a_pleasant_stroll/main.lua

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function _init()
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init_sound()
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init_mapgen()
init_player(32, 32)
generate_map(0, 0)
debug = false
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end
function _update()
handle_input()
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handle_map_update()
debug_input()
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end
function _draw()
rectfill(0, 0, 127, 127, 0)
-- the screen is 128x128 pixels, so it fits 16x16 sprites
map(camera_pos_x, camera_pos_y, 0, 0, 16, 16)
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draw_player()
if debug then
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render_debug_info()
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end
end
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-- decide whether we need to regenerate the map.
-- if so, call generate_map appropriately and reset coordinates.
function handle_map_update()
if out_of_bounds(camera_pos_x, camera_pos_y) then
-- out_of_bounds() checks all screen bounds
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-- we need to regenerate the map, so we generate a map chunk that
-- places the player in the middle of it.
generate_map(player_pos_x-32, player_pos_y-32)
camera_pos_x, camera_pos_y = 24
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end
end
function out_of_bounds(pos_x, pos_y)
return pos_x < 0 or pos_x > 48 or
pos_y < 0 or pos_y > 48
end
function debug_input()
if btn"5" and btn"4" then
if (btnp"0") debug = "res"
if (btnp"1") debug = "sfx"
if (btnp"2") debug = "map"
if (btnp"3") debug = nil
end
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end
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function render_debug_info()
if debug == "res" then
clip(0, 0, 32, 24)
rectfill(0, 0, 32, 24, 0)
print(stat(0), 0, 0, 15)
print(stat(1), 0, 8, 15)
print(stat(9), 0, 16, 15)
print("/", 12, 16, 15)
print(stat(8), 20, 16, 15)
elseif debug == "sfx" then
clip(0, 0, 16, 8)
rectfill(0, 0, 16, 8, 0)
print(stat(24), 0, 0, 15)
elseif debug == "map" then
clip(0, 0, 32, 24)
rectfill(0, 0, 32, 24, 0)
print(camera_pos_x, 0, 0, 15)
print(camera_pos_y, 16, 0, 15)
print(player_pos_x, 0, 8, 15)
print(player_pos_y, 16, 8, 15)
print(get_biome_name(player_pos_x, player_pos_y), 0, 16, 15)
end
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clip()
end