Add support for multiplexers #2

Merged
annabunches merged 3 commits from multiplexer-support into main 2021-11-07 03:16:59 +00:00
10 changed files with 157 additions and 14 deletions

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@ -1,6 +1,9 @@
#include "Joystick.h"
#include <Mux.h>
#include <Arduino.h>
using namespace admux;
bool operator ==(JoyReport a, JoyReport b){
for (uint8_t i=0; i < JOYSTICK_NUM_AXES; i++) {
if (a.axis[i] != b.axis[i]) return false;
@ -19,11 +22,16 @@ Joystick::Joystick(bool debug) {
_debug = debug;
_virtual_buttons = 0;
_num_axes = 0;
_num_mux = 0;
_num_buttons = 0;
_have_pulsed_button = false;
for (uint8_t i=0; i < JOYSTICK_NUM_AXES; i++) {
_joyReport.axis[i] = 0;
}
for (uint8_t i=0; i < JOYSTICK_NUM_BYTES; i++) {
_joyReport.button[i] = 0;
}
}
void Joystick::Init() {
@ -32,6 +40,17 @@ void Joystick::Init() {
}
void Joystick::AddButton(uint8_t pin, ButtonType type, bool pullup) {
_BuildButton(pin, type, pullup);
}
void Joystick::AddMuxButton(uint8_t pin, uint8_t mux_id, uint8_t mux_channel, ButtonType type, bool pullup) {
Button *button = _BuildButton(pin, type, pullup);
button->mux = true;
button->mux_id = mux_id;
button->mux_channel = mux_channel;
}
Button* Joystick::_BuildButton(uint8_t pin, ButtonType type, bool pullup) {
uint8_t mode;
if (pullup) mode = INPUT_PULLUP;
else mode = INPUT;
@ -57,6 +76,8 @@ void Joystick::AddButton(uint8_t pin, ButtonType type, bool pullup) {
_virtual_buttons += increment;
if (type & _BUTTON_PULSED_TYPES) _have_pulsed_button = true;
return &button;
}
void Joystick::AddAxis(uint8_t pin) {
@ -64,6 +85,16 @@ void Joystick::AddAxis(uint8_t pin) {
_num_axes++;
}
uint8_t Joystick::AddMux(uint8_t signal_pin, Pinset addr_pins, bool pullup) {
uint8_t mux_id = _num_mux;
uint8_t mode = INPUT_PULLUP;
if (!pullup) mode = INPUT;
Mux mux(Pin(signal_pin, mode, PinType::Digital), addr_pins);
_mux[mux_id] = &mux;
_num_mux++;
return mux_id;
}
void Joystick::Update() {
JoyReport oldReport = _joyReport;
@ -138,6 +169,9 @@ void Joystick::Write() {
void Joystick::_UpdateButton(uint8_t button_num) {
Button *button = &_buttons[button_num];
if (button->mux) {
_mux[button->mux_id]->channel(button->mux_channel);
}
bool changed = button->bouncer.update();
if (!changed) return;

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@ -1,9 +1,12 @@
#ifndef _JOYSTICK_H_
#define _JOYSTICK_H_
#include <Mux.h>
#include <Arduino.h>
#include <Bounce2.h>
using namespace admux;
// If you're using the arduino-big-joystick firmware, these numbers can't be
// changed. If you're writing your own Report Descriptor, tune these to match by
// defining them *before* you include Joystick.h.
@ -15,6 +18,10 @@
#endif
#define JOYSTICK_NUM_BYTES (JOYSTICK_NUM_BUTTONS+7)/8
#ifndef MAX_MUX
#define MAX_MUX 3
#endif
enum ButtonType {
BUTTON_PASSTHRU = 0x1, // always use the (debounced) absolute state of the input
BUTTON_PULSED = 0x2, // on button press, send an on signal followed immediately by an off signal.
@ -35,6 +42,11 @@ struct Button {
uint8_t vbutton1; // only used by BUTTON_PULSED_DOUBLE_ACTION_SPLIT
bool pressed = false; // only used by BUTTON_LATCHED_MOMENTARY
bool inverted = false; // if true, send button press on release and vice versa.
// todo: this should probably be abstracted out from this struct...
bool mux;
uint8_t mux_id;
uint8_t mux_channel;
};
bool operator ==(JoyReport a, JoyReport b);
@ -45,23 +57,36 @@ class Joystick {
Joystick(bool debug=false);
void Init();
void Update();
// Add a button to the joystick.
// Button types are documented in the ButtonType enum.
// If `pullup` is true, your button should connect the pin to ground. (also be sure that your board supports INPUT_PULLUP on that pin)
// If `pullup` is false, your button should connect the pin to VCC.
// Mux parameters are ignored unless `mux` is true.
void AddButton(uint8_t pin, ButtonType type, bool pullup=true);
void AddAxis(uint8_t pin); // Axes don't actually work yet!
void AddMuxButton(uint8_t pin, uint8_t mux_id, uint8_t mux_channel, ButtonType type, bool pullup=true);
// Add an analog axis to the joystick. THIS METHOD IS NOT CURRENTLY TESTED OR SUPPORTED. It might work, but probably not.
void AddAxis(uint8_t pin);
// Add control for a multiplexer. To add a button that's connected via the multiplexer,
// pass the mux's signal pin as the pin parameter to AddButton(), along with the mux* parameters.
// mux_id is the array index of the mux (in the order you added them via AddMux())
uint8_t AddMux(uint8_t signal_pin, Pinset addr_pins, bool pullup=true);
// Public access to these functions is deprecated and they may become private in a future
// version. Prefer the above API instead.
private:
void SetAxis(uint8_t axis, int16_t value);
void PressButton(uint8_t button);
void ReleaseButton(uint8_t button);
void ReleaseAllButtons();
void Write();
private:
void _ReleasePulsedButtons();
void _UpdateButton(uint8_t index);
void _UpdateAxis(uint8_t index);
Button* _BuildButton(uint8_t pin, ButtonType type, bool pullup);
Button _buttons[JOYSTICK_NUM_BUTTONS];
uint8_t _num_buttons;
uint8_t _virtual_buttons; // a single user-defined button can have multiple virtual buttons.
@ -72,6 +97,9 @@ class Joystick {
JoyReport _joyReport;
bool _debug;
Mux *_mux[MAX_MUX];
uint8_t _num_mux;
};
// Internal use only.

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@ -2,17 +2,28 @@
This is a library that builds and sends USB HID Joystick reports, making it easy to build USB Joysticks with Arduino.
## Dependencies
* Your Arduino's USB communication chip must be programmed with the arduino-big-joystick firmware (or similar). See <https://github.com/harlequin-tech/arduino-usb> for more info.
* After uploading your sketch, your Arduino's USB communication chip will need to be programmed with the arduino-big-joystick firmware (or similar). See <https://github.com/harlequin-tech/arduino-usb> for more info.
* The Bounce2 library, available at <https://github.com/thomasfredericks/Bounce2>.
* The Analog-Digital Multiplexers library, available at <https://github.com/stechio/arduino-ad-mux-lib>.
## Installation
1. Put the arduino-joystick directory into your Arduino libraries directory.
2. Make sure Bounce2 is installed!
1. Install dependencies as above, or if using `arduino-cli`, with:
arduino-cli lib install Bounce2
arduino-cli lib install "Analog-Digital Multiplexers"
2. Put the arduino-joystick directory into your Arduino libraries directory.
## Usage
1. In your arduino sketch, add the includes:
#include <Bounce2.h>
#include <Joystick.h>
2. Create a Joystick object:
Joystick joystick;
3. Add buttons and axes in setup() with Joystick::AddButton(), and call Joystick::Update() in loop(). That's it!
Joystick joystick(true);
3. Add buttons and axes in setup() with Joystick::AddButton(), and call Joystick::Update() in loop().
4. Upload the sketch, connect to the serial monitor (at 115200 baud) and test the buttons.
5. Set the joystick's `debug` parameter to `false` and re-upload the sketch. The arduino will NOT work in joystick mode with debug set to `true`!
6. Flash the `arduino-big-joystick` firmware onto the USB Controller.
### Advanced usage: multiplexers
If you need more buttons than your board has pins, multiplexers (such as [this one](https://www.sparkfun.com/products/13906) and [this one](https://www.sparkfun.com/products/9056)) are a popular solution. This library supports multiplexers! To use them, you need to do some extra work.
Call the `AddMux()` method and pass it the pins the multiplexer is connected to. You'll need to `#include <Mux.h>` to access `admux::Pinset`. `AddMux()` will return a `mux_id` for subsequently passing to `AddButton()`. The `pin` parameter for all multiplexed buttons should be the same as the multiplexer's `signal_pin`.

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@ -2,21 +2,33 @@
// In this example, we have 3 toggle switches and 2 momentary pushbuttons.
// Each button is configured in a different one of the available behaviors.
#include <Bounce2.h>
#include <Joystick.h>
bool debug = false;
Joystick joystick(debug);
void setup() {
// momentary pushbutton #1
joystick.AddButton(9, BUTTON_PASSTHRU);
// momentary pushbutton #2 - this one will toggle on or off each time it is pushed
joystick.AddButton(10, BUTTON_LATCHED_MOMENTARY);
// a toggle switch that acts like a momentary button - every time it's toggled 'on' it briefly sends
// a keypresss
joystick.AddButton(11, BUTTON_PULSED);
// like the above, but it sends its button press when toggled on *and* when toggled off
joystick.AddButton(12, BUTTON_PULSED_DOUBLE_ACTION);
// again, similar to the above, but it sends two *different* button presses - 'on' will be one button, 'off' another.
joystick.AddButton(13, BUTTON_PULSED_DOUBLE_ACTION_SPLIT);
// start up serial communication
joystick.Init();
}
void loop() {
// check all the button states and send any changes
joystick.Update();
}

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@ -0,0 +1,8 @@
TARGET_BOARD=arduino:avr:uno
COM_PORT=/dev/ttyACM0
build:
arduino-cli compile -b ${TARGET_BOARD}
upload:
arduino-cli upload -b ${TARGET_BOARD} -p ${COM_PORT}

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@ -0,0 +1,50 @@
// An example sketch using the joystick library, demonstrating multiplexer support
// In this example, we have 21 buttons we want to attach.
// Unfortunately, the Arduino Uno only has 17 pins we can use!
// So we've added an 8-channel multiplexer, connected to pins A1-A5.
//
// Note: this may not be the best approach for this many simple buttons. Using an input matrix
// would require as few as 10 inputs in this scenario, for example. This is just a demo :)
#include <Joystick.h>
#include <Mux.h>
bool debug = false;
Joystick joystick(debug);
void setup() {
// All of our digital pins and A0 are taken up with pushbuttons
joystick.AddButton(2, BUTTON_PASSTHRU);
joystick.AddButton(3, BUTTON_PASSTHRU);
joystick.AddButton(4, BUTTON_PASSTHRU);
joystick.AddButton(5, BUTTON_PASSTHRU);
joystick.AddButton(6, BUTTON_PASSTHRU);
joystick.AddButton(7, BUTTON_PASSTHRU);
joystick.AddButton(8, BUTTON_PASSTHRU);
joystick.AddButton(9, BUTTON_PASSTHRU);
joystick.AddButton(10, BUTTON_PASSTHRU);
joystick.AddButton(11, BUTTON_PASSTHRU);
joystick.AddButton(12, BUTTON_PASSTHRU);
joystick.AddButton(13, BUTTON_PASSTHRU);
joystick.AddButton(A0, BUTTON_PASSTHRU);
// to get more room for our inputs, we add an 8-bit multiplexer
uint8_t mux = joystick.AddMux(A1, admux::Pinset(A2, A3, A4, A5), 4);
// now we can add the rest of the buttons
joystick.AddMuxButton(A1, mux, 0, BUTTON_PASSTHRU);
joystick.AddMuxButton(A1, mux, 1, BUTTON_PASSTHRU);
joystick.AddMuxButton(A1, mux, 2, BUTTON_PASSTHRU);
joystick.AddMuxButton(A1, mux, 3, BUTTON_PASSTHRU);
joystick.AddMuxButton(A1, mux, 4, BUTTON_PASSTHRU);
joystick.AddMuxButton(A1, mux, 5, BUTTON_PASSTHRU);
joystick.AddMuxButton(A1, mux, 6, BUTTON_PASSTHRU);
joystick.AddMuxButton(A1, mux, 7, BUTTON_PASSTHRU);
joystick.Init();
}
void loop() {
// check all the button states and send any changes
joystick.Update();
}