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e8a1235a95
Author | SHA1 | Date | |
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e8a1235a95 | |||
e09c21edf1 |
41
Button.cpp
41
Button.cpp
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@ -13,7 +13,8 @@ void Button::ReleaseButtons(Joystick* js) {
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js->ReleaseButton(vbutton);
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}
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SwitchButton::SwitchButton(uint8_t pin, uint8_t vbutton, bool pullup, Mux* mux) : Button(vbutton) {
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// TODO: make analog_only work... how to handle that with debouncer?
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SwitchButton::SwitchButton(uint8_t pin, uint8_t vbutton, bool pullup, Mux* mux, bool analog_only) : Button(vbutton) {
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this->mux = mux;
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uint8_t mode = INPUT;
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@ -32,6 +33,7 @@ SwitchButton::SwitchButton(uint8_t pin, uint8_t vbutton, bool pullup, Mux* mux)
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bool SwitchButton::BouncerUpdate() {
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if (mux != NULL) {
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mux->channel(channel_id);
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delayMicroseconds(500);
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}
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return bouncer.update();
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@ -44,24 +46,25 @@ bool SwitchButton::On() {
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}
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PassthruButton::PassthruButton(uint8_t pin, uint8_t vbutton, bool pullup, Mux* mux) : SwitchButton(pin, vbutton, pullup, mux) {
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PassthruButton::PassthruButton(uint8_t pin, uint8_t vbutton, bool pullup, Mux* mux, bool analog_only) : SwitchButton(pin, vbutton, pullup, mux, analog_only) {
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this->type = BUTTON_PASSTHRU;
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}
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void PassthruButton::Update(Joystick* js) {
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if (!BouncerUpdate()) return;
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bool PassthruButton::Update(Joystick* js) {
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if (!BouncerUpdate()) return false;
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if (On()) js->PressButton(vbutton);
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else js->ReleaseButton(vbutton);
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return true;
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}
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LatchedButton::LatchedButton(uint8_t pin, uint8_t vbutton, bool pullup, Mux* mux) : SwitchButton(pin, vbutton, pullup, mux) {
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LatchedButton::LatchedButton(uint8_t pin, uint8_t vbutton, bool pullup, Mux* mux, bool analog_only) : SwitchButton(pin, vbutton, pullup, mux, analog_only) {
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this->type = BUTTON_LATCHED_MOMENTARY;
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this->pressed = false;
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}
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void LatchedButton::Update(Joystick* js) {
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if (!BouncerUpdate()) return;
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bool LatchedButton::Update(Joystick* js) {
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if (!BouncerUpdate()) return false;
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if (On()) {
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if (!pressed) {
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@ -72,10 +75,12 @@ void LatchedButton::Update(Joystick* js) {
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pressed = false;
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}
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}
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return true;
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}
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PulsedButton::PulsedButton(uint8_t pin, uint8_t vbutton, bool double_action, bool split, bool pullup, Mux* mux) : SwitchButton(pin, vbutton, pullup, mux) {
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PulsedButton::PulsedButton(uint8_t pin, uint8_t vbutton, bool double_action, bool split, bool pullup, Mux* mux, bool analog_only) : SwitchButton(pin, vbutton, pullup, mux, analog_only) {
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if (double_action) {
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if (split) {
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this->type = BUTTON_PULSED_DOUBLE_ACTION_SPLIT;
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@ -88,8 +93,8 @@ PulsedButton::PulsedButton(uint8_t pin, uint8_t vbutton, bool double_action, boo
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}
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}
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void PulsedButton::Update(Joystick* js) {
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if (!BouncerUpdate()) return;
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bool PulsedButton::Update(Joystick* js) {
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if (!BouncerUpdate()) return false;
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switch(type) {
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case BUTTON_PULSED:
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@ -103,6 +108,8 @@ void PulsedButton::Update(Joystick* js) {
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else js->PressButton(vbutton2);
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break;
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}
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return true;
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}
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void PulsedButton::ReleaseButtons(Joystick* js) {
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@ -119,11 +126,19 @@ EncoderButton::EncoderButton(uint8_t pin1, uint8_t pin2, uint8_t vbutton) : Butt
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this->last_value = encoder->read();
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}
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void EncoderButton::Update(Joystick* js) {
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bool EncoderButton::Update(Joystick* js) {
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bool changed = false;
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long new_value = encoder->read();
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if (new_value > last_value) js->PressButton(vbutton);
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else if (new_value < last_value) js->PressButton(vbutton2);
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if (new_value > last_value) {
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js->PressButton(vbutton);
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changed = true;
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}
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else if (new_value < last_value) {
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js->PressButton(vbutton2);
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changed = true;
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}
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last_value = new_value;
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return changed;
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}
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void EncoderButton::ReleaseButtons(Joystick* js) {
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19
Button.h
19
Button.h
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@ -25,7 +25,7 @@ enum ButtonType {
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class Button {
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public:
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Button(uint8_t vbutton);
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virtual void Update(Joystick* js) = 0;
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virtual bool Update(Joystick* js) = 0;
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virtual void ReleaseButtons(Joystick* js);
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ButtonType type;
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@ -40,8 +40,7 @@ class Button {
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// and the multiplexer logic will be automatically invoked by Update()
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class SwitchButton : public Button {
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public:
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SwitchButton(uint8_t pin, uint8_t vbutton, bool pullup, Mux* mux);
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virtual void Update(Joystick* js) = 0;
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SwitchButton(uint8_t pin, uint8_t vbutton, bool pullup, Mux* mux, bool analog_only);
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bool BouncerUpdate(); // returns true if the pin's status has changed
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bool On();
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@ -54,14 +53,14 @@ class SwitchButton : public Button {
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class PassthruButton : public SwitchButton {
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public:
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PassthruButton(uint8_t pin, uint8_t vbutton, bool pullup = true, Mux* mux = NULL);
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void Update(Joystick* js);
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PassthruButton(uint8_t pin, uint8_t vbutton, bool pullup = true, Mux* mux = NULL, bool analog_only = false);
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bool Update(Joystick* js);
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};
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class LatchedButton : public SwitchButton {
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public:
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LatchedButton(uint8_t pin, uint8_t vbutton, bool pullup = true, Mux* mux = NULL);
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void Update(Joystick* js);
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LatchedButton(uint8_t pin, uint8_t vbutton, bool pullup = true, Mux* mux = NULL, bool analog_only = false);
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bool Update(Joystick* js);
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protected:
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bool pressed;
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@ -69,8 +68,8 @@ class LatchedButton : public SwitchButton {
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class PulsedButton : public SwitchButton {
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public:
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PulsedButton(uint8_t pin, uint8_t vbutton, bool double_action = false, bool split = false, bool pullup = true, Mux* mux = NULL);
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void Update(Joystick* js);
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PulsedButton(uint8_t pin, uint8_t vbutton, bool double_action = false, bool split = false, bool pullup = true, Mux* mux = NULL, bool analog_only = false);
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bool Update(Joystick* js);
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void ReleaseButtons(Joystick* js);
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protected:
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@ -82,7 +81,7 @@ class PulsedButton : public SwitchButton {
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class EncoderButton : public Button {
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public:
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EncoderButton(uint8_t pin1, uint8_t pin2, uint8_t vbutton);
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void Update(Joystick* js);
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bool Update(Joystick* js);
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void ReleaseButtons(Joystick* js);
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protected:
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27
Joystick.cpp
27
Joystick.cpp
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@ -2,6 +2,7 @@
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#include "Button.h"
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#include <Mux.h>
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#include <Arduino.h>
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#include <stdio.h>
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using namespace admux;
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@ -39,27 +40,36 @@ void Joystick::Init() {
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delay(100);
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}
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void Joystick::AddButton(uint8_t pin, ButtonType type, bool pullup, Mux* mux) {
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void Joystick::AddButton(uint8_t pin, ButtonType type, bool pullup, Mux* mux, bool analog_only) {
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Button *button;
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switch (type) {
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case BUTTON_PASSTHRU:
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button = new PassthruButton(pin, _virtual_buttons, pullup, mux);
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button = new PassthruButton(pin, _virtual_buttons, pullup, mux, analog_only);
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_virtual_buttons++;
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break;
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case BUTTON_PULSED:
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button = new PulsedButton(pin, _virtual_buttons, false, false, pullup, mux);
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button = new PulsedButton(pin, _virtual_buttons, false, false, pullup, mux, analog_only);
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_virtual_buttons++;
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break;
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case BUTTON_PULSED_DOUBLE_ACTION:
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button = new PulsedButton(pin, _virtual_buttons, true, false, pullup, mux);
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button = new PulsedButton(pin, _virtual_buttons, true, false, pullup, mux, analog_only);
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_virtual_buttons++;
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break;
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case BUTTON_PULSED_DOUBLE_ACTION_SPLIT:
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button = new PulsedButton(pin, _virtual_buttons, true, true, pullup, mux);
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button = new PulsedButton(pin, _virtual_buttons, true, true, pullup, mux, analog_only);
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_virtual_buttons += 2;
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break;
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default:
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return;
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}
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_buttons[_num_buttons] = button;
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_num_buttons++;
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if (_debug) {
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char buffer[100];
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sprintf(buffer, "Added button %d of type %d", _num_buttons - 1, button->type);
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Serial.println(buffer);
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}
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if (type & _BUTTON_PULSED_TYPES) _have_pulsed_button = true;
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}
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@ -90,7 +100,12 @@ void Joystick::Update() {
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JoyReport oldReport = _joyReport;
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for (uint8_t i = 0; i < _num_buttons; i++) {
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_buttons[i]->Update(this);
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bool changed = _buttons[i]->Update(this);
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if (changed && _debug) {
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char buffer[25];
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sprintf(buffer, "Button %d changed state.", i);
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Serial.println(buffer);
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}
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}
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// TODO: implement this and also refactor it into a class or classes
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@ -38,7 +38,9 @@ class Joystick {
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// Button types are documented in the ButtonType enum.
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// If `pullup` is true, your button should connect the pin to ground. (also be sure that your board supports INPUT_PULLUP on that pin)
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// If `pullup` is false, your button should connect the pin to VCC.
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void AddButton(uint8_t pin, ButtonType type, bool pullup=true, Mux* mux=NULL);
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// Setting `analogOnly` to true indicates your button *must* be read with analog code, such as the A6 and A7 pins
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// on the Arduino Nano.
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void AddButton(uint8_t pin, ButtonType type, bool pullup=true, Mux* mux=NULL, bool analog_only=false);
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// Add a rotary encoder. ENCODER button types allow you to treat an encoder as a momentary button or an axis (TODO)
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void AddEncoder(uint8_t pin1, uint8_t pin2, ButtonType type);
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@ -46,6 +48,8 @@ class Joystick {
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// Add an analog axis to the joystick. THIS METHOD IS NOT CURRENTLY TESTED OR SUPPORTED. It might work, but probably not.
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void AddAxis(uint8_t pin);
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// These members should not be used by end users; todo: remember how friend classes work
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void PressButton(uint8_t button);
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void ReleaseButton(uint8_t button);
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@ -66,6 +70,7 @@ class Joystick {
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uint8_t _num_axes;
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JoyReport _joyReport;
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bool _debug;
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};
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