/nngs/gnugo-3.5.4-chpr-200403201748.sgf 132
|
||
|
50 restricted_genmove white R13 O8
|
||
|
#? [O8]*
|
||
|
|
||
|
# S7 kills all black stones in the corner. For GNU Go 3.5.4 this seems
|
||
|
# to be a problem with valuation of the semeai.
|
||
|
loadsgf games/nngs/gnugo-3.5.4-chpr-200403201748.sgf 154
|
||
|
51 reg_genmove white
|
||
|
#? [S7]
|
||
|
|
||
|
# Regardless whether the dragon is thrashing or critical, Q14 is the
|
||
|
# most solid move.
|
||
|
loadsgf games/nngs/gnugo-3.5.4-chpr-200403201748.sgf 216
|
||
|
52 reg_genmove white
|
||
|
#? [Q14]*
|
||
|
|
||
|
# R18 is clearly ineffective.
|
||
|
# See also connection:111
|
||
|
loadsgf games/nngs/gnugo-3.5.4-chpr-200403201748.sgf 290
|
||
|
53 reg_genmove white
|
||
|
#? [S17]
|
||
|
|
||
|
# Playing J4 or F6 inside own territory clearly loses points. In 3.5.9
|
||
|
# this is caused by some break-in confusion.
|
||
|
loadsgf games/gunnar/gunnar13.sgf
|
||
|
54 restricted_genmove white J4 F6 D9
|
||
|
#? [D9]
|
||
|
|
||
|
# White must find a ko threat. In the choice between C13 and D13, the
|
||
|
# former has absolutely no followup potential and in this case also
|
||
|
# happens to lose a point right out.
|
||
|
#
|
||
|
# Notice that C1 must be included among the considered moves to
|
||
|
# provoke generation of ko threats in the first place.
|
||
|
loadsgf games/gunnar/gunnar14.sgf
|
||
|
play black B1
|
||
|
55 restricted_genmove white C13 D13 C1
|
||
|
#? [D13]
|
||
|
|
||
|
# White must find a ko threat. A11 is neither a ko threat, nor worth a
|
||
|
# point.
|
||
|
loadsgf games/gunnar/gunnar15.sgf
|
||
|
play black R1
|
||
|
56 reg_genmove white
|
||
|
#? [P18|E15|O12|N11|T12|T10|S7|T5]
|
||
|
|
||
|
# No territory to contest around J12. Connect ko at Q19 instead.
|
||
|
loadsgf games/gunnar/gunnar16.sgf
|
||
|
57 restricted_genmove black J13 J12 H11 J11 K11 Q19
|
||
|
#? [Q19]
|
||
|
|
||
|
# No territory to contest around J15. Filling ko at Q19 bigger.
|
||
|
loadsgf games/gunnar/gunnar17.sgf
|
||
|
58 reg_genmove white
|
||
|
#? [Q19]
|
||
|
|
||
|
# Do not defend against combination attack inside potential territory
|
||
|
# unless we have to.
|
||
|
loadsgf games/gunnar/gunnar18.sgf
|
||
|
59 reg_genmove black
|
||
|
#? [P13]
|
||
|
|
||
|
# R10 is clearly bigger than R11.
|
||
|
loadsgf games/gunnar/gunnar19.sgf
|
||
|
60 restricted_genmove white R10 R11
|
||
|
#? [R10]*
|
||
|
|
||
|
# Major endgame tesuji.
|
||
|
loadsgf games/gunnar/gunnar20.sgf
|
||
|
61 reg_genmove black
|
||
|
#? [D8]*
|
||
|
|
||
|
# O19 is both bigger and safer than the played move at G14.
|
||
|
loadsgf games/kgs/GnuGoCVS-john.sgf 204
|
||
|
62 reg_genmove white
|
||
|
#? [O19]*
|
||
|
|
||
|
# Q2 more solid than P1.
|
||
|
loadsgf games/kgs/dogo-TheGNUGo.sgf 42
|
||
|
63 restricted_genmove black Q2 P1
|
||
|
#? [Q2]*
|
||
|
|
||
|
# The game move at M1 is just weird. R2 is locally better than Q2.
|
||
|
loadsgf games/kgs/dogo-TheGNUGo.sgf 44
|
||
|
64 restricted_genmove black M1 Q2 R2 M5 R5
|
||
|
#? [R2|M5|R5]*
|
||
|
|
||
|
# P19 is one point reverse sente. There are many larger moves.
|
||
|
loadsgf games/kgs/dogo-TheGNUGo.sgf 146
|
||
|
65 restricted_genmove black P19 Q12 B11 S8
|
||
|
#? [Q12|B11|S8]*
|
||
|
|
||
|
# A10 was an overplay. Black should capture it and not fall back.
|
||
|
loadsgf games/kgs/dogo-TheGNUGo.sgf 162
|
||
|
66 restricted_genmove black B11 B10 B9 A9 A11
|
||
|
#? [B11]
|
||
|
|
||
|
# O16 severely overvalued and D9 undervalued
|
||
|
loadsgf games/kgs/dogo-TheGNUGo.sgf 164
|
||
|
67 restricted_genmove black D9 O16
|
||
|
#? [D9]*
|
||
|
|
||
|
# Capture on a large scale.
|
||
|
loadsgf games/kgs/dogo-TheGNUGo.sgf 170
|
||
|
68 restricted_genmove black F6 D8
|
||
|
#? [D8]
|
||
|
|
||
|
# Stop the main incursion first.
|
||
|
loadsgf games/kgs/dogo-TheGNUGo.sgf 178
|
||
|
69 restricted_genmove black A9 D7
|
||
|
#? [D7]*
|
||
|
|
||
|
# A13 and A18 live, the game move at D14 dies.
|
||
|
loadsgf games/kgs/dogo-TheGNUGo.sgf 190
|
||
|
70 reg_genmove black
|
||
|
#? [A18|A13]
|
||
|
|
||
|
# D5 huge.
|
||
|
loadsgf games/kgs/dogo-TheGNUGo.sgf 198
|
||
|
71 reg_genmove black
|
||
|
#? [D5]
|
||
|
|
||
|
# P11 is sente but loses one point since white can then play Q7 in
|
||
|
# sente.
|
||
|
loadsgf games/kgs/llk-GNU.sgf 228
|
||
|
72 restricted_genmove black P11 F18
|
||
|
#? [F18]
|
||
|
|
||
|
# The ko threat was answered. Now take the ko again instead of a small
|
||
|
# move like M4.
|
||
|
# See also owl1:376,377.
|
||
|
loadsgf games/kgs/GNU-ivanho.sgf 182
|
||
|
73 reg_genmove white
|
||
|
#? [M19]
|
||
|
|
||
|
# No need to fall down to B14. C14 is effective enough and saves more
|
||
|
# of the territory.
|
||
|
loadsgf games/kgs/GNU-ivanho.sgf 210
|
||
|
74 restricted_genmove white B14 C14
|
||
|
#? [C14]
|
||
|
|
||
|
# See also connection:120,121.
|
||
|
loadsgf games/kgs/GNU-higher.sgf 193
|
||
|
75 reg_genmove white
|
||
|
#? [M11]*
|
||
|
|
||
|
# R2 can't live. Necessary to find a ko threat.
|
||
|
loadsgf games/kgs/GNU-HISOKA10.sgf 226
|
||
|
76 restricted_genmove white P1 R2 G17
|
||
|
#? [G17]
|
||
|
|
||
|
# G8 is biggest by far.
|
||
|
loadsgf games/kgs/GNU-marfan.sgf 183
|
||
|
77 reg_genmove white
|
||
|
#? [G8]
|
||
|
|
||
|
# N3 is a solid defense. The game move at M5 fails.
|
||
|
loadsgf games/kgs/GNU-marfan.sgf 221
|
||
|
78 reg_genmove white
|
||
|
#? [N3]*
|
||
|
|
||
|
# K12 is clearly more solid than K11.
|
||
|
loadsgf games/kgs/perler-GNU.sgf 198
|
||
|
79 restricted_genmove black K11 K12
|
||
|
#? [K12]
|
||
|
|
||
|
# K15 is clearly more solid than K14.
|
||
|
loadsgf games/kgs/perler-GNU.sgf 202
|
||
|
80 restricted_genmove black K14 K15
|
||
|
#? [K15]*
|
||
|
|
||
|
# C5 is both bigger and leaves less aji than C4.
|
||
|
loadsgf games/kgs/JMBE-GNU.sgf 198
|
||
|
81 restricted_genmove black C4 C5
|
||
|
#? [C5]
|
||
|
|
||
|
# One point bigger to capture at T6 than to connect at T11.
|
||
|
loadsgf games/kgs/sade-GNU.sgf 253
|
||
|
82 restricted_genmove black T11 T6
|
||
|
#? [T6]*
|
||
|
|
||
|
# M10 is clearly better than N10.
|
||
|
loadsgf games/kgs/sade-GNU.sgf 265
|
||
|
83 restricted_genmove black M10 N10
|
||
|
#? [M10]
|
||
|
|
||
|
# P13 is clearly better than O13.
|
||
|
loadsgf games/kgs/GNU-bassanio.sgf 164
|
||
|
84 restricted_genmove white P13 O13
|
||
|
#? [P13]
|
||
|
|
||
|
# T6 can't be defended. R8 is globally too small but locally
|
||
|
# guaranteed to be better.
|
||
|
loadsgf games/kgs/ben9992000-GNU.sgf 141
|
||
|
85 restricted_genmove black T6 R8
|
||
|
#? [R8]
|
||
|
|
||
|
# B6 unreasonable.
|
||
|
loadsgf games/kgs/haiku-GNU.sgf 93
|
||
|
86 restricted_genmove black C8 B6
|
||
|
#? [C8]
|
||
|
|
||
|
# O5 solves the problem. P4 backfires.
|
||
|
loadsgf games/kgs/melonhead1-GNU.sgf 127
|
||
|
87 restricted_genmove black O5 P4 M4 P3 M3 N3 N2 M5 N6
|
||
|
#? [O5]
|
||
|
|
||
|
# A15 does not solve the atari-atari problem.
|
||
|
loadsgf games/kgs/melonhead1-GNU.sgf 183
|
||
|
88 reg_genmove black
|
||
|
#? [B17]*
|
||
|
|
||
|
# E6 three points reverse sente.
|
||
|
loadsgf games/kgs/Kuksa-GNU.sgf 178
|
||
|
89 reg_genmove black
|
||
|
#? [E6]*
|
||
|
|
||
|
# Black H3 captures the H2 stone with ko. Even if the ko should
|
||
|
# eventually be lost there's no points to lose in trying.
|
||
|
loadsgf games/gunnar/gunnar21.sgf
|
||
|
90 reg_genmove black
|
||
|
#? [H3]
|
||
|
|
||
|
# Break-in weirdness. P6 does not save the T10 stones.
|
||
|
loadsgf games/kgs/GNU-roidesnems.sgf 143
|
||
|
91 restricted_genmove white P6 S4 T4 P5 O5 N5
|
||
|
#? [S4|T4]*
|
||
|
|
||
|
# B15 cuts off the black stone in the corner. G17 is pointlessly submissive.
|
||
|
loadsgf games/kgs/GNU-namascae.sgf 102
|
||
|
92 restricted_genmove white G17 B15
|
||
|
#? [B15]
|
||
|
|
||
|
# C11 blocks off better than D11.
|
||
|
loadsgf games/kgs/GNU-namascae.sgf 110
|
||
|
93 restricted_genmove white C11 D11
|
||
|
#? [C11]*
|
||
|
|
||
|
# Necessary to protect against J14 cut. L16 and N15 are ineffective.
|
||
|
loadsgf games/kgs/GNU-namascae.sgf 154
|
||
|
94 reg_genmove white
|
||
|
#? [H15|K16]*
|
||
|
|
||
|
# Of course O3 isn't an option.
|
||
|
loadsgf games/gunnar/gunnar22.sgf
|
||
|
95 reg_genmove white
|
||
|
#? [P1|S1]
|
||
|
|
||
|
# Connection intransitivity, connecting at D18 lets the top be cut
|
||
|
# off. We accept all moves which solve the connection problem.
|
||
|
loadsgf games/kgs/koketto-GNU.sgf 209
|
||
|
96 reg_genmove black
|
||
|
#? [E16|F15|F14|G15|H15]*
|
||
|
|
||
|
# B8 is overvalued by 3.7.8.
|
||
|
loadsgf games/kgs/GNU-goodluck.sgf 233
|
||
|
97 restricted_genmove white N16 B8
|
||
|
#? [N16]*
|
||
|
|
||
|
# F7 is mostly pointless as strategic defense.
|
||
|
loadsgf games/kgs/GNU-ituyosi2.sgf 243
|
||
|
98 restricted_genmove white A6 B6 F7
|
||
|
#? [A6]*
|
||
|
|
||
|
# T2 is found by endgame move generator in 3.7.9 but has no effect.
|
||
|
loadsgf games/kgs/GNU-ituyosi2.sgf 293
|
||
|
99 restricted_genmove white T2 C11
|
||
|
#? [C11]*
|
||
|
|
||
|
# Letting black cut at S6 gives major trouble.
|
||
|
loadsgf games/kgs/GNU-ituyosi2.sgf 301
|
||
|
100 reg_genmove white
|
||
|
#? [S6]*
|
||
|
|
||
|
# T8 wins the semeai, T7 allows black to make seki.
|
||
|
loadsgf games/kgs/GNU-ituyosi2.sgf 311
|
||
|
101 reg_genmove white
|
||
|
#? [T8]*
|