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4 changed files with 64 additions and 30 deletions

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@ -13,7 +13,8 @@ void Button::ReleaseButtons(Joystick* js) {
js->ReleaseButton(vbutton);
}
SwitchButton::SwitchButton(uint8_t pin, uint8_t vbutton, bool pullup, Mux* mux) : Button(vbutton) {
// TODO: make analog_only work... how to handle that with debouncer?
SwitchButton::SwitchButton(uint8_t pin, uint8_t vbutton, bool pullup, Mux* mux, bool analog_only) : Button(vbutton) {
this->mux = mux;
uint8_t mode = INPUT;
@ -32,6 +33,7 @@ SwitchButton::SwitchButton(uint8_t pin, uint8_t vbutton, bool pullup, Mux* mux)
bool SwitchButton::BouncerUpdate() {
if (mux != NULL) {
mux->channel(channel_id);
delayMicroseconds(500);
}
return bouncer.update();
@ -44,24 +46,25 @@ bool SwitchButton::On() {
}
PassthruButton::PassthruButton(uint8_t pin, uint8_t vbutton, bool pullup, Mux* mux) : SwitchButton(pin, vbutton, pullup, mux) {
PassthruButton::PassthruButton(uint8_t pin, uint8_t vbutton, bool pullup, Mux* mux, bool analog_only) : SwitchButton(pin, vbutton, pullup, mux, analog_only) {
this->type = BUTTON_PASSTHRU;
}
void PassthruButton::Update(Joystick* js) {
if (!BouncerUpdate()) return;
bool PassthruButton::Update(Joystick* js) {
if (!BouncerUpdate()) return false;
if (On()) js->PressButton(vbutton);
else js->ReleaseButton(vbutton);
return true;
}
LatchedButton::LatchedButton(uint8_t pin, uint8_t vbutton, bool pullup, Mux* mux) : SwitchButton(pin, vbutton, pullup, mux) {
LatchedButton::LatchedButton(uint8_t pin, uint8_t vbutton, bool pullup, Mux* mux, bool analog_only) : SwitchButton(pin, vbutton, pullup, mux, analog_only) {
this->type = BUTTON_LATCHED_MOMENTARY;
this->pressed = false;
}
void LatchedButton::Update(Joystick* js) {
if (!BouncerUpdate()) return;
bool LatchedButton::Update(Joystick* js) {
if (!BouncerUpdate()) return false;
if (On()) {
if (!pressed) {
@ -72,10 +75,12 @@ void LatchedButton::Update(Joystick* js) {
pressed = false;
}
}
return true;
}
PulsedButton::PulsedButton(uint8_t pin, uint8_t vbutton, bool double_action, bool split, bool pullup, Mux* mux) : SwitchButton(pin, vbutton, pullup, mux) {
PulsedButton::PulsedButton(uint8_t pin, uint8_t vbutton, bool double_action, bool split, bool pullup, Mux* mux, bool analog_only) : SwitchButton(pin, vbutton, pullup, mux, analog_only) {
if (double_action) {
if (split) {
this->type = BUTTON_PULSED_DOUBLE_ACTION_SPLIT;
@ -88,8 +93,8 @@ PulsedButton::PulsedButton(uint8_t pin, uint8_t vbutton, bool double_action, boo
}
}
void PulsedButton::Update(Joystick* js) {
if (!BouncerUpdate()) return;
bool PulsedButton::Update(Joystick* js) {
if (!BouncerUpdate()) return false;
switch(type) {
case BUTTON_PULSED:
@ -103,6 +108,8 @@ void PulsedButton::Update(Joystick* js) {
else js->PressButton(vbutton2);
break;
}
return true;
}
void PulsedButton::ReleaseButtons(Joystick* js) {
@ -119,11 +126,19 @@ EncoderButton::EncoderButton(uint8_t pin1, uint8_t pin2, uint8_t vbutton) : Butt
this->last_value = encoder->read();
}
void EncoderButton::Update(Joystick* js) {
bool EncoderButton::Update(Joystick* js) {
bool changed = false;
long new_value = encoder->read();
if (new_value > last_value) js->PressButton(vbutton);
else if (new_value < last_value) js->PressButton(vbutton2);
if (new_value > last_value) {
js->PressButton(vbutton);
changed = true;
}
else if (new_value < last_value) {
js->PressButton(vbutton2);
changed = true;
}
last_value = new_value;
return changed;
}
void EncoderButton::ReleaseButtons(Joystick* js) {

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@ -25,7 +25,7 @@ enum ButtonType {
class Button {
public:
Button(uint8_t vbutton);
virtual void Update(Joystick* js) = 0;
virtual bool Update(Joystick* js) = 0;
virtual void ReleaseButtons(Joystick* js);
ButtonType type;
@ -40,8 +40,7 @@ class Button {
// and the multiplexer logic will be automatically invoked by Update()
class SwitchButton : public Button {
public:
SwitchButton(uint8_t pin, uint8_t vbutton, bool pullup, Mux* mux);
virtual void Update(Joystick* js) = 0;
SwitchButton(uint8_t pin, uint8_t vbutton, bool pullup, Mux* mux, bool analog_only);
bool BouncerUpdate(); // returns true if the pin's status has changed
bool On();
@ -54,14 +53,14 @@ class SwitchButton : public Button {
class PassthruButton : public SwitchButton {
public:
PassthruButton(uint8_t pin, uint8_t vbutton, bool pullup = true, Mux* mux = NULL);
void Update(Joystick* js);
PassthruButton(uint8_t pin, uint8_t vbutton, bool pullup = true, Mux* mux = NULL, bool analog_only = false);
bool Update(Joystick* js);
};
class LatchedButton : public SwitchButton {
public:
LatchedButton(uint8_t pin, uint8_t vbutton, bool pullup = true, Mux* mux = NULL);
void Update(Joystick* js);
LatchedButton(uint8_t pin, uint8_t vbutton, bool pullup = true, Mux* mux = NULL, bool analog_only = false);
bool Update(Joystick* js);
protected:
bool pressed;
@ -69,8 +68,8 @@ class LatchedButton : public SwitchButton {
class PulsedButton : public SwitchButton {
public:
PulsedButton(uint8_t pin, uint8_t vbutton, bool double_action = false, bool split = false, bool pullup = true, Mux* mux = NULL);
void Update(Joystick* js);
PulsedButton(uint8_t pin, uint8_t vbutton, bool double_action = false, bool split = false, bool pullup = true, Mux* mux = NULL, bool analog_only = false);
bool Update(Joystick* js);
void ReleaseButtons(Joystick* js);
protected:
@ -82,7 +81,7 @@ class PulsedButton : public SwitchButton {
class EncoderButton : public Button {
public:
EncoderButton(uint8_t pin1, uint8_t pin2, uint8_t vbutton);
void Update(Joystick* js);
bool Update(Joystick* js);
void ReleaseButtons(Joystick* js);
protected:

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@ -2,6 +2,7 @@
#include "Button.h"
#include <Mux.h>
#include <Arduino.h>
#include <stdio.h>
using namespace admux;
@ -39,27 +40,36 @@ void Joystick::Init() {
delay(100);
}
void Joystick::AddButton(uint8_t pin, ButtonType type, bool pullup, Mux* mux) {
void Joystick::AddButton(uint8_t pin, ButtonType type, bool pullup, Mux* mux, bool analog_only) {
Button *button;
switch (type) {
case BUTTON_PASSTHRU:
button = new PassthruButton(pin, _virtual_buttons, pullup, mux);
button = new PassthruButton(pin, _virtual_buttons, pullup, mux, analog_only);
_virtual_buttons++;
break;
case BUTTON_PULSED:
button = new PulsedButton(pin, _virtual_buttons, false, false, pullup, mux);
button = new PulsedButton(pin, _virtual_buttons, false, false, pullup, mux, analog_only);
_virtual_buttons++;
break;
case BUTTON_PULSED_DOUBLE_ACTION:
button = new PulsedButton(pin, _virtual_buttons, true, false, pullup, mux);
button = new PulsedButton(pin, _virtual_buttons, true, false, pullup, mux, analog_only);
_virtual_buttons++;
break;
case BUTTON_PULSED_DOUBLE_ACTION_SPLIT:
button = new PulsedButton(pin, _virtual_buttons, true, true, pullup, mux);
button = new PulsedButton(pin, _virtual_buttons, true, true, pullup, mux, analog_only);
_virtual_buttons += 2;
break;
default:
return;
}
_buttons[_num_buttons] = button;
_num_buttons++;
if (_debug) {
char buffer[100];
sprintf(buffer, "Added button %d of type %d", _num_buttons - 1, button->type);
Serial.println(buffer);
}
if (type & _BUTTON_PULSED_TYPES) _have_pulsed_button = true;
}
@ -90,7 +100,12 @@ void Joystick::Update() {
JoyReport oldReport = _joyReport;
for (uint8_t i = 0; i < _num_buttons; i++) {
_buttons[i]->Update(this);
bool changed = _buttons[i]->Update(this);
if (changed && _debug) {
char buffer[25];
sprintf(buffer, "Button %d changed state.", i);
Serial.println(buffer);
}
}
// TODO: implement this and also refactor it into a class or classes

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@ -38,7 +38,9 @@ class Joystick {
// Button types are documented in the ButtonType enum.
// If `pullup` is true, your button should connect the pin to ground. (also be sure that your board supports INPUT_PULLUP on that pin)
// If `pullup` is false, your button should connect the pin to VCC.
void AddButton(uint8_t pin, ButtonType type, bool pullup=true, Mux* mux=NULL);
// Setting `analogOnly` to true indicates your button *must* be read with analog code, such as the A6 and A7 pins
// on the Arduino Nano.
void AddButton(uint8_t pin, ButtonType type, bool pullup=true, Mux* mux=NULL, bool analog_only=false);
// Add a rotary encoder. ENCODER button types allow you to treat an encoder as a momentary button or an axis (TODO)
void AddEncoder(uint8_t pin1, uint8_t pin2, ButtonType type);
@ -46,6 +48,8 @@ class Joystick {
// Add an analog axis to the joystick. THIS METHOD IS NOT CURRENTLY TESTED OR SUPPORTED. It might work, but probably not.
void AddAxis(uint8_t pin);
// These members should not be used by end users; todo: remember how friend classes work
void PressButton(uint8_t button);
void ReleaseButton(uint8_t button);
@ -66,6 +70,7 @@ class Joystick {
uint8_t _num_axes;
JoyReport _joyReport;
bool _debug;
};