2021-08-19 02:32:07 +00:00
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RunOncePath("lib/throttle").
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RunOncePath("lib/navigation").
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2021-08-02 04:20:19 +00:00
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2021-08-11 09:04:21 +00:00
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// Calculate the direction to lock during ascent.
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function getAscentDir {
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parameter leadAngle is 5.
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parameter minPitch is 5.
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2021-08-20 23:37:48 +00:00
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2021-08-11 09:04:21 +00:00
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// face just beneath prograde, but hold a solid eastern heading and don't
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2021-08-10 22:17:05 +00:00
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// rotate the ship
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2021-08-11 09:04:21 +00:00
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local newHeading is lookdirup(SHIP:SRFPROGRADE:FOREVECTOR, heading(90, 0, 270):TOPVECTOR).
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set newHeading to angleaxis(leadAngle, newHeading:TOPVECTOR)*newHeading.
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2021-08-10 22:17:05 +00:00
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if getPitch(newHeading:FOREVECTOR) < minPitch {
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set newHeading to heading(90, minPitch, 270).
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}
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return newHeading.
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}
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// Returns the navball pitch of a given vector.
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function getPitch {
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parameter v is SHIP:FACING:FOREVECTOR.
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return 90 - vectorangle(SHIP:UP:FOREVECTOR, v).
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}
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2021-08-02 04:20:19 +00:00
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function Launch {
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2021-08-20 23:37:48 +00:00
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parameter apoapsisTarget is 80000.
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2021-08-21 01:20:15 +00:00
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parameter atmoTWR is 2.0.
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parameter leadAngle is 2.
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2021-08-20 23:37:48 +00:00
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parameter minPitch is 5.
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2021-08-21 01:20:15 +00:00
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parameter initialPitch is 10.
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2021-08-20 23:37:48 +00:00
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parameter autoStage is true.
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2021-08-02 04:20:19 +00:00
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// Configure subsystems.
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RCS off.
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SAS off.
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// Countdowns are cute.
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print "Initiating automated launch sequence.".
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from { local x is 5. } until x = 0 step { set x to x - 1. } do {
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print "..." + x.
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wait 0.5.
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}
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2021-08-06 05:36:26 +00:00
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// staging logic. Stage as many times as needed until we finish ascent.
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// Once Apo target is attained just drop this trigger.
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2021-08-20 23:37:48 +00:00
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if autoStage {
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when FlameOut() or SHIP:ORBIT:APOAPSIS > apoapsisTarget then {
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if SHIP:ORBIT:APOAPSIS > apoapsisTarget {
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2021-08-12 23:14:20 +00:00
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return false.
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}
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stage.
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return true.
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2021-08-06 05:36:26 +00:00
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}
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}
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2021-08-21 01:20:15 +00:00
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// Drag controls
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when SHIP:VERTICALSPEED > 340 then {
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print "Throttling for drag control.".
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lock THROTTLE to ThrottleToTWR(atmoTWR).
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// TODO: if we have a pressure sensor we can use it to decide when to kick the throttle up instead, neat solution for e.g. Duna and Eve.
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when SHIP:ALTITUDE > 32000 then {
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lock THROTTLE to 1.0.
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}
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}
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2021-08-02 04:20:19 +00:00
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2021-08-21 01:20:15 +00:00
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print "Phase 1: Vertical Ascent.".
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lock THROTTLE to 1.0.
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2021-08-20 23:37:48 +00:00
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lock STEERING to Heading(90,90,270).
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2021-08-02 04:20:19 +00:00
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stage.
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2021-08-21 01:20:15 +00:00
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wait until SHIP:VERTICALSPEED > 100.
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print "Phase 2: Initial Pitch.".
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2021-08-20 23:37:48 +00:00
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lock STEERING to getAscentDir(leadAngle, minPitch).
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2021-08-21 01:20:15 +00:00
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wait until getPitch(SHIP:SRFPROGRADE:FOREVECTOR) <= 90-initialPitch.
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2021-08-02 04:20:19 +00:00
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2021-08-21 01:20:15 +00:00
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print "Phase 3: Stable Prograde Boost.".
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lock STEERING to getAscentDir(0, minPitch).
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2021-08-20 23:37:48 +00:00
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wait until SHIP:ORBIT:APOAPSIS > apoapsisTarget.
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2021-08-02 04:20:19 +00:00
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2021-08-21 01:20:15 +00:00
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// TODO: A smoother approach based on target orbital velocity should be considered.
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print "Phase 4: Circularization Maneuver.".
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2021-08-02 04:20:19 +00:00
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lock THROTTLE to 0.0.
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set SHIP:CONTROL:PILOTMAINTHROTTLE to 0.
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wait 0.001. // make sure these control updates get applied
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add CreateCircularizationNode().
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ExecNode().
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2021-08-21 01:20:15 +00:00
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print "Ascent Complete.".
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2021-08-02 04:20:19 +00:00
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unlock THROTTLE.
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unlock STEERING.
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SAS on.
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}
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