More biome tuning. Start in middle of first generated block.
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parent
3985c3e301
commit
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6
main.lua
6
main.lua
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@ -1,8 +1,8 @@
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function _init()
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function _init()
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init_movement()
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init_mapgen()
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init_mapgen()
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init_movement({block_size/2, block_size/2})
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generate_map({0, 0})
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generate_map({0, 0})
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debug = true
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debug = false
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end
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end
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@ -13,7 +13,7 @@ end
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function _draw()
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function _draw()
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rectfill(0, 0, 127, 127, 0)
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rectfill(0, 0, 127, 127, 0)
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-- the screen is 128x128 pixels, so we can only draw 16x16 sprites
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-- the screen is 128x128 pixels, so it fits 16x16 sprites
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map(camera_pos[1], camera_pos[2], 0, 0, 16, 16)
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map(camera_pos[1], camera_pos[2], 0, 0, 16, 16)
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draw_player()
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draw_player()
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if debug then
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if debug then
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@ -15,7 +15,8 @@ function init_mapgen()
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-- * 6 - pink flowers
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-- * 6 - pink flowers
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-- * 7 - mushrooms
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-- * 7 - mushrooms
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biomes = { grassland = { {40, 2}, {28, 5}, {28, 6}, {3, 3}, {1, 4} },
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biomes = { grassland = { {40, 2}, {28, 5}, {28, 6}, {3, 3}, {1, 4} },
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forest = { {50, 2}, {40, 4}, {5, 3}, {4, 5}, {1, 7} } }
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forest = { {55, 2}, {25, 4}, {5, 3}, {5, 5}, {5, 7}, {5, 6} },
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}
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build_biome("forest")
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build_biome("forest")
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end
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end
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@ -1,5 +1,5 @@
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function init_movement()
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function init_movement(start_pos)
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camera_pos = {0, 0}
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camera_pos = start_pos
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-- [1] is vertical facing, [2] is horizontal, -1 is up/left, 0 is neutral,
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-- [1] is vertical facing, [2] is horizontal, -1 is up/left, 0 is neutral,
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-- and 1 is down/right
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-- and 1 is down/right
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