Day 22 solution.
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122
2020/day22.go
Normal file
122
2020/day22.go
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package main
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import (
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"fmt"
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"os"
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"strings"
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"git.annabunch.es/annabunches/adventofcode/2020/lib/util"
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)
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func parseInput(input []string) [][]int {
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decks := make([][]int, 2)
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decks[0] = make([]int, 0)
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decks[1] = make([]int, 0)
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player := 0
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for _, line := range input {
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if strings.HasPrefix(line, "Player") {
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continue
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}
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if line == "" {
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player++
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continue
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}
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decks[player] = append(decks[player], util.MustAtoi(line))
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}
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return decks
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}
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func playGame(decks [][]int, step string) (int, [][]int) {
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gameStates := make(map[string]struct{})
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found := struct{}{}
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for len(decks[0]) > 0 && len(decks[1]) > 0 {
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state := serializeGame(decks)
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if _, ok := gameStates[state]; ok && step == "2" {
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return 0, decks
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}
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gameStates[state] = found
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var winner int
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// take the top cards
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card0 := decks[0][0]
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card1 := decks[1][0]
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decks[0] = decks[0][1:]
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decks[1] = decks[1][1:]
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// determine the winner, put the cards in order
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if card0 > card1 {
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winner = 0
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} else {
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winner = 1
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}
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// if each card is >= the number of cards in that deck
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if step == "2" && card0 <= len(decks[0]) && card1 <= len(decks[1]) {
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newDecks := make([][]int, 2)
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newDecks[0] = make([]int, card0)
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newDecks[1] = make([]int, card1)
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copy(newDecks[0], decks[0][:card0])
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copy(newDecks[1], decks[1][:card1])
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// Recursive Combat throws out the "normal" winner above
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winner, _ = playGame(newDecks, step)
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}
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// stack the cards for adding to the winner's bottom
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cards := make([]int, 2)
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if winner == 0 {
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cards[0] = card0
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cards[1] = card1
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} else {
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cards[0] = card1
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cards[1] = card0
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}
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// and add them to the winner's bottom
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decks[winner] = append(decks[winner], cards...)
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}
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if len(decks[0]) > 0 {
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return 0, decks
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}
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return 1, decks
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}
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func serializeGame(decks [][]int) string {
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out := ""
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for _, deck := range decks {
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for _, card := range deck {
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out = out + string(card) + ","
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}
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out = out + "|"
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}
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return out
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}
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func calculateScore(decks [][]int) int {
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score := 0
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var index int
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if len(decks[0]) > 0 {
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index = 0
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} else {
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index = 1
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}
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deckSize := len(decks[index])
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for i := deckSize - 1; i >= 0; i-- {
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score += decks[index][i] * (deckSize - i)
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}
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return score
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}
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func main() {
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step := os.Args[1]
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values := util.InputParserStrings(os.Args[2])
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input := parseInput(values)
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_, decks := playGame(input, step)
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fmt.Println(calculateScore(decks))
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}
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