274 lines
6.4 KiB
Scilab
274 lines
6.4 KiB
Scilab
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# numbering is continued from strategy.tst.
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loadsgf games/strategy14a.sgf
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# modification of move 17 in strategy14.sgf: Ladder works for W, urgent
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# move in lower left removed.
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51 reg_genmove white
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#? [P3]*
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loadsgf games/strategy14.sgf 33
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52 reg_genmove white
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#? [H5]*
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loadsgf games/strategy14.sgf 53
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53 reg_genmove white
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#? [S15]*
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loadsgf games/strategy14.sgf 81
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54 reg_genmove white
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#? [P6]
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loadsgf games/strategy14.sgf 125
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55 reg_genmove white
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#? [C12]*
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loadsgf games/strategy14.sgf 211
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56 restricted_genmove white C9 A7
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#? [A7]
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loadsgf games/strategy15.sgf 2
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57 reg_genmove black
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#? [!PASS]
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loadsgf games/strategy16.sgf 2
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58 reg_genmove black
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#? [!PASS]
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# incident 285
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# Seki mistake
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loadsgf games/incident278.sgf 322
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59 reg_genmove black
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#? [B1]
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# incident 257
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# This result appears to be wrong. B can get a ko by playing D10.
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loadsgf games/incident256.sgf 215
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60 reg_genmove black
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#? [H7]*
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# incident 259
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loadsgf games/incident258.sgf 251
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61 reg_genmove black
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#? [M2]
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# incident 169 (from the disastrous Indigo game)
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# D6 is unreasonable. Test it against an arbitrary reasonable move.
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loadsgf games/incident169.sgf 18
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62 restricted_genmove white D6 H3
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#? [H3]
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# incident 170 (from the disastrous Indigo game)
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# E6 is unreasonable. Test it against an arbitrary reasonable move.
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loadsgf games/incident169.sgf 32
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63 restricted_genmove white E6 L6
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#? [L6]
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# incident 171 (from the disastrous Indigo game)
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loadsgf games/incident169.sgf 60
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64 reg_genmove white
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#? [B13|C13|C12|E14|D14]
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# incident 173 (from the disastrous Indigo game)
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# M17 connects on the edge. L16 does too but allows black to get
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# somewhat stronger. L13 is not completely out of the question since
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# it successfully cuts black. It might be a little too early though.
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# Also see connection:23-25.
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loadsgf games/incident169.sgf 110
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65 reg_genmove white
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#? [M17]*
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# incident 174 (from the disastrous Indigo game)
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loadsgf games/incident169.sgf 132
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66 reg_genmove white
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#? [N11]*
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# incident 175 (from the disastrous Indigo game)
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loadsgf games/incident169.sgf 154
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67 reg_genmove white
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#? [F14]*
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# incident 177 (from the disastrous Indigo game)
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# D13 doesn't suffice to kill the whole black dragon because after
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# black F14, E13 and M16 are miai to make a second eye.
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loadsgf games/incident169.sgf 184
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68 reg_genmove white
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#? [F14]*
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# incident 183 (from the disastrous Indigo game)
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loadsgf games/incident169.sgf 300
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69 reg_genmove white
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#? [PASS]
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loadsgf games/strategy17.sgf
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# defense of K16 is urgent
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# however it may be difficult to save both K16 and M18 so if the
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# moves listed are not too undervalued we may accept this result
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70 reg_genmove white
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#? [M15|J15|N16|J16]*
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# E6 is the only move.
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loadsgf games/strategy18.sgf
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71 reg_genmove black
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#? [E6]
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# Semeai problem.
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loadsgf games/strategy19.sgf 94
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72 reg_genmove white
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#? [A8]
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# I have added R17, as it seems to kill the huge black dragon --arend
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# added P15, because it also seems likely to kill the dragon,
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# and gnugo 3.3.18-pre3 finds it at level 12 --evand
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# Note: E7 doesn't work because of B:D9.
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loadsgf games/semeai2.sgf 116
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73 reg_genmove white
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#? [F7|R17|P15]*
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# I have added R17, as it seems to kill the huge black dragon --arend
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# added P15, because it also seems likely to kill the dragon,
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# and gnugo 3.3.18-pre3 finds it at level 12 --evand
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loadsgf games/semeai2.sgf 118
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74 reg_genmove white
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#? [F7|R17|P15]
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loadsgf games/semeai2.sgf 150
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# If Q11 is not undervalued F7 is acceptable (though not correct)
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75 reg_genmove white
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#? [Q11]*
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loadsgf games/semeai2.sgf 152
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# If Q11 is not undervalued F7 is acceptable (though not correct)
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76 reg_genmove white
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#? [Q11]*
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loadsgf games/strategy21.sgf 86
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77 restricted_genmove black N4 H3 G3 J2 H2 G2
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#? [H3]
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# Compare reading test 131.
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loadsgf games/strategy21.sgf 96
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78 reg_genmove black
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#? [H2]*
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loadsgf games/strategy14a.sgf
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# see test 51
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79 reg_genmove black
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#? [N3]
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#CATEGORY=SEMEAI
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#DESCRIPTION=
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#SEVERITY=
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# This is essentially a semeai problem
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loadsgf games/strategy22.sgf
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80 reg_genmove white
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#? [P4|Q4|Q3|S8]
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# Looks to me like B12 is also effective, although much more
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# complicated. /gf
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loadsgf games/strategy23.sgf
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81 reg_genmove white
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#? [E13|D13]*
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loadsgf games/dragon1.sgf 206
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82 reg_genmove black
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#? [L5]
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loadsgf games/heikki/heikki01.sgf 17
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# P15 is a joseki, but GNU should at least see that P14 is urgent
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83 reg_genmove black
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#? [P14]
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loadsgf games/heikki/heikki01.sgf 35
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# J18 makes ko
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# But Q13 seems larger -arend
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84 reg_genmove black
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#? [Q13]*
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loadsgf games/strategy24.sgf
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85 reg_genmove white
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#? [O2]*
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# A very tricky semeai problem.
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# Maybe we should move this and other semeai problems to a separate
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# test suite.
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loadsgf games/semeai3.sgf 240
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86 reg_genmove black
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#? [J14]*
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# Moved to atari_atari.tst
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# # Atari_atari makes a mistake.
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# loadsgf games/atari_atari01.sgf 235
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# 87 reg_genmove black
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# #? [!N3]
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loadsgf games/strategy25.sgf 45
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88 reg_genmove black
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#? [B7]*
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loadsgf games/strategy25.sgf 55
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89 reg_genmove black
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#? [(D16|B7|G13)]
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# Connecting with ko at B14 looks best. Cutting at D17 might be
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# considered. B17 (game move) is inferior.
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loadsgf games/strategy25.sgf 61
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90 reg_genmove black
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#? [B14|D17]*
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# Connecting with ko at B14 is still best. The game move at B13 is
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# nothing but horrible. G13 would of course be superior if it killed
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# white, but this looks unlikely.
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# tm: Whether G13 kill or not, sealing white in is best. G13 is fine.
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# tm added G13 (3.1.14)
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loadsgf games/strategy25.sgf 63
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91 reg_genmove black
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#? [B14|G13]
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loadsgf games/strategy25.sgf 67
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92 reg_genmove black
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#? [G13]
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#CATEGORY=SEMEAI
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#DESCRIPTION=
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#SEVERITY=
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loadsgf games/strategy25.sgf 75
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93 reg_genmove black
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#? [D11]*
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# A2 is the best move to live in the corner. B3 and A4 also live but
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# the two B6 stones must then be sacrificed. C5 only lives with ko. B5
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# dies right out.
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loadsgf games/strategy25.sgf 119
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94 reg_genmove black
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#? [A2]
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# The game move at P13 is a suicidal blunder.
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loadsgf games/strategy25.sgf 249
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95 restricted_genmove black P13 O15
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#? [O15]
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loadsgf games/strategy26.sgf 195
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96 restricted_genmove black J5 O1
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#? [J5]
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loadsgf games/strategy26.sgf 209
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97 reg_genmove black
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#? [T8]
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# Under no circumstances play the snapback at Q1!
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loadsgf games/strategy26.sgf 237
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98 restricted_genmove black T6 Q1 S1 L5 N7
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#? [T6]
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# It's pointless to play L5 in order to tactically save Q2. We need to
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# classify the Q2 dragon as inessential.
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loadsgf games/strategy26.sgf 251
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99 reg_genmove black
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#? [M13]
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# See also owl:254.
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loadsgf games/strategy26.sgf 257
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100 reg_genmove black
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#? [M16]
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