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4 changed files with 76 additions and 7 deletions

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@ -92,8 +92,8 @@ function Launch {
lock THROTTLE to 0.0.
set SHIP:CONTROL:PILOTMAINTHROTTLE to 0.
wait 0.001. // make sure these control updates get applied
add CreateCircularizationNode().
ExecNode().
insertionBurn(apoapsisTarget).
print "Ascent Complete.".
set SHIP:CONTROL:PILOTMAINTHROTTLE to 0.
@ -101,3 +101,54 @@ function Launch {
unlock STEERING.
SAS on.
}
// Calculate and perform the insertion burn for orbit.
// The reason to prefer this over CreateCircularizationNode() and ExecNode() is that the amount of RCS needed
// to vector into position during launch adjusts our orbit significantly. This gives us a "wait until" that
// serves the specific needs of launch.
// It also makes automated launches possible before maneuver nodes are unlocked.
//
// TODO: Refactor code reuse between this function and ExecNode().
//
// prerequisites:
// * Vessel is still behind the Apoapsis
// * Apoapsis is at the target height
function insertionBurn {
parameter apoapsisTarget.
// vector is prograde but only on the horizonal plane
print "Adjusting heading.".
local lock horizon is Vxcl(SHIP:UP:FOREVECTOR, SHIP:PROGRADE:FOREVECTOR).
lock STEERING to LookDirUp(horizon, SHIP:FACING:TOPVECTOR).
// calculate the deltaV to get us to the target velocity, for calculating burn start time.
local t is TIME + SHIP:ORBIT:ETA:APOAPSIS.
local Vc is sqrt(SHIP:BODY:MU/(PositionAt(SHIP, t) - SHIP:BODY:POSITION):MAG).
local dV is Vc - VelocityAt(SHIP, t):ORBIT:MAG.
if WillStage(dV) {
when FlameOut() then {
print "Flameout detected. Staging.".
stage.
}
}
// calculate the total burn time (Tb) and the burn start time (Ts)
local Tb is BurnTime(dV).
local Ts is TIME + SHIP:OBT:ETA:APOAPSIS - BurnTime(dV / 2).
// warp to the burn point
print "Waiting for burn window.".
wait until (VAng(SHIP:FACING:FOREVECTOR, STEERINGMANAGER:TARGET:FOREVECTOR) <= 0.5) OR (TIME > Ts).
if TIME < Ts - 2 {
KUNIVERSE:TIMEWARP:WarpTo(Ts:SECONDS - 2).
}
wait until SHIP:UNPACKED.
wait until TIME > Ts.
// burn until periapsis is clear
print "Circularizing orbit.".
lock THROTTLE to 1.0.
wait until SHIP:OBT:PERIAPSIS > apoapsisTarget.
lock THROTTLE to 0.0.
}

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@ -102,6 +102,9 @@ function BurnTime {
local lastStage is false.
// We allow a small tolerance to deal with potential floating point errors.
until totaldV <= 0.001 {
if s < 0 {
print "Ran out of fuel with " + totaldV + " dV remaining".
}
local F is stageThrust(s).
local Isp is stageISP(s).
local m is stageMass(s).

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@ -3,14 +3,20 @@
// stages, spools up the engines, and then "releases control"
// to the main ship computer.
//
// *** CONSTRUCTION NOTES ***
// If using this script, put the annabuncheskOS-launchpad.cfg file from the patches/ directory into your GameData/
// directory. This will ensure the launchpad has a high enough fuel flow rate for the spool-up sequence.
// If your lower stage uses engine plates, be sure to attach the launch pad to one of the *engine* bottom nodes,
// not the Engine Plate's bottom node. Otherwise fuel delivery won't work.
//
// *** TAGGING REQUIREMENTS ***
// The launchpad object should have the "launchpad" tag.
// The ship's main CPU (the one with launch functionality" should be tagged "shipcpu".
// Fuel tanks with the "nofuel" tag will have *all* resources temporarily disabled during the pre-launch
// sequence. The main ship computer must re-enable them after staging. NoFuelResources() in lib/systems is ideal
// for this.
// sequence. The main ship computer must re-enable them after staging. NoFuelResources() in lib/systems is ideal
// for this.
// Similarly, any crossfeed-capable decouplers tagged "prelaunch" will have crossfeed ENABLED during pre-launch.
// MainCPU should, again, disable these once it stages. PreLaunchCrossfeed() in lib/systems is your friend.
// MainCPU should, again, disable these once it stages. PreLaunchCrossfeed() in lib/systems is your friend.
RunOncePath("/lib/systems").
RunOncePath("/lib/ui").

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@ -122,7 +122,9 @@ MakeMenu(
MakeButton(rows[2], "Node"),
List(
List("Node dV", "RO", "0"),
List("Node Burn Time", "RO", "0")
List("Node Burn Time", "RO", "0"),
List("Node Lead Time", "RO", "0"),
List("Burn Start ETA", "RO", "0")
),
"Execute",
{
@ -132,11 +134,18 @@ MakeMenu(
{
parameter options.
if HASNODE {
local burnTime is BurnTime(NEXTNODE:DELTAV:MAG).
local leadTime is BurnTime(NEXTNODE:DELTAV:MAG / 2).
set options["Node dV"]:TEXT to NEXTNODE:DELTAV:MAG:ToString.
set options["Node Burn Time"]:TEXT to BurnTime(NEXTNODE:DELTAV:MAG):ToString.
set options["Node Burn Time"]:TEXT to burnTime:ToString.
set options["Node Lead Time"]:TEXT to leadTime:ToString.
set options["Burn Start ETA"]:TEXT to (NEXTNODE:ETA - leadTime):ToString.
} else {
set options["Node dV"]:TEXT to "No Node".
set options["Node Burn Time"]:TEXT to "No Node".
set options["Node Lead Time"]:TEXT to "No Node".
set options["Burn Start ETA"]:TEXT to "No Node".
}
}
).