Large refactor and code cleanup.
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@ -1,3 +1,7 @@
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-- functions for modifying a layer's color
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local p = require "abase-properties"
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local BASE_COLOR = Color {
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r = 0,
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g = 0,
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@ -27,31 +31,24 @@ local MERGE_SUBCOLOR = Color {
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local function safeSetColor(layer, color)
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pixelValue = layer.color.rgbaPixel
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--[[ print("safeSetColor: " .. pixelValue)
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print(BASE_COLOR.rgbaPixel)
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print(IGNORE_COLOR.rgbaPixel)
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print(IGNORE_SUBCOLOR.rgbaPixel)
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print(MERGE_COLOR.rgbaPixel)
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print(MERGE_SUBCOLOR.rgbaPixel) ]]
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if (pixelValue ~= BASE_COLOR.rgbaPixel and
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pixelValue ~= IGNORE_COLOR.rgbaPixel and
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pixelValue ~= IGNORE_SUBCOLOR.rgbaPixel and
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pixelValue ~= MERGE_COLOR.rgbaPixel and
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pixelValue ~= MERGE_SUBCOLOR.rgbaPixel) then
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--[[ print("DEBUG: not setting color")
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]] return
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return
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end
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layer.color = color
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end
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-- set the color of a layer and its sublayers based on the extension properties
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local function SetColor(layer, subColor)
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if (layer.properties(extKey).ignored) then
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if p.IsIgnored(layer) then
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safeSetColor(layer, IGNORE_COLOR)
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subColor = IGNORE_SUBCOLOR
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elseif subColor == IGNORE_SUBCOLOR then
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safeSetColor(layer, subColor)
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elseif (layer.properties(extKey).exportedAsSprite) then
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elseif p.IsMerged(layer) then
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safeSetColor(layer, MERGE_COLOR)
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subColor = MERGE_SUBCOLOR
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elseif subColor == MERGE_SUBCOLOR then
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@ -1,6 +1,7 @@
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-- New commands to be executed via Aseprite menus / keyboard shortcuts
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local layerUtils = require "abase-layer"
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local colorUtils = require "abase-color"
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local l = require "abase-layer"
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local c = require "abase-color"
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local p = require "abase-properties"
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local function ExportSpritesheetAdvanced()
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if not app.sprite then
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@ -9,9 +10,9 @@ local function ExportSpritesheetAdvanced()
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local spr = Sprite(app.sprite)
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layerUtils.DeleteLayers(spr, spr.layers)
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layerUtils.FlattenLayers(spr.layers)
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layerUtils.RevealLayers(spr.layers)
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l.DeleteLayers(spr, spr.layers)
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l.FlattenLayers(spr.layers)
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l.RevealLayers(spr.layers)
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app.command.ExportSpriteSheet {
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splitLayers = true
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@ -20,39 +21,35 @@ local function ExportSpritesheetAdvanced()
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spr:close()
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end
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local function toggleIgnoreLayer(layer)
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if (layer.properties(extKey).ignored) then
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layer.properties(extKey).ignored = false
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else
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layer.properties(extKey).ignored = true
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end
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colorUtils.SetColorFromRoot(layer)
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end
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-- Toggle ignore for all selected layers
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-- TODO: should this behavior change when selected layers start with mixed state?
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local function ToggleIgnore()
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-- Determine whether we are setting or clearing the flag
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local ignore = false
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for _, layer in ipairs(app.range.layers) do
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toggleIgnoreLayer(layer)
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if not p.IsIgnored(layer) then
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ignore = true
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end
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end
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end
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local function toggleExportAsSpriteLayer(layer)
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if not layer.isGroup then return end
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if (layer.properties(extKey).exportedAsSprite) then
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layer.properties(extKey).exportedAsSprite = false
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else
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layer.properties(extKey).exportedAsSprite = true
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for _, layer in ipairs(app.range.layers) do
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p.SetIgnored(layer, ignore)
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c.SetColorFromRoot(layer)
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end
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colorUtils.SetColorFromRoot(layer)
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end
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-- Toggle Merge on Export for all selected group layers
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-- TODO: should this behavior change when selected layers start with mixed state?
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local function ToggleExportAsSprite()
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-- Determine whether we are setting or clearing the flag
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local merge = false
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for _, layer in ipairs(app.range.layers) do
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toggleExportAsSpriteLayer(layer)
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if layer.isGroup and not p.IsMerged(layer) then
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merge = true
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end
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end
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for _, layer in ipairs(app.range.layers) do
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p.SetMerged(layer, merge)
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c.SetColorFromRoot(layer)
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end
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end
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@ -1,9 +1,11 @@
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-- Functions for modifying a sprite's layers based on configuration flags
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-- Functions for modifying layers recursively based on configuration flags
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local p = require "abase-properties"
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-- Deletes any layers with the 'ignored' property.
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local function DeleteLayers(spr, layers)
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for _, layer in ipairs(layers) do
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if layer.properties(extKey).ignored then
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if p.IsIgnored(layer) then
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spr:deleteLayer(layer)
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elseif layer.isGroup then
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DeleteLayers(spr, layer.layers)
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@ -19,7 +21,7 @@ local function FlattenLayers(layers)
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goto continue
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end
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if layer.properties(extKey).exportedAsSprite then
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if p.IsMerged(layer) then
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app.range.layers = {layer}
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app.command.FlattenLayers(false)
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else
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@ -1,9 +1,9 @@
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local colorUtils = require "abase-color"
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local c = require "abase-color"
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-- recolors all layers in the current sprite
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local function RecolorLayers()
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for i, layer in ipairs(app.sprite.layers) do
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colorUtils.SetColor(layer)
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c.SetColor(layer)
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end
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end
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27
abase-properties.lua
Normal file
27
abase-properties.lua
Normal file
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@ -0,0 +1,27 @@
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-- functions for retrieving and modifying layer properties
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extKey = "annabunches/abase"
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local function IsIgnored(layer)
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return layer.properties(extKey).ignored
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end
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local function IsMerged(layer)
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return layer.isGroup and layer.properties(extKey).merged
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end
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local function SetIgnored(layer, ignore)
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layer.properties(extKey).ignored = ignore
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end
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local function SetMerged(layer, merge)
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if not layer.isGroup then return end
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layer.properties(extKey).merged = merge
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end
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local export = {
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IsIgnored = IsIgnored,
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IsMerged = IsMerged,
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SetIgnored = SetIgnored,
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SetMerged = SetMerged,
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}
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return export
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@ -1,5 +1,3 @@
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extKey = "annabunches/abase" -- this must come before we require 'abase-commands'
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local cmd = require "abase-commands"
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local listeners = require "abase-listeners"
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@ -2,7 +2,7 @@
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"name": "advanced-spritesheets",
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"displayName": "Advanced Spritesheets",
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"description": "Improved spritesheet export functionality for Aseprite.",
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"version": "0.0.11",
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"version": "0.0.12",
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"author": { "name": "Anna Wiggins",
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"email": "annabunches@gmail.com",
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"url": "https://annabunches.net" },
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