kOS/lib/launch_rocket.ks

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RunOncePath("lib/throttle").
RunOncePath("lib/navigation").
// Calculate the direction to lock during ascent.
function getAscentDir {
parameter leadAngle is 5.
parameter minPitch is 5.
// face just beneath prograde, but hold a solid eastern heading and don't
// rotate the ship
local newHeading is lookdirup(SHIP:SRFPROGRADE:FOREVECTOR, heading(90, 0, 270):TOPVECTOR).
set newHeading to angleaxis(leadAngle, newHeading:TOPVECTOR)*newHeading.
if getPitch(newHeading:FOREVECTOR) < minPitch {
set newHeading to heading(90, minPitch, 270).
}
return newHeading.
}
// Returns the navball pitch of a given vector.
function getPitch {
parameter v is SHIP:FACING:FOREVECTOR.
return 90 - vectorangle(SHIP:UP:FOREVECTOR, v).
}
function Launch {
parameter apoapsisTarget is 80000.
parameter atmoTWR is 2.0.
parameter leadAngle is 2.
parameter minPitch is 5.
parameter initialPitch is 10.
parameter autoStage is true.
// Configure subsystems.
RCS off.
SAS off.
// Countdowns are cute.
print "Initiating automated launch sequence.".
from { local x is 5. } until x = 0 step { set x to x - 1. } do {
print "..." + x.
wait 0.5.
}
// staging logic. Stage as many times as needed until we finish ascent.
// Once Apo target is attained just drop this trigger.
if autoStage {
when FlameOut() or SHIP:ORBIT:APOAPSIS > apoapsisTarget then {
if SHIP:ORBIT:APOAPSIS > apoapsisTarget {
return false.
}
stage.
return true.
}
}
// Drag controls
when SHIP:VERTICALSPEED > 340 then {
print "Throttling for drag control.".
lock THROTTLE to ThrottleToTWR(atmoTWR).
// TODO: if we have a pressure sensor we can use it to decide when to kick the throttle up instead, neat solution for e.g. Duna and Eve.
when SHIP:ALTITUDE > 32000 then {
lock THROTTLE to 1.0.
}
}
print "Phase 1: Vertical Ascent.".
lock THROTTLE to 1.0.
lock STEERING to Heading(90,90,270).
stage.
wait until SHIP:VERTICALSPEED > 100.
print "Phase 2: Initial Pitch.".
lock STEERING to getAscentDir(leadAngle, minPitch).
wait until getPitch(SHIP:SRFPROGRADE:FOREVECTOR) <= 90-initialPitch.
print "Phase 3: Stable Prograde Boost.".
lock STEERING to getAscentDir(0, minPitch).
wait until SHIP:ORBIT:APOAPSIS > apoapsisTarget.
// TODO: A smoother approach based on target orbital velocity should be considered.
print "Phase 4: Circularization Maneuver.".
lock THROTTLE to 0.0.
set SHIP:CONTROL:PILOTMAINTHROTTLE to 0.
wait 0.001. // make sure these control updates get applied
add CreateCircularizationNode().
ExecNode().
print "Ascent Complete.".
unlock THROTTLE.
unlock STEERING.
SAS on.
}