Add more stuff to debug information.
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21
infimap.lua
21
infimap.lua
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@ -16,14 +16,19 @@ function _draw()
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-- the screen is 128x128 pixels, so we can only draw 16x16 sprites
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map(camera_pos[1], camera_pos[2], 0, 0, 16, 16)
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draw_player()
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debug_me_baby()
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end
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function debug_me_baby()
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if debug then
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clip(0, 0, 32, 8)
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rectfill(0, 0, 32, 8, 0)
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print(stat(0), 0, 0, 15)
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clip()
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render_debug_info()
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end
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end
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function render_debug_info()
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clip(0, 0, 32, 32)
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rectfill(0, 0, 32, 32, 0)
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print(stat(0), 0, 0, 15)
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print(camera_pos[1], 0, 8, 15)
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print(camera_pos[2], 16, 8, 15)
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print(facing[1], 0, 16, 15)
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print(facing[2], 16, 16, 15)
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print(player_lookup[facing], 0, 24, 15)
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clip()
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end
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