joyful/internal/mappingrules/mapping_rule_button_combo.go
Anna Rose Wiggins ff38db6596 Big Refactor (#2)
Refactor Everything.

Co-authored-by: Anna Rose Wiggins <annabunches@gmail.com>
Co-committed-by: Anna Rose Wiggins <annabunches@gmail.com>
2025-07-08 03:26:24 +00:00

62 lines
1.5 KiB
Go

package mappingrules
import "github.com/holoplot/go-evdev"
// A Combo Mapping Rule can require multiple physical button presses for a single output button
type MappingRuleButtonCombo struct {
MappingRuleBase
Inputs []*RuleTargetButton
Output *RuleTargetButton
State int
}
func NewMappingRuleButtonCombo(
base MappingRuleBase,
inputs []*RuleTargetButton,
output *RuleTargetButton) *MappingRuleButtonCombo {
return &MappingRuleButtonCombo{
MappingRuleBase: base,
Inputs: inputs,
Output: output,
State: 0,
}
}
func (rule *MappingRuleButtonCombo) MatchEvent(device *evdev.InputDevice, event *evdev.InputEvent, mode *string) (*evdev.InputDevice, *evdev.InputEvent) {
if !rule.MappingRuleBase.modeCheck(mode) {
return nil, nil
}
// Check each of the inputs, and if we find a match, proceed
var match *RuleTargetButton
for _, input := range rule.Inputs {
if input.MatchEvent(device, event) {
match = input
break
}
}
if match == nil {
return nil, nil
}
// Get the value and add/subtract it from State
inputValue := match.NormalizeValue(event.Value)
oldState := rule.State
if inputValue == 0 {
rule.State = max(rule.State-1, 0)
}
if inputValue == 1 {
rule.State++
}
targetState := len(rule.Inputs)
if oldState == targetState-1 && rule.State == targetState {
return rule.Output.Device, rule.Output.CreateEvent(1, mode)
}
if oldState == targetState && rule.State == targetState-1 {
return rule.Output.Device, rule.Output.CreateEvent(0, mode)
}
return nil, nil
}