Refactor Everything. Co-authored-by: Anna Rose Wiggins <annabunches@gmail.com> Co-committed-by: Anna Rose Wiggins <annabunches@gmail.com>
46 lines
1 KiB
Go
46 lines
1 KiB
Go
package mappingrules
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import "github.com/holoplot/go-evdev"
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type MappingRuleButtonLatched struct {
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MappingRuleBase
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Input *RuleTargetButton
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Output *RuleTargetButton
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State bool
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}
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func NewMappingRuleButtonLatched(
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base MappingRuleBase,
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input *RuleTargetButton,
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output *RuleTargetButton) *MappingRuleButtonLatched {
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return &MappingRuleButtonLatched{
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MappingRuleBase: base,
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Input: input,
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Output: output,
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State: false,
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}
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}
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func (rule *MappingRuleButtonLatched) MatchEvent(device *evdev.InputDevice, event *evdev.InputEvent, mode *string) (*evdev.InputDevice, *evdev.InputEvent) {
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if !rule.MappingRuleBase.modeCheck(mode) {
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return nil, nil
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}
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if device != rule.Input.Device ||
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event.Code != rule.Input.Button ||
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rule.Input.NormalizeValue(event.Value) == 0 {
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return nil, nil
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}
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// Input is pressed, so toggle state and emit event
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var value int32
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rule.State = !rule.State
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if rule.State {
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value = 1
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} else {
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value = 0
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}
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return rule.Output.Device, rule.Output.CreateEvent(value, mode)
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}
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