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a2ff92cfc0
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Save player location on exit.
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2019-12-11 02:13:11 -05:00 |
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1e9c456f78
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Lots of code cleanup. Start implementing mod buffer culling.
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2019-12-11 01:34:46 -05:00 |
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16bcbc8e00
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Large refactor to avoid the need to use map() and camera() - the new approach just re-calculates the local world and allows us to scroll 'smoothly' forever.
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2019-12-11 01:06:33 -05:00 |
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2ca23a7b4e
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Use cls() instead of rectfill() to try and reduce 'black screen' errors.
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2019-12-11 00:38:46 -05:00 |
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53896b0f0e
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Move debug code to a separate file.
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2019-12-11 00:31:12 -05:00 |
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a75408fb22
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Some debug code cleanup, change the format for the mod buffer key.
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2019-12-11 00:29:02 -05:00 |
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c6dd13d332
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Add interactability with some map objects, and store changed map tiles in a buffer for persistence.
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2019-12-09 21:50:06 -05:00 |
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cdced463ed
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Fix broken redraw code, implement player sprites (some) and get ready for interactable objects.
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2019-12-09 18:50:20 -05:00 |
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3a9fac53f0
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More optimization, add constants file for eventual descructible scenery.
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2019-12-09 16:51:15 -05:00 |
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130c393c51
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Optimization pass for number of tokens used - eliminate unnecessary tables, constants.
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2019-12-09 16:35:45 -05:00 |
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1153509631
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Initial sound code.
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2019-12-08 20:43:32 -05:00 |
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a8b26c113d
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Implement infinite scrolling.
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2019-12-07 15:36:32 -05:00 |
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7393e5fbe9
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More biome tuning. Start in middle of first generated block.
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2019-12-05 23:09:01 -05:00 |
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3985c3e301
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Fix collision detection.
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2019-12-05 23:02:37 -05:00 |
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