Add some additionally debugging, fix the 'ole broken switch statement.

This commit is contained in:
Anna Rose 2021-11-09 06:11:36 +00:00
parent a69c2d3364
commit e09c21edf1
4 changed files with 46 additions and 17 deletions

View File

@ -48,10 +48,11 @@ PassthruButton::PassthruButton(uint8_t pin, uint8_t vbutton, bool pullup, Mux* m
this->type = BUTTON_PASSTHRU;
}
void PassthruButton::Update(Joystick* js) {
if (!BouncerUpdate()) return;
bool PassthruButton::Update(Joystick* js) {
if (!BouncerUpdate()) return false;
if (On()) js->PressButton(vbutton);
else js->ReleaseButton(vbutton);
return true;
}
@ -60,8 +61,8 @@ LatchedButton::LatchedButton(uint8_t pin, uint8_t vbutton, bool pullup, Mux* mux
this->pressed = false;
}
void LatchedButton::Update(Joystick* js) {
if (!BouncerUpdate()) return;
bool LatchedButton::Update(Joystick* js) {
if (!BouncerUpdate()) return false;
if (On()) {
if (!pressed) {
@ -72,6 +73,8 @@ void LatchedButton::Update(Joystick* js) {
pressed = false;
}
}
return true;
}
@ -88,8 +91,8 @@ PulsedButton::PulsedButton(uint8_t pin, uint8_t vbutton, bool double_action, boo
}
}
void PulsedButton::Update(Joystick* js) {
if (!BouncerUpdate()) return;
bool PulsedButton::Update(Joystick* js) {
if (!BouncerUpdate()) return false;
switch(type) {
case BUTTON_PULSED:
@ -103,6 +106,8 @@ void PulsedButton::Update(Joystick* js) {
else js->PressButton(vbutton2);
break;
}
return true;
}
void PulsedButton::ReleaseButtons(Joystick* js) {
@ -119,11 +124,19 @@ EncoderButton::EncoderButton(uint8_t pin1, uint8_t pin2, uint8_t vbutton) : Butt
this->last_value = encoder->read();
}
void EncoderButton::Update(Joystick* js) {
bool EncoderButton::Update(Joystick* js) {
bool changed = false;
long new_value = encoder->read();
if (new_value > last_value) js->PressButton(vbutton);
else if (new_value < last_value) js->PressButton(vbutton2);
if (new_value > last_value) {
js->PressButton(vbutton);
changed = true;
}
else if (new_value < last_value) {
js->PressButton(vbutton2);
changed = true;
}
last_value = new_value;
return changed;
}
void EncoderButton::ReleaseButtons(Joystick* js) {

View File

@ -25,7 +25,7 @@ enum ButtonType {
class Button {
public:
Button(uint8_t vbutton);
virtual void Update(Joystick* js) = 0;
virtual bool Update(Joystick* js) = 0;
virtual void ReleaseButtons(Joystick* js);
ButtonType type;
@ -41,7 +41,6 @@ class Button {
class SwitchButton : public Button {
public:
SwitchButton(uint8_t pin, uint8_t vbutton, bool pullup, Mux* mux);
virtual void Update(Joystick* js) = 0;
bool BouncerUpdate(); // returns true if the pin's status has changed
bool On();
@ -55,13 +54,13 @@ class SwitchButton : public Button {
class PassthruButton : public SwitchButton {
public:
PassthruButton(uint8_t pin, uint8_t vbutton, bool pullup = true, Mux* mux = NULL);
void Update(Joystick* js);
bool Update(Joystick* js);
};
class LatchedButton : public SwitchButton {
public:
LatchedButton(uint8_t pin, uint8_t vbutton, bool pullup = true, Mux* mux = NULL);
void Update(Joystick* js);
bool Update(Joystick* js);
protected:
bool pressed;
@ -70,7 +69,7 @@ class LatchedButton : public SwitchButton {
class PulsedButton : public SwitchButton {
public:
PulsedButton(uint8_t pin, uint8_t vbutton, bool double_action = false, bool split = false, bool pullup = true, Mux* mux = NULL);
void Update(Joystick* js);
bool Update(Joystick* js);
void ReleaseButtons(Joystick* js);
protected:
@ -82,7 +81,7 @@ class PulsedButton : public SwitchButton {
class EncoderButton : public Button {
public:
EncoderButton(uint8_t pin1, uint8_t pin2, uint8_t vbutton);
void Update(Joystick* js);
bool Update(Joystick* js);
void ReleaseButtons(Joystick* js);
protected:

View File

@ -2,6 +2,7 @@
#include "Button.h"
#include <Mux.h>
#include <Arduino.h>
#include <stdio.h>
using namespace admux;
@ -45,21 +46,30 @@ void Joystick::AddButton(uint8_t pin, ButtonType type, bool pullup, Mux* mux) {
case BUTTON_PASSTHRU:
button = new PassthruButton(pin, _virtual_buttons, pullup, mux);
_virtual_buttons++;
break;
case BUTTON_PULSED:
button = new PulsedButton(pin, _virtual_buttons, false, false, pullup, mux);
_virtual_buttons++;
break;
case BUTTON_PULSED_DOUBLE_ACTION:
button = new PulsedButton(pin, _virtual_buttons, true, false, pullup, mux);
_virtual_buttons++;
break;
case BUTTON_PULSED_DOUBLE_ACTION_SPLIT:
button = new PulsedButton(pin, _virtual_buttons, true, true, pullup, mux);
_virtual_buttons += 2;
break;
default:
return;
}
_buttons[_num_buttons] = button;
_num_buttons++;
if (_debug) {
char buffer[100];
sprintf(buffer, "Added button %d of type %d", _num_buttons - 1, button->type);
Serial.println(buffer);
}
if (type & _BUTTON_PULSED_TYPES) _have_pulsed_button = true;
}
@ -90,7 +100,12 @@ void Joystick::Update() {
JoyReport oldReport = _joyReport;
for (uint8_t i = 0; i < _num_buttons; i++) {
_buttons[i]->Update(this);
bool changed = _buttons[i]->Update(this);
if (changed && _debug) {
char buffer[25];
sprintf(buffer, "Button %d changed state.", i);
Serial.println(buffer);
}
}
// TODO: implement this and also refactor it into a class or classes

View File

@ -46,8 +46,11 @@ class Joystick {
// Add an analog axis to the joystick. THIS METHOD IS NOT CURRENTLY TESTED OR SUPPORTED. It might work, but probably not.
void AddAxis(uint8_t pin);
// These members should not be used by end users; todo: remember how friend classes work
void PressButton(uint8_t button);
void ReleaseButton(uint8_t button);
bool _debug;
private:
void SetAxis(uint8_t axis, int16_t value);
@ -66,7 +69,6 @@ class Joystick {
uint8_t _num_axes;
JoyReport _joyReport;
bool _debug;
};
#endif