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nodeless-l
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d44ed775df | |||
d353181cf9 | |||
82e456be70 | |||
c50e43ba80 |
@ -92,8 +92,8 @@ function Launch {
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lock THROTTLE to 0.0.
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lock THROTTLE to 0.0.
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set SHIP:CONTROL:PILOTMAINTHROTTLE to 0.
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set SHIP:CONTROL:PILOTMAINTHROTTLE to 0.
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wait 0.001. // make sure these control updates get applied
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wait 0.001. // make sure these control updates get applied
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add CreateCircularizationNode().
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ExecNode().
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insertionBurn(apoapsisTarget).
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print "Ascent Complete.".
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print "Ascent Complete.".
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set SHIP:CONTROL:PILOTMAINTHROTTLE to 0.
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set SHIP:CONTROL:PILOTMAINTHROTTLE to 0.
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@ -101,3 +101,54 @@ function Launch {
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unlock STEERING.
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unlock STEERING.
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SAS on.
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SAS on.
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}
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}
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// Calculate and perform the insertion burn for orbit.
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// The reason to prefer this over CreateCircularizationNode() and ExecNode() is that the amount of RCS needed
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// to vector into position during launch adjusts our orbit significantly. This gives us a "wait until" that
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// serves the specific needs of launch.
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// It also makes automated launches possible before maneuver nodes are unlocked.
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//
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// TODO: Refactor code reuse between this function and ExecNode().
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//
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// prerequisites:
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// * Vessel is still behind the Apoapsis
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// * Apoapsis is at the target height
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function insertionBurn {
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parameter apoapsisTarget.
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// vector is prograde but only on the horizonal plane
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print "Adjusting heading.".
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local lock horizon is Vxcl(SHIP:UP:FOREVECTOR, SHIP:PROGRADE:FOREVECTOR).
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lock STEERING to LookDirUp(horizon, SHIP:FACING:TOPVECTOR).
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// calculate the deltaV to get us to the target velocity, for calculating burn start time.
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local t is TIME + SHIP:ORBIT:ETA:APOAPSIS.
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local Vc is sqrt(SHIP:BODY:MU/(PositionAt(SHIP, t) - SHIP:BODY:POSITION):MAG).
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local dV is Vc - VelocityAt(SHIP, t):ORBIT:MAG.
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if WillStage(dV) {
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when FlameOut() then {
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print "Flameout detected. Staging.".
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stage.
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}
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}
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// calculate the total burn time (Tb) and the burn start time (Ts)
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local Tb is BurnTime(dV).
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local Ts is TIME + SHIP:OBT:ETA:APOAPSIS - BurnTime(dV / 2).
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// warp to the burn point
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print "Waiting for burn window.".
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wait until (VAng(SHIP:FACING:FOREVECTOR, STEERINGMANAGER:TARGET:FOREVECTOR) <= 0.5) OR (TIME > Ts).
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if TIME < Ts - 2 {
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KUNIVERSE:TIMEWARP:WarpTo(Ts:SECONDS - 2).
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}
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wait until SHIP:UNPACKED.
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wait until TIME > Ts.
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// burn until periapsis is clear
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print "Circularizing orbit.".
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lock THROTTLE to 1.0.
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wait until SHIP:OBT:PERIAPSIS > apoapsisTarget.
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lock THROTTLE to 0.0.
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}
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@ -102,6 +102,9 @@ function BurnTime {
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local lastStage is false.
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local lastStage is false.
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// We allow a small tolerance to deal with potential floating point errors.
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// We allow a small tolerance to deal with potential floating point errors.
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until totaldV <= 0.001 {
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until totaldV <= 0.001 {
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if s < 0 {
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print "Ran out of fuel with " + totaldV + " dV remaining".
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}
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local F is stageThrust(s).
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local F is stageThrust(s).
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local Isp is stageISP(s).
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local Isp is stageISP(s).
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local m is stageMass(s).
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local m is stageMass(s).
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@ -3,6 +3,12 @@
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// stages, spools up the engines, and then "releases control"
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// stages, spools up the engines, and then "releases control"
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// to the main ship computer.
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// to the main ship computer.
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//
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//
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// *** CONSTRUCTION NOTES ***
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// If using this script, put the annabuncheskOS-launchpad.cfg file from the patches/ directory into your GameData/
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// directory. This will ensure the launchpad has a high enough fuel flow rate for the spool-up sequence.
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// If your lower stage uses engine plates, be sure to attach the launch pad to one of the *engine* bottom nodes,
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// not the Engine Plate's bottom node. Otherwise fuel delivery won't work.
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//
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// *** TAGGING REQUIREMENTS ***
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// *** TAGGING REQUIREMENTS ***
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// The launchpad object should have the "launchpad" tag.
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// The launchpad object should have the "launchpad" tag.
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// The ship's main CPU (the one with launch functionality" should be tagged "shipcpu".
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// The ship's main CPU (the one with launch functionality" should be tagged "shipcpu".
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@ -122,7 +122,9 @@ MakeMenu(
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MakeButton(rows[2], "Node"),
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MakeButton(rows[2], "Node"),
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List(
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List(
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List("Node dV", "RO", "0"),
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List("Node dV", "RO", "0"),
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List("Node Burn Time", "RO", "0")
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List("Node Burn Time", "RO", "0"),
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List("Node Lead Time", "RO", "0"),
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List("Burn Start ETA", "RO", "0")
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),
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),
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"Execute",
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"Execute",
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{
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{
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@ -132,11 +134,18 @@ MakeMenu(
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{
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{
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parameter options.
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parameter options.
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if HASNODE {
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if HASNODE {
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local burnTime is BurnTime(NEXTNODE:DELTAV:MAG).
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local leadTime is BurnTime(NEXTNODE:DELTAV:MAG / 2).
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set options["Node dV"]:TEXT to NEXTNODE:DELTAV:MAG:ToString.
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set options["Node dV"]:TEXT to NEXTNODE:DELTAV:MAG:ToString.
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set options["Node Burn Time"]:TEXT to BurnTime(NEXTNODE:DELTAV:MAG):ToString.
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set options["Node Burn Time"]:TEXT to burnTime:ToString.
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set options["Node Lead Time"]:TEXT to leadTime:ToString.
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set options["Burn Start ETA"]:TEXT to (NEXTNODE:ETA - leadTime):ToString.
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} else {
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} else {
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set options["Node dV"]:TEXT to "No Node".
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set options["Node dV"]:TEXT to "No Node".
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set options["Node Burn Time"]:TEXT to "No Node".
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set options["Node Burn Time"]:TEXT to "No Node".
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set options["Node Lead Time"]:TEXT to "No Node".
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set options["Burn Start ETA"]:TEXT to "No Node".
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}
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}
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}
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}
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).
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).
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