Add tones, including a launch countdown sequence.
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9623a4a869
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@ -1,6 +1,7 @@
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RunOncePath("lib/throttle").
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RunOncePath("lib/navigation").
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RunOncePath("lib/navball").
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RunOncePath("lib/sound").
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// Calculate the direction to lock during ascent.
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function getClampedDir {
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@ -43,9 +44,10 @@ function Launch {
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// Countdowns are cute.
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print "Initiating automated launch sequence.".
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PlayCountdown().
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from { local x is 5. } until x = 0 step { set x to x - 1. } do {
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print "..." + x.
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wait 0.5.
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wait 1.0.
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}
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// staging logic. Stage as many times as needed until we finish ascent.
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32
lib/sound.ks
Normal file
32
lib/sound.ks
Normal file
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@ -0,0 +1,32 @@
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// An informational tone.
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function InfoTone {
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local v is GetVoice(0).
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set v:VOLUME to 0.75.
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set v:WAVE to "sine".
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set v:ATTACK to 0.1.
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set v:DECAY to 0.05.
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set v:SUSTAIN to 0.7.
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set v:RELEASE to 0.25.
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v:Play(Note("C4", 1, 0.75)).
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}
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function PlayCountdown {
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local v is GetVoice(0).
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set v:VOLUME to 0.9.
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set v:WAVE to "sine".
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set v:ATTACK to 0.05.
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set v:DECAY to 0.001.
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set v:SUSTAIN to 0.7.
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set v:RELEASE to 0.05.
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local notes is List(
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Note("E4", 1, 0.25),
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Note("E4", 1, 0.25),
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Note("E4", 1, 0.25),
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Note("E4", 1, 0.25),
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Note("B5", 1, 0.45)
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).
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v:Play(notes).
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}
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@ -11,6 +11,7 @@
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RunOncePath("/lib/systems").
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RunOncePath("/lib/ui").
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RunOncePath("/lib/sound").
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ClearGuis().
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@ -38,6 +39,9 @@ function preLaunch {
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// turn on generator and fuel flow
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enableLaunchpadFlow().
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InfoTone().
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wait 2.
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local duration is options["Spool-up Time"]:TEXT:ToNumber().
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lock THROTTLE to 0.
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stage.
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