arduino-joystick/Joystick.cpp

181 lines
4.4 KiB
C++

#include "Joystick.h"
#include "Button.h"
#include <Mux.h>
#include <Arduino.h>
#include <stdio.h>
using namespace admux;
bool operator ==(JoyReport a, JoyReport b){
for (uint8_t i=0; i < JOYSTICK_NUM_AXES; i++) {
if (a.axis[i] != b.axis[i]) return false;
}
for (uint8_t i=0; i < JOYSTICK_NUM_BYTES; i++) {
if (a.button[i] != b.button[i]) return false;
}
return true;
}
bool operator !=(JoyReport a, JoyReport b){
return !(a == b);
}
Joystick::Joystick(bool debug) {
_debug = debug;
_virtual_buttons = 0;
_num_axes = 0;
_num_buttons = 0;
_have_pulsed_button = false;
for (uint8_t i=0; i < JOYSTICK_NUM_AXES; i++) {
_joyReport.axis[i] = 0;
}
for (uint8_t i=0; i < JOYSTICK_NUM_BYTES; i++) {
_joyReport.button[i] = 0;
}
}
void Joystick::Init() {
Serial.begin(115200);
delay(100);
}
void Joystick::AddButton(uint8_t pin, ButtonType type, bool pullup, Mux* mux) {
Button *button;
switch (type) {
case BUTTON_PASSTHRU:
button = new PassthruButton(pin, _virtual_buttons, pullup, mux);
_virtual_buttons++;
break;
case BUTTON_PULSED:
button = new PulsedButton(pin, _virtual_buttons, false, false, pullup, mux);
_virtual_buttons++;
break;
case BUTTON_PULSED_DOUBLE_ACTION:
button = new PulsedButton(pin, _virtual_buttons, true, false, pullup, mux);
_virtual_buttons++;
break;
case BUTTON_PULSED_DOUBLE_ACTION_SPLIT:
button = new PulsedButton(pin, _virtual_buttons, true, true, pullup, mux);
_virtual_buttons += 2;
break;
default:
return;
}
_buttons[_num_buttons] = button;
_num_buttons++;
if (_debug) {
char buffer[100];
sprintf(buffer, "Added button %d of type %d", _num_buttons - 1, button->type);
Serial.println(buffer);
}
if (type & _BUTTON_PULSED_TYPES) _have_pulsed_button = true;
}
void Joystick::AddEncoder(uint8_t pin1, uint8_t pin2, ButtonType type) {
Button *button;
switch (type) {
case ENCODER_PULSED_SPLIT:
// add an encoder button. _BuildButton() doesn't do everything we need, however...
button = new EncoderButton(pin1, pin2, _virtual_buttons);
_buttons[_num_buttons] = button;
_num_buttons++;
_virtual_buttons += 2;
break;
default:
if (_debug) {
Serial.print("DEBUG: Unhandled encoder type: ");
Serial.println(type);
}
}
}
void Joystick::AddAxis(uint8_t pin) {
_axes[_num_axes] = pin;
_num_axes++;
}
void Joystick::Update() {
JoyReport oldReport = _joyReport;
for (uint8_t i = 0; i < _num_buttons; i++) {
bool changed = _buttons[i]->Update(this);
if (changed && _debug) {
char buffer[25];
sprintf(buffer, "Button %d changed state.", i);
Serial.println(buffer);
}
}
// TODO: implement this and also refactor it into a class or classes
for (uint8_t i = 0; i < _num_axes; i++) {
_UpdateAxis(i);
}
if (_joyReport != oldReport) {
Write();
if (_have_pulsed_button) {
_ReleasePulsedButtons();
Write();
}
}
}
void Joystick::SetAxis(uint8_t axis, int16_t value) {
if (axis >= JOYSTICK_NUM_AXES) return;
_joyReport.axis[axis] = value;
}
void Joystick::PressButton(uint8_t button) {
if (button >= JOYSTICK_NUM_BUTTONS) return;
uint8_t byte = button / 8;
uint8_t bit = button % 8;
_joyReport.button[byte] |= 1 << bit;
}
void Joystick::ReleaseButton(uint8_t button) {
if (button >= JOYSTICK_NUM_BUTTONS) return;
uint8_t byte = button / 8;
uint8_t bit = button % 8;
_joyReport.button[byte] &= ~(1 << bit);
}
void Joystick::ReleaseAllButtons() {
for (uint8_t i = 0; i < JOYSTICK_NUM_BYTES; i++) {
_joyReport.button[i] = 0;
}
}
void Joystick::_ReleasePulsedButtons() {
for (uint8_t i = 0; i < _num_buttons; i++ ) {
Button* button = _buttons[i];
if (button->type & _BUTTON_PULSED_TYPES) button->ReleaseButtons(this);
}
}
void Joystick::Write() {
if (!_debug) {
Serial.write((uint8_t *)&_joyReport, sizeof(JoyReport));
}
else {
Serial.print("DEBUG: Writing data: ");
for (uint8_t i=0; i < JOYSTICK_NUM_AXES; i++) {
Serial.print(_joyReport.axis[i]);
Serial.print(" ");
}
for (uint8_t i=0; i < JOYSTICK_NUM_BYTES; i++) {
Serial.print(_joyReport.button[i]);
Serial.print(" ");
}
Serial.println();
}
delay(250);
}
void Joystick::_UpdateAxis(uint8_t index) {
if (_debug) Serial.println("STUB: Joystick::_UpdateAxis");
}