35 lines
1.1 KiB
C++
35 lines
1.1 KiB
C++
// An example sketch using the joystick library.
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// In this example, we have 3 toggle switches and 2 momentary pushbuttons.
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// Each button is configured in a different one of the available behaviors.
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#include <Joystick.h>
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bool debug = false;
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Joystick joystick(debug);
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void setup() {
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// momentary pushbutton #1
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joystick.AddButton(9, BUTTON_PASSTHRU);
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// momentary pushbutton #2 - this one will toggle on or off each time it is pushed
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joystick.AddButton(10, BUTTON_LATCHED_MOMENTARY);
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// a toggle switch that acts like a momentary button - every time it's toggled 'on' it briefly sends
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// a keypresss
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joystick.AddButton(11, BUTTON_PULSED);
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// like the above, but it sends its button press when toggled on *and* when toggled off
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joystick.AddButton(12, BUTTON_PULSED_DOUBLE_ACTION);
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// again, similar to the above, but it sends two *different* button presses - 'on' will be one button, 'off' another.
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joystick.AddButton(13, BUTTON_PULSED_DOUBLE_ACTION_SPLIT);
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// start up serial communication
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joystick.Init();
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}
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void loop() {
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// check all the button states and send any changes
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joystick.Update();
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}
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