Commit Graph

15 Commits

Author SHA1 Message Date
77f3d49ba9 Add more explicit control around save/load. This still seems to only work sporadically though. 2019-12-11 15:27:50 -05:00
b8c9b36b0b Save player location to cartdata 2019-12-11 02:13:27 -05:00
1e9c456f78 Lots of code cleanup. Start implementing mod buffer culling. 2019-12-11 01:34:46 -05:00
16bcbc8e00 Large refactor to avoid the need to use map() and camera() - the new approach just re-calculates the local world and allows us to scroll 'smoothly' forever. 2019-12-11 01:06:33 -05:00
2ca23a7b4e Use cls() instead of rectfill() to try and reduce 'black screen' errors. 2019-12-11 00:38:46 -05:00
53896b0f0e Move debug code to a separate file. 2019-12-11 00:31:12 -05:00
a75408fb22 Some debug code cleanup, change the format for the mod buffer key. 2019-12-11 00:29:02 -05:00
c6dd13d332 Add interactability with some map objects, and store changed map tiles in a buffer for persistence. 2019-12-09 21:50:06 -05:00
cdced463ed Fix broken redraw code, implement player sprites (some) and get ready for interactable objects. 2019-12-09 18:50:20 -05:00
3a9fac53f0 More optimization, add constants file for eventual descructible scenery. 2019-12-09 16:51:15 -05:00
130c393c51 Optimization pass for number of tokens used - eliminate unnecessary tables, constants. 2019-12-09 16:35:45 -05:00
1153509631 Initial sound code. 2019-12-08 20:43:32 -05:00
a8b26c113d Implement infinite scrolling. 2019-12-07 15:36:32 -05:00
7393e5fbe9 More biome tuning. Start in middle of first generated block. 2019-12-05 23:09:01 -05:00
3985c3e301 Fix collision detection. 2019-12-05 23:02:37 -05:00