|
a59a4f1ea4
|
battleman.py: Refactored turn begin/end code
|
2012-03-22 17:50:50 -04:00 |
|
|
e40b485205
|
battleman.py: refactored and added error checking to input code
|
2012-03-22 15:18:16 -04:00 |
|
|
5f5fe29032
|
battleman.py: more formatting cleanup
|
2012-03-22 13:25:02 -04:00 |
|
|
5fd07e0ae1
|
battleman.py: Output formatting, added some new output when program is run
|
2012-03-22 12:03:44 -04:00 |
|
|
8704060b60
|
battleman.py: implemented initial code for handling damage
|
2012-03-21 23:27:45 -04:00 |
|
|
ddbc14871a
|
battleman.py: added some extra info in list view
|
2012-03-21 23:03:49 -04:00 |
|
|
60df5f6bd0
|
battleman.py: did some cleanup, got Battle.begin() to work
|
2012-03-21 22:47:14 -04:00 |
|
|
38108a4d7b
|
battleman.py: Built a Battle class and factored a bunch of relevant code into it. Still needs some cleanup.
|
2012-03-21 18:31:11 -04:00 |
|
|
9c60ed4d9c
|
battleman.py: Fixed a very silly error with command parsing, and factored out some ugly input handling code to a lib function
|
2012-03-21 18:00:57 -04:00 |
|
|
c48218da92
|
battleman.py: Started adding some logic for battle groups, that contain a group of entities who share a single initiative. Also implemented the first couple main menu functions.
|
2012-03-21 17:58:15 -04:00 |
|
|
ac09d41675
|
battleman.py: Started implementing actual commands.
|
2012-03-21 13:58:59 -04:00 |
|
|
041c48a419
|
Rough sketch of a simple, command-line driven battle management tool
|
2012-03-20 15:53:06 -04:00 |
|